Build started at 6:55 PM... 1>------ Build started: Project: FactoryGame (Games\FactoryGame\FactoryGame), Configuration: Development_Editor x64 ------ 1>Using bundled DotNet SDK version: 6.0.302 1>Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" FactoryEditor Win64 Development -Project="D:\satstartproject\SatisfactoryModLoader-master\FactoryGame.uproject" -WaitMutex -FromMsBuild 1>Log file: C:\Users\faver\AppData\Local\UnrealBuildTool\Log.txt 1>Creating makefile for FactoryEditor (no existing makefile) 1>[FactoryEditor] FactoryGame: IsPublicBuild: 1 WithCheats: 0 1>D:\satstartproject\SatisfactoryModLoader-master\Plugins\Wwise\Source\WwiseReconcile\WwiseReconcile.Build.cs : warning : Modules must specify an explicit precompiled header (eg. PrivatePCHHeaderFile = "Private/Widgets/ProjectedResultColumn.h") from UE 4.21 onwards. 1>Failed to run git to retrieve branch name: An error occurred trying to start process 'git' with working directory 'D:\satstartproject\SatisfactoryModLoader-master'. The system cannot find the file specified.. Falling back to checking .git folder 1>Failed to run git to retrieve commit: An error occurred trying to start process 'git' with working directory 'D:\satstartproject\SatisfactoryModLoader-master'. The system cannot find the file specified.. Falling back to checking .git folder 1>Checking if patch can be applied: D:\satstartproject\SatisfactoryModLoader-master\Mods\WwisePatches\ThirdParty\ptch.exe -N -s -p1 -d "D:\satstartproject\SatisfactoryModLoader-master" -i "C:\Users\faver\AppData\Local\Temp\UnrealBuildTool\6cc0f445\tmpF958.tmp" --dry-run 1>Applying patch: D:\satstartproject\SatisfactoryModLoader-master\Mods\WwisePatches\ThirdParty\ptch.exe -N -s -p1 -d "D:\satstartproject\SatisfactoryModLoader-master" -i "C:\Users\faver\AppData\Local\Temp\UnrealBuildTool\6cc0f445\tmpF958.tmp" 1>Patch '01-ignore_missing_soundbanks.patch' applied successfully. 1>Checking if patch can be applied: D:\satstartproject\SatisfactoryModLoader-master\Mods\WwisePatches\ThirdParty\ptch.exe -N -s -p1 -d "D:\satstartproject\SatisfactoryModLoader-master" -i "C:\Users\faver\AppData\Local\Temp\UnrealBuildTool\6cc0f445\tmp4F2.tmp" --dry-run 1>Applying patch: D:\satstartproject\SatisfactoryModLoader-master\Mods\WwisePatches\ThirdParty\ptch.exe -N -s -p1 -d "D:\satstartproject\SatisfactoryModLoader-master" -i "C:\Users\faver\AppData\Local\Temp\UnrealBuildTool\6cc0f445\tmp4F2.tmp" 1>Patch '02-fix_plugin_soundbanks_location.patch' applied successfully. 1>Checking if patch can be applied: D:\satstartproject\SatisfactoryModLoader-master\Mods\WwisePatches\ThirdParty\ptch.exe -N -s -p1 -d "D:\satstartproject\SatisfactoryModLoader-master" -i "C:\Users\faver\AppData\Local\Temp\UnrealBuildTool\6cc0f445\tmpD02.tmp" --dry-run 1>Applying patch: D:\satstartproject\SatisfactoryModLoader-master\Mods\WwisePatches\ThirdParty\ptch.exe -N -s -p1 -d "D:\satstartproject\SatisfactoryModLoader-master" -i "C:\Users\faver\AppData\Local\Temp\UnrealBuildTool\6cc0f445\tmpD02.tmp" 1>Patch '03-CSS-CL404250.patch' applied successfully. 1>Checking if patch can be applied: D:\satstartproject\SatisfactoryModLoader-master\Mods\WwisePatches\ThirdParty\ptch.exe -N -s -p1 -d "D:\satstartproject\SatisfactoryModLoader-master" -i "C:\Users\faver\AppData\Local\Temp\UnrealBuildTool\6cc0f445\tmp1511.tmp" --dry-run 1>Applying patch: D:\satstartproject\SatisfactoryModLoader-master\Mods\WwisePatches\ThirdParty\ptch.exe -N -s -p1 -d "D:\satstartproject\SatisfactoryModLoader-master" -i "C:\Users\faver\AppData\Local\Temp\UnrealBuildTool\6cc0f445\tmp1511.tmp" 1>Patch '04-CSS-CL404250_link_fixes.patch' applied successfully. 