Build started at 12:32 AM... 1>------ Build started: Project: EpicGames.OIDC, Configuration: Development Any CPU ------ 2>------ Build started: Project: EpicGames.Core, Configuration: Development Any CPU ------ 1>EpicGames.OIDC -> C:\Program Files\Unreal Engine - CSS\Engine\Source\Programs\Shared\EpicGames.OIDC\bin\Development\net6.0\EpicGames.OIDC.dll 2>EpicGames.Core -> C:\Program Files\Unreal Engine - CSS\Engine\Source\Programs\Shared\EpicGames.Core\bin\Development\net6.0\EpicGames.Core.dll 3>------ Build started: Project: EpicGames.MsBuild, Configuration: Development Any CPU ------ 4>------ Build started: Project: EpicGames.IoHash, Configuration: Development Any CPU ------ 5>------ Build started: Project: EpicGames.Box, Configuration: Development Any CPU ------ 4>EpicGames.IoHash -> C:\Program Files\Unreal Engine - CSS\Engine\Source\Programs\Shared\EpicGames.IoHash\bin\Development\net6.0\EpicGames.IoHash.dll 6>------ Build started: Project: EpicGames.Serialization, Configuration: Development Any CPU ------ 6>EpicGames.Serialization -> C:\Program Files\Unreal Engine - CSS\Engine\Source\Programs\Shared\EpicGames.Serialization\bin\Development\net6.0\EpicGames.Serialization.dll 7>------ Build started: Project: EpicGames.Horde, Configuration: Development Any CPU ------ 5>EpicGames.Box -> C:\Program Files\Unreal Engine - CSS\Engine\Source\Programs\Shared\EpicGames.Box\bin\Development\net6.0\EpicGames.Box.dll 3>EpicGames.MsBuild -> C:\Program Files\Unreal Engine - CSS\Engine\Source\Programs\Shared\EpicGames.MsBuild\bin\Development\net6.0\EpicGames.MsBuild.dll 8>------ Build started: Project: EpicGames.Build, Configuration: Development Any CPU ------ 7>C:\Program Files\Unreal Engine - CSS\Engine\Source\Programs\Shared\EpicGames.Horde\EpicGames.Horde.csproj : warning NU1903: Package 'Microsoft.Extensions.Caching.Memory' 6.0.1 has a known high severity vulnerability, https://github.com/advisories/GHSA-qj66-m88j-hmgj 7>EpicGames.Horde -> C:\Program Files\Unreal Engine - CSS\Engine\Source\Programs\Shared\EpicGames.Horde\bin\Development\net6.0\EpicGames.Horde.dll 7>Done building project "EpicGames.Horde.csproj". 8>EpicGames.Build -> C:\Program Files\Unreal Engine - CSS\Engine\Source\Programs\Shared\EpicGames.Build\bin\Development\net6.0\EpicGames.Build.dll 9>------ Build started: Project: EpicGames.UHT, Configuration: Development Any CPU ------ 9>EpicGames.UHT -> C:\Program Files\Unreal Engine - CSS\Engine\Source\Programs\Shared\EpicGames.UHT\bin\Development\net6.0\EpicGames.UHT.dll 10>------ Build started: Project: UnrealBuildTool, Configuration: Development Any CPU ------ 10>UnrealBuildTool -> C:\Program Files\Unreal Engine - CSS\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll 11>------ Build started: Project: FactoryGame (Games\FactoryGame\FactoryGame), Configuration: Development_Editor x64 ------ 11>Using bundled DotNet SDK version: 6.0.302 11>Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" FactoryEditor Win64 Development -Project="D:\Git Repositories\SatisfactoryModLoader\FactoryGame.uproject" -WaitMutex -FromMsBuild 11>Log file: C:\Users\Scott Henderson\AppData\Local\UnrealBuildTool\Log.txt 11>Using 'git status' to determine working set for adaptive non-unity build (D:\Git Repositories\SatisfactoryModLoader). 11>Creating makefile for FactoryEditor (no existing makefile) 11>[FactoryEditor] FactoryGame: IsPublicBuild: 1 WithCheats: 0 11>D:\Git Repositories\SatisfactoryModLoader\Plugins\Wwise\Source\WwiseReconcile\WwiseReconcile.Build.cs : warning : Modules must specify an explicit precompiled header (eg. PrivatePCHHeaderFile = "Private/Widgets/ProjectedResultColumn.h") from UE 4.21 onwards. 