Setting breakpad minidump AppID = 105600 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198284593476 [API loaded no] Setting breakpad minidump AppID = 1281930 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198284593476 [API loaded no] Setting breakpad minidump AppID = 1281930 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561198284593476 [API loaded no] Fatal error. System.AccessViolationException: Attempted to read or write protected memory. This is often an indication that other memory is corrupt. Repeat 2 times: -------------------------------- at Microsoft.Xna.Framework.Graphics.FNA3D_Impl.FNA3D_VerifySampler(IntPtr, Int32, IntPtr, FNA3D_SamplerState ByRef) -------------------------------- at Microsoft.Xna.Framework.Graphics.GraphicsDevice.ApplySamplers() at Microsoft.Xna.Framework.Graphics.SpriteBatch.DrawPrimitives(Microsoft.Xna.Framework.Graphics.Texture, Int32, Int32) at Microsoft.Xna.Framework.Graphics.SpriteBatch.PushSprite(Microsoft.Xna.Framework.Graphics.Texture2D, Single, Single, Single, Single, Single, Single, Single, Single, Microsoft.Xna.Framework.Color, Single, Single, Single, Single, Single, Byte) at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw(Microsoft.Xna.Framework.Graphics.Texture2D, Microsoft.Xna.Framework.Vector2, System.Nullable`1, Microsoft.Xna.Framework.Color, Single, Microsoft.Xna.Framework.Vector2, Single, Microsoft.Xna.Framework.Graphics.SpriteEffects, Single) at Lights.Lights.UseLightAndShadow(Microsoft.Xna.Framework.Graphics.GraphicsDevice, Microsoft.Xna.Framework.Graphics.SpriteBatch, Microsoft.Xna.Framework.Graphics.RenderTarget2D, Microsoft.Xna.Framework.Graphics.RenderTarget2D) at Lights.Lights.FilterManager_EndCapture(orig_EndCapture, Terraria.Graphics.Effects.FilterManager, Microsoft.Xna.Framework.Graphics.RenderTarget2D, Microsoft.Xna.Framework.Graphics.RenderTarget2D, Microsoft.Xna.Framework.Graphics.RenderTarget2D, Microsoft.Xna.Framework.Color) at DynamicClass.Hook(Lights.Lights+orig_EndCapture,Terraria.Graphics.Effects.FilterManager,Microsoft.Xna.Framework.Graphics.RenderTarget2D,Microsoft.Xna.Framework.Graphics.RenderTarget2D,Microsoft.Xna.Framework.Graphics.RenderTarget2D,Microsoft.Xna.Framework.Color)>(Terraria.Graphics.Effects.FilterManager, Microsoft.Xna.Framework.Graphics.RenderTarget2D, Microsoft.Xna.Framework.Graphics.RenderTarget2D, Microsoft.Xna.Framework.Graphics.RenderTarget2D, Microsoft.Xna.Framework.Color) at DynamicClass.SyncProxy(Microsoft.Xna.Framework.Graphics.RenderTarget2D, Microsoft.Xna.Framework.Graphics.RenderTarget2D, Microsoft.Xna.Framework.Graphics.RenderTarget2D, Microsoft.Xna.Framework.Color)>(Terraria.Graphics.Effects.FilterManager, Microsoft.Xna.Framework.Graphics.RenderTarget2D, Microsoft.Xna.Framework.Graphics.RenderTarget2D, Microsoft.Xna.Framework.Graphics.RenderTarget2D, Microsoft.Xna.Framework.Color) at DynamicClass.DMD?27922702::Terraria.Main::DoDraw>(Terraria.Main, Microsoft.Xna.Framework.GameTime) at HighFPSSupport.TickRateModifier.OnDraw(orig_DoDraw, Terraria.Main, Microsoft.Xna.Framework.GameTime) at DynamicClass.Hook(Terraria.On_Main+orig_DoDraw,Terraria.Main,Microsoft.Xna.Framework.GameTime)>(Terraria.Main, Microsoft.Xna.Framework.GameTime) at DynamicClass.SyncProxy(Microsoft.Xna.Framework.GameTime)>(Terraria.Main, Microsoft.Xna.Framework.GameTime) at Terraria.Main.Draw_Inner(Microsoft.Xna.Framework.GameTime) at Terraria.Main.Draw(Microsoft.Xna.Framework.GameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.Game.RunLoop() at Microsoft.Xna.Framework.Game.Run() at Terraria.Program.RunGame() at Terraria.Program.LaunchGame_(Boolean) at Terraria.Program.LaunchGame(System.String[], Boolean) at Terraria.MonoLaunch.Main_End(System.String[]) at Terraria.MonoLaunch+<>c__DisplayClass1_0.
b__1() src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp (4108) : Trying to close low level socket support, but we still have sockets open!