1>Parsing headers for FactoryEditor 1> Running Internal UnrealHeaderTool D:\satstartproject\SatisfactoryModLoader-master\FactoryGame.uproject D:\satstartproject\SatisfactoryModLoader-master\Intermediate\Build\Win64\FactoryEditor\Development\FactoryEditor.uhtmanifest -WarningsAsErrors -installed 1>D:\satstartproject\SatisfactoryModLoader-master\Source\FactoryGame\Public\Environment\FGFoliageDestructionData.h(32): Deprecation: Specifier 'AdvancedDisplay' has a value which is unused, future versions of UnrealHeaderTool will flag this as an error. 1>D:\satstartproject\SatisfactoryModLoader-master\Source\FactoryGame\Public\Environment\FGFoliageDestructionData.h(41): Deprecation: Specifier 'AdvancedDisplay' has a value which is unused, future versions of UnrealHeaderTool will flag this as an error. 1>D:\satstartproject\SatisfactoryModLoader-master\Source\FactoryGame\Public\Environment\FGFoliageDestructionData.h(65): Deprecation: Specifier 'AdvancedDisplay' has a value which is unused, future versions of UnrealHeaderTool will flag this as an error. 1>Total of 2485 written 1>Reflection code generated for FactoryEditor in 3.5936624 seconds 1>Building FactoryEditor... 1>Using Visual Studio 2022 14.44.35209 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.44.35207) and Windows 10.0.26100.0 SDK (C:\Program Files (x86)\Windows Kits\10). 1>[Upgrade] 1>[Upgrade] Using backward-compatible build settings. The latest version of UE sets the following values by default, which may require code changes: 1>[Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true). 1>[Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning). 1>[Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs). 1>[Upgrade] bLegacyParentIncludePaths = false => Omits module parent folders from include paths to reduce compiler command line length. (Previously: true). 1>[Upgrade] CppStandard = CppStandardVersion.Default => Updates C++ Standard to C++20 (Previously: CppStandardVersion.Cpp17). 1>[Upgrade] WindowsPlatform.bStrictConformanceMode = true => Updates MSVC strict conformance mode to true (Previously: false). 1>[Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V4;' in FactoryEditor.Target.cs, and explicitly overriding settings that differ from the new defaults. 1>[Upgrade] 1>Determining max actions to execute in parallel (16 physical cores, 24 logical cores) 1> Executing up to 16 processes, one per physical core 1> Requested 1.5 GB memory per action, 12.16 GB available: limiting max parallel actions to 8 1>------ Building 411 action(s) started ------ 1>[1/411] Resource Default.rc2 1>[2/411] Resource Default.rc2 1>[3/411] Resource Default.rc2 1>[4/411] Resource Default.rc2 1>[5/411] Resource Default.rc2 1>[6/411] Resource Default.rc2 1>[7/411] Resource Default.rc2 1>[8/411] Resource Default.rc2 1>[9/411] Resource Default.rc2 1>[10/411] Resource Default.rc2 1>[11/411] Resource Default.rc2 1>[12/411] Generate Header [x86-64] SignificanceISPC.ispc 1>D:/satstartproject/SatisfactoryModLoader-master/Plugins/SignificanceISPC/Source/SignificanceISPC/Private/SignificanceISPC.ispc:39:30: Performance Warning: Gather required to load value. 