11>Failed to run git to retrieve branch name: An error occurred trying to start process 'git' with working directory 'D:\Git Repositories\SatisfactoryModLoader'. The system cannot find the file specified.. Falling back to checking .git folder 11>Failed to run git to retrieve commit: An error occurred trying to start process 'git' with working directory 'D:\Git Repositories\SatisfactoryModLoader'. The system cannot find the file specified.. Falling back to checking .git folder 11>Checking if patch can be applied: D:\Git Repositories\SatisfactoryModLoader\Mods\WwisePatches\ThirdParty\ptch.exe -N -s -p1 -d "D:\Git Repositories\SatisfactoryModLoader" -i "C:\Users\Scott Henderson\AppData\Local\Temp\UnrealBuildTool\6cc0f445\tmp8826.tmp" --dry-run 11>Applying patch: D:\Git Repositories\SatisfactoryModLoader\Mods\WwisePatches\ThirdParty\ptch.exe -N -s -p1 -d "D:\Git Repositories\SatisfactoryModLoader" -i "C:\Users\Scott Henderson\AppData\Local\Temp\UnrealBuildTool\6cc0f445\tmp8826.tmp" 11>Patch '01-ignore_missing_soundbanks.patch' applied successfully. 11>Checking if patch can be applied: D:\Git Repositories\SatisfactoryModLoader\Mods\WwisePatches\ThirdParty\ptch.exe -N -s -p1 -d "D:\Git Repositories\SatisfactoryModLoader" -i "C:\Users\Scott Henderson\AppData\Local\Temp\UnrealBuildTool\6cc0f445\tmp90B3.tmp" --dry-run 11>Applying patch: D:\Git Repositories\SatisfactoryModLoader\Mods\WwisePatches\ThirdParty\ptch.exe -N -s -p1 -d "D:\Git Repositories\SatisfactoryModLoader" -i "C:\Users\Scott Henderson\AppData\Local\Temp\UnrealBuildTool\6cc0f445\tmp90B3.tmp" 11>Patch '02-fix_plugin_soundbanks_location.patch' applied successfully. 11>Checking if patch can be applied: D:\Git Repositories\SatisfactoryModLoader\Mods\WwisePatches\ThirdParty\ptch.exe -N -s -p1 -d "D:\Git Repositories\SatisfactoryModLoader" -i "C:\Users\Scott Henderson\AppData\Local\Temp\UnrealBuildTool\6cc0f445\tmp9901.tmp" --dry-run 11>Applying patch: D:\Git Repositories\SatisfactoryModLoader\Mods\WwisePatches\ThirdParty\ptch.exe -N -s -p1 -d "D:\Git Repositories\SatisfactoryModLoader" -i "C:\Users\Scott Henderson\AppData\Local\Temp\UnrealBuildTool\6cc0f445\tmp9901.tmp" 11>Patch '03-CSS-CL404250.patch' applied successfully. 11>Checking if patch can be applied: D:\Git Repositories\SatisfactoryModLoader\Mods\WwisePatches\ThirdParty\ptch.exe -N -s -p1 -d "D:\Git Repositories\SatisfactoryModLoader" -i "C:\Users\Scott Henderson\AppData\Local\Temp\UnrealBuildTool\6cc0f445\tmpA13F.tmp" --dry-run 11>Applying patch: D:\Git Repositories\SatisfactoryModLoader\Mods\WwisePatches\ThirdParty\ptch.exe -N -s -p1 -d "D:\Git Repositories\SatisfactoryModLoader" -i "C:\Users\Scott Henderson\AppData\Local\Temp\UnrealBuildTool\6cc0f445\tmpA13F.tmp" 11>Patch '04-CSS-CL404250_link_fixes.patch' applied successfully. 11>Parsing headers for FactoryEditor 11> Running Internal UnrealHeaderTool "D:\Git Repositories\SatisfactoryModLoader\FactoryGame.uproject" "D:\Git Repositories\SatisfactoryModLoader\Intermediate\Build\Win64\FactoryEditor\Development\FactoryEditor.uhtmanifest" -WarningsAsErrors -installed 11>D:\Git Repositories\SatisfactoryModLoader\Intermediate\Build\Win64\FactoryEditor\Development\FactoryEditor.uhtmanifest(1): Internal Compiler error : System.ArgumentException - An item with the same key has already been added. Key: FGServerRequestHandler 11>Total of 0 written 11>Total execution time: 14.27 seconds 11>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets(44,5): error MSB3073: The command ""C:\Program Files\Unreal Engine - CSS\Engine\Build\BatchFiles\Build.bat" FactoryEditor Win64 Development -Project="D:\Git Repositories\SatisfactoryModLoader\FactoryGame.uproject" -WaitMutex -FromMsBuild" exited with code 6. 11>Done building project "FactoryGame.vcxproj" -- FAILED. ========== Build: 10 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== ========== Build completed at 12:33 AM and took 16.897 seconds ==========