Running AutomationTool... Using bundled DotNet SDK version: 6.0.302 Starting AutomationTool... Parsing command line: -ScriptsForProject=C:/Modding/Satisfactory/SatisfactoryModLoader-master/FactoryGame.uproject PackagePlugin -project=C:/Modding/Satisfactory/SatisfactoryModLoader-master/FactoryGame.uproject -clientconfig=Shipping -serverconfig=Shipping -utf8output -DLCName=SML -build -platform=Win64 -server -serverplatform=Win64+Linux -server -server -nocompileeditor -installed -CopyToGameDirectory_Windows=D:/Games/SatisfactoryExperimental -LaunchGame_Windows=EpicExp Initializing script modules... Total script module initialization time: 0.12 s. Executing commands... Setting up ProjectParams for C:\Modding\Satisfactory\SatisfactoryModLoader-master\FactoryGame.uproject FactoryClient: Building with command line overrides: ChecksInShipping: True (default: false); LinkType: Modular (default: Modular) FactoryGame: Building with command line overrides: ChecksInShipping: True (default: false); LinkType: Modular (default: Modular) FactoryGameEGS: Building with command line overrides: ChecksInShipping: True (default: false); LinkType: Modular (default: Modular) FactoryGameSteam: Building with command line overrides: ChecksInShipping: True (default: false); LinkType: Modular (default: Modular) FactoryServer: Building with command line overrides: ChecksInShipping: True (default: false); LinkType: Modular (default: Modular) FactoryShared: Building with command line overrides: ChecksInShipping: True (default: false); LinkType: Modular (default: Modular) ********** BUILD COMMAND STARTED ********** Running: C:\Program Files\Unreal Engine - CSS\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "C:\Program Files\Unreal Engine - CSS\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" -Target="FactoryGameEGS Win64 Shipping -Project=C:\Modding\Satisfactory\SatisfactoryModLoader-master\FactoryGame.uproject -Manifest=C:\Modding\Satisfactory\SatisfactoryModLoader-master\Intermediate\Build\Manifest-1-FactoryGameEGS-Win64-Shipping.xml -remoteini=\"C:\Modding\Satisfactory\SatisfactoryModLoader-master\" " -Target="FactoryServer Win64 Shipping -Project=C:\Modding\Satisfactory\SatisfactoryModLoader-master\FactoryGame.uproject -Manifest=C:\Modding\Satisfactory\SatisfactoryModLoader-master\Intermediate\Build\Manifest-2-FactoryServer-Win64-Shipping.xml -remoteini=\"C:\Modding\Satisfactory\SatisfactoryModLoader-master\" " -Target="FactoryServer Linux Shipping -Project=C:\Modding\Satisfactory\SatisfactoryModLoader-master\FactoryGame.uproject -Manifest=C:\Modding\Satisfactory\SatisfactoryModLoader-master\Intermediate\Build\Manifest-3-FactoryServer-Linux-Shipping.xml -remoteini=\"C:\Modding\Satisfactory\SatisfactoryModLoader-master\" " -log="C:\Users\p4s4r\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+-+CSS\UBT-.txt" Log file: C:\Users\p4s4r\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+-+CSS\UBT-.txt Creating makefile for FactoryGameEGS (manifest 'C:\Modding\Satisfactory\SatisfactoryModLoader-master\Intermediate\Build\Manifest-1-FactoryGameEGS-Win64-Shipping.xml' not found) FactoryGameEGS: Building with command line overrides: ChecksInShipping: True (default: false); LinkType: Modular (default: Modular) [FactoryGameEGS] FactoryGame: IsPublicBuild: 1 WithCheats: 0 Failed to run git to retrieve branch name: An error occurred trying to start process 'git' with working directory 'C:\Modding\Satisfactory\SatisfactoryModLoader-master'. The system cannot find the file specified.. Falling back to checking .git folder Failed to run git to retrieve commit: An error occurred trying to start process 'git' with working directory 'C:\Modding\Satisfactory\SatisfactoryModLoader-master'. The system cannot find the file specified.. Falling back to checking .git folder Patch '01-ignore_missing_soundbanks.patch' has already been applied. Skipping. Patch '02-fix_plugin_soundbanks_location.patch' has already been applied. Skipping. Patch '03-CSS-CL404250.patch' has already been applied. Skipping. Patch '04-CSS-CL404250_link_fixes.patch' has already been applied. Skipping. Writing manifest to C:\Modding\Satisfactory\SatisfactoryModLoader-master\Intermediate\Build\Manifest-1-FactoryGameEGS-Win64-Shipping.xml Creating makefile for FactoryServer (manifest 'C:\Modding\Satisfactory\SatisfactoryModLoader-master\Intermediate\Build\Manifest-2-FactoryServer-Win64-Shipping.xml' not found) FactoryServer: Building with command line overrides: ChecksInShipping: True (default: false); LinkType: Modular (default: Modular) [FactoryServer] FactoryGame: IsPublicBuild: 1 WithCheats: 0 Wwise SoundEngine is disabled: Using the null SoundEngine instead. Unsupported Server target type for Wwise SoundEngine Failed to run git to retrieve branch name: An error occurred trying to start process 'git' with working directory 'C:\Modding\Satisfactory\SatisfactoryModLoader-master'. The system cannot find the file specified.. Falling back to checking .git folder Failed to run git to retrieve commit: An error occurred trying to start process 'git' with working directory 'C:\Modding\Satisfactory\SatisfactoryModLoader-master'. The system cannot find the file specified.. Falling back to checking .git folder Patch '01-ignore_missing_soundbanks.patch' has already been applied. Skipping. Patch '02-fix_plugin_soundbanks_location.patch' has already been applied. Skipping. Patch '03-CSS-CL404250.patch' has already been applied. Skipping. Patch '04-CSS-CL404250_link_fixes.patch' has already been applied. Skipping. Warning: Plugin 'OnlineIntegration' does not list plugin 'OnlineSubsystemUtils' as a dependency, but module 'OnlineIntegration' depends on 'OnlineSubsystemUtils'. Warning: Plugin 'OnlineIntegration' does not list plugin 'OnlineSubsystem' as a dependency, but module 'OnlineIntegration' depends on 'OnlineSubsystem'. Writing manifest to C:\Modding\Satisfactory\SatisfactoryModLoader-master\Intermediate\Build\Manifest-2-FactoryServer-Win64-Shipping.xml Creating makefile for FactoryServer (no existing makefile) Total execution time: 2.48 seconds Platform Linux is not a valid platform to build. Check that the SDK is installed properly. Took 2.54s to run dotnet.exe, ExitCode=6 Cleaning Stage Directory: C:\Modding\Satisfactory\SatisfactoryModLoader-master\Mods\SML\Saved\StagedBuilds\Windows FactoryClient: Building with command line overrides: ChecksInShipping: True (default: false); LinkType: Modular (default: Modular) FactoryGame: Building with command line overrides: ChecksInShipping: True (default: false); LinkType: Modular (default: Modular) FactoryGameEGS: Building with command line overrides: ChecksInShipping: True (default: false); LinkType: Modular (default: Modular) FactoryGameSteam: Building with command line overrides: ChecksInShipping: True (default: false); LinkType: Modular (default: Modular) FactoryServer: Building with command line overrides: ChecksInShipping: True (default: false); LinkType: Modular (default: Modular) FactoryShared: Building with command line overrides: ChecksInShipping: True (default: false); LinkType: Modular (default: Modular) Cleaning Stage Directory: C:\Modding\Satisfactory\SatisfactoryModLoader-master\Mods\SML\Saved\StagedBuilds\LinuxServer Cleaning Stage Directory: C:\Modding\Satisfactory\SatisfactoryModLoader-master\Mods\SML\Saved\StagedBuilds\WindowsServer UnrealBuildTool failed. See log for more details. (C:\Users\p4s4r\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+-+CSS\UBT-.txt) AutomationTool executed for 0h 0m 4s AutomationTool exiting with ExitCode=6 (6) BUILD FAILED Packaging failed with ExitCode=6