1> const FVector3f v2 = Entry->Location; 1> ^^^^^^^^^^^^^^^ 1>D:/satstartproject/SatisfactoryModLoader-master/Plugins/SignificanceISPC/Source/SignificanceISPC/Private/SignificanceISPC.ispc:48:67: Performance Warning: Gather required to load value. 1> const float NewSignifiance = min(1.f - max((DistSquared / Entry->SignificanceDistanceSquare), 0.0f),1.0); 1> ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1>D:/satstartproject/SatisfactoryModLoader-master/Plugins/SignificanceISPC/Source/SignificanceISPC/Private/SignificanceISPC.ispc:49:38: Performance Warning: Gather required to load value. 1> const float OldSignifiance = Entry->CurrentSignificance; 1> ^^^^^^^^^^^^^^^^^^^^^^^^^^ 1>D:/satstartproject/SatisfactoryModLoader-master/Plugins/SignificanceISPC/Source/SignificanceISPC/Private/SignificanceISPC.ispc:52:9: Performance Warning: Scatter required to store value. 1> Entry->CurrentSignificance = NewSignifiance; 1> ^^^^^^^^^^^^^^^^^^^^^^^^^^ 1>D:/satstartproject/SatisfactoryModLoader-master/Plugins/SignificanceISPC/Source/SignificanceISPC/Private/SignificanceISPC.ispc:54:9: Performance Warning: Scatter required to store value. 1> Entry->bIsSignificant = NewSignifiance >= 0.01f; 1> ^^^^^^^^^^^^^^^^^^^^^ 1>D:/satstartproject/SatisfactoryModLoader-master/Plugins/SignificanceISPC/Source/SignificanceISPC/Private/SignificanceISPC.ispc:55:9: Performance Warning: Scatter required to store value. 1> Entry->bWasSignificant = OldSignifiance == -1.f ? -1 : OldSignifiance >= 0.01f; 1> ^^^^^^^^^^^^^^^^^^^^^^ 1>D:/satstartproject/SatisfactoryModLoader-master/Plugins/SignificanceISPC/Source/SignificanceISPC/Private/SignificanceISPC.ispc:58:42: Performance Warning: Gather required to load value. 1> const int8 NewCurrentTickStage = Entry->NumTickStages * NewSignifiance; 1> ^^^^^^^^^^^^^^^^^^^^ 1>D:/satstartproject/SatisfactoryModLoader-master/Plugins/SignificanceISPC/Source/SignificanceISPC/Private/SignificanceISPC.ispc:60:38: Performance Warning: Gather required to load value. 1> Entry->bDidChangeTickState = Entry->CurrentTickStage != NewCurrentTickStage; 1> ^^^^^^^^^^^^^^^^^^^^^^^ 1>D:/satstartproject/SatisfactoryModLoader-master/Plugins/SignificanceISPC/Source/SignificanceISPC/Private/SignificanceISPC.ispc:60:9: Performance Warning: Scatter required to store value. 1> Entry->bDidChangeTickState = Entry->CurrentTickStage != NewCurrentTickStage; 1> ^^^^^^^^^^^^^^^^^^^^^^^^^^ 1>D:/satstartproject/SatisfactoryModLoader-master/Plugins/SignificanceISPC/Source/SignificanceISPC/Private/SignificanceISPC.ispc:61:9: Performance Warning: Scatter required to store value. 1> Entry->CurrentTickStage = NewCurrentTickStage; 1> ^^^^^^^^^^^^^^^^^^^^^^^ 1>D:/satstartproject/SatisfactoryModLoader-master/Plugins/SignificanceISPC/Source/SignificanceISPC/Private/SignificanceISPC.ispc:39:30: Performance Warning: Coalesced 4 gathers starting here (others at lines 39, 39, 48) into 8 loads (8 x 4-wide). 1> const FVector3f v2 = Entry->Location; 1> ^^^^^^^^^^^^^^^ 1>D:/satstartproject/SatisfactoryModLoader-master/Plugins/SignificanceISPC/Source/SignificanceISPC/Private/SignificanceISPC.ispc:49:38: Performance Warning: Coalesced gather into 8 loads (8 x 1-wide). 1> const float OldSignifiance = Entry->CurrentSignificance; 1> ^^^^^^^^^^^^^^^^^^^^^^^^^^ 1>D:/satstartproject/SatisfactoryModLoader-master/Plugins/SignificanceISPC/Source/SignificanceISPC/Private/SignificanceISPC.ispc:39:30: Performance Warning: Coalesced 4 gathers starting here (others at lines 39, 39, 48) into 4 loads (4 x 4-wide). 1> const FVector3f v2 = Entry->Location; 1> ^^^^^^^^^^^^^^^ 1>D:/satstartproject/SatisfactoryModLoader-master/Plugins/SignificanceISPC/Source/SignificanceISPC/Private/SignificanceISPC.ispc:49:38: Performance Warning: Coalesced gather into 4 loads (4 x 1-wide). 1> const float OldSignifiance = Entry->CurrentSignificance; 1> ^^^^^^^^^^^^^^^^^^^^^^^^^^ 1>[13/411] Copy [x86-64] SignificanceISPC.ispc.generated.h 1>[14/411] Resource Default.rc2 1>[15/411] Resource Default.rc2 1>[16/411] Resource Default.rc2 1>[17/411] Resource Default.rc2 1>[18/411] Resource Default.rc2 1>[19/411] Resource Default.rc2 1>[20/411] Resource Default.rc2 1>[21/411] Resource Default.rc2 1>[22/411] Resource Default.rc2 1>[23/411] Resource Default.rc2 1>[24/411] Resource Default.rc2 1>[25/411] Resource Default.rc2 1>[26/411] Resource Default.rc2 1>[27/411] Resource Default.rc2 1>[28/411] Resource Default.rc2 1>[29/411] Compile [x64] SharedPCH.Core.Cpp20.cpp 1>Detected compiler newer than Visual Studio 2022, please update min version checking in WindowsPlatformCompilerSetup.h. 1>C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4668: '__has_feature' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' 1>C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4067: unexpected tokens following preprocessor directive - expected a newline 1>[30/411] Resource Default.rc2 1>[31/411] Resource Default.rc2 1>[32/411] Resource Default.rc2 1>[33/411] Resource Default.rc2 1>[34/411] Resource Default.rc2 1>[35/411] Resource Default.rc2 1>[36/411] Resource Default.rc2 1>[37/411] Resource Default.rc2 1>[38/411] Resource Default.rc2 1>[39/411] Resource Default.rc2 1>[40/411] Resource Default.rc2 1>[41/411] Resource Default.rc2 1>[42/411] Resource Default.rc2 1>[43/411] Compile [x64] SharedPCH.CoreUObject.Cpp20.cpp 1>Detected compiler newer than Visual Studio 2022, please update min version checking in WindowsPlatformCompilerSetup.h. 1>C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4668: '__has_feature' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' 1>C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4067: unexpected tokens following preprocessor directive - expected a newline 1>[44/411] Compile [x86-64] SignificanceISPC.ispc 1>D:/satstartproject/SatisfactoryModLoader-master/Plugins/SignificanceISPC/Source/SignificanceISPC/Private/SignificanceISPC.ispc:39:30: Performance Warning: Gather required to load value. 1> const FVector3f v2 = Entry->Location; 1> ^^^^^^^^^^^^^^^ 1>D:/satstartproject/SatisfactoryModLoader-master/Plugins/SignificanceISPC/Source/SignificanceISPC/Private/SignificanceISPC.ispc:48:67: Performance Warning: Gather required to load value. 1> const float NewSignifiance = min(1.f - max((DistSquared / Entry->SignificanceDistanceSquare), 0.0f),1.0); 1> ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ 1>D:/satstartproject/SatisfactoryModLoader-master/Plugins/SignificanceISPC/Source/SignificanceISPC/Private/SignificanceISPC.ispc:49:38: Performance Warning: Gather required to load value. 1> const float OldSignifiance = Entry->CurrentSignificance; 1> ^^^^^^^^^^^^^^^^^^^^^^^^^^ 1>D:/satstartproject/SatisfactoryModLoader-master/Plugins/SignificanceISPC/Source/SignificanceISPC/Private/SignificanceISPC.ispc:52:9: Performance Warning: Scatter required to store value. 1> Entry->CurrentSignificance = NewSignifiance; 1> ^^^^^^^^^^^^^^^^^^^^^^^^^^ 1>D:/satstartproject/SatisfactoryModLoader-master/Plugins/SignificanceISPC/Source/SignificanceISPC/Private/SignificanceISPC.ispc:54:9: Performance Warning: Scatter required to store value. 1> Entry->bIsSignificant = NewSignifiance >= 0.01f; 1> ^^^^^^^^^^^^^^^^^^^^^ 1>D:/satstartproject/SatisfactoryModLoader-master/Plugins/SignificanceISPC/Source/SignificanceISPC/Private/SignificanceISPC.ispc:55:9: Performance Warning: Scatter required to store value. 1> Entry->bWasSignificant = OldSignifiance == -1.f ? -1 : OldSignifiance >= 0.01f; 1> ^^^^^^^^^^^^^^^^^^^^^^ 1>D:/satstartproject/SatisfactoryModLoader-master/Plugins/SignificanceISPC/Source/SignificanceISPC/Private/SignificanceISPC.ispc:58:42: Performance Warning: Gather required to load value. 1> const int8 NewCurrentTickStage = Entry->NumTickStages * NewSignifiance; 1> ^^^^^^^^^^^^^^^^^^^^ 1>D:/satstartproject/SatisfactoryModLoader-master/Plugins/SignificanceISPC/Source/SignificanceISPC/Private/SignificanceISPC.ispc:60:38: Performance Warning: Gather required to load value. 1> Entry->bDidChangeTickState = Entry->CurrentTickStage != NewCurrentTickStage; 1> ^^^^^^^^^^^^^^^^^^^^^^^ 1>D:/satstartproject/SatisfactoryModLoader-master/Plugins/SignificanceISPC/Source/SignificanceISPC/Private/SignificanceISPC.ispc:60:9: Performance Warning: Scatter required to store value. 1> Entry->bDidChangeTickState = Entry->CurrentTickStage != NewCurrentTickStage; 1> ^^^^^^^^^^^^^^^^^^^^^^^^^^ 1>D:/satstartproject/SatisfactoryModLoader-master/Plugins/SignificanceISPC/Source/SignificanceISPC/Private/SignificanceISPC.ispc:61:9: Performance Warning: Scatter required to store value. 1> Entry->CurrentTickStage = NewCurrentTickStage; 1> ^^^^^^^^^^^^^^^^^^^^^^^ 1>D:/satstartproject/SatisfactoryModLoader-master/Plugins/SignificanceISPC/Source/SignificanceISPC/Private/SignificanceISPC.ispc:39:30: Performance Warning: Coalesced 4 gathers starting here (others at lines 39, 39, 48) into 8 loads (8 x 4-wide). 1> const FVector3f v2 = Entry->Location; 1> ^^^^^^^^^^^^^^^ 1>D:/satstartproject/SatisfactoryModLoader-master/Plugins/SignificanceISPC/Source/SignificanceISPC/Private/SignificanceISPC.ispc:49:38: Performance Warning: Coalesced gather into 8 loads (8 x 1-wide). 1> const float OldSignifiance = Entry->CurrentSignificance; 1> ^^^^^^^^^^^^^^^^^^^^^^^^^^ 1>D:/satstartproject/SatisfactoryModLoader-master/Plugins/SignificanceISPC/Source/SignificanceISPC/Private/SignificanceISPC.ispc:39:30: Performance Warning: Coalesced 4 gathers starting here (others at lines 39, 39, 48) into 4 loads (4 x 4-wide). 1> const FVector3f v2 = Entry->Location; 1> ^^^^^^^^^^^^^^^ 1>D:/satstartproject/SatisfactoryModLoader-master/Plugins/SignificanceISPC/Source/SignificanceISPC/Private/SignificanceISPC.ispc:49:38: Performance Warning: Coalesced gather into 4 loads (4 x 1-wide). 1> const float OldSignifiance = Entry->CurrentSignificance; 1> ^^^^^^^^^^^^^^^^^^^^^^^^^^ 1>[45/411] Compile [x64] SharedPCH.Engine.Cpp17.cpp 1>Detected compiler newer than Visual Studio 2022, please update min version checking in WindowsPlatformCompilerSetup.h. 1>C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4668: '__has_feature' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' 1>C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4067: unexpected tokens following preprocessor directive - expected a newline 1>[46/411] Compile [x64] SharedPCH.UnrealEd.Cpp17.cpp 1>Detected compiler newer than Visual Studio 2022, please update min version checking in WindowsPlatformCompilerSetup.h. 1>C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4668: '__has_feature' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' 1>C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4067: unexpected tokens following preprocessor directive - expected a newline 1>[47/411] Compile [x64] SharedPCH.Engine.CppLatest.cpp 1>Detected compiler newer than Visual Studio 2022, please update min version checking in WindowsPlatformCompilerSetup.h. 1>C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4668: '__has_feature' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' 1>C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4067: unexpected tokens following preprocessor directive - expected a newline 1>C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Engine\Classes\Engine\SkeletalMesh.h(805): warning C4996: 'FBoneMirrorInfo': FBoneMirrorInfo is deprecated. Please use UMirrorDataTable for mirroring support. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. 1>[48/411] Compile [x64] SharedPCH.Engine.Cpp20.cpp 1>Detected compiler newer than Visual Studio 2022, please update min version checking in WindowsPlatformCompilerSetup.h. 1>C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4668: '__has_feature' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' 1>C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4067: unexpected tokens following preprocessor directive - expected a newline 1>C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Engine\Classes\Engine\SkeletalMesh.h(805): warning C4996: 'FBoneMirrorInfo': FBoneMirrorInfo is deprecated. Please use UMirrorDataTable for mirroring support. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. 1>[49/411] Compile [x64] SharedPCH.UnrealEd.Cpp20.cpp 1>Detected compiler newer than Visual Studio 2022, please update min version checking in WindowsPlatformCompilerSetup.h. 1>C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4668: '__has_feature' is not defined as a preprocessor macro, replacing with '0' for '#if/#elif' 1>C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Core\Public\Experimental\ConcurrentLinearAllocator.h(31): error C4067: unexpected tokens following preprocessor directive - expected a newline 1>C:\Program Files\Unreal Engine - CSS\Engine\Source\Runtime\Engine\Classes\Engine\SkeletalMesh.h(805): warning C4996: 'FBoneMirrorInfo': FBoneMirrorInfo is deprecated. Please use UMirrorDataTable for mirroring support. Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. 1>Total time in Parallel executor: 34.39 seconds 1>Total execution time: 52.72 seconds 1>C:\Program Files\Microsoft Visual Studio\2022\Community\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets(44,5): error MSB3073: The command ""C:\Program Files\Unreal Engine - CSS\Engine\Build\BatchFiles\Build.bat" FactoryEditor Win64 Development -Project="D:\satstartproject\SatisfactoryModLoader-master\FactoryGame.uproject" -WaitMutex -FromMsBuild" exited with code 6. 1>Done building project "FactoryGame.vcxproj" -- FAILED. ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== ========== Build completed at 6:56 PM and took 54.416 seconds ==========