Running AutomationTool... Using bundled DotNet SDK version: 6.0.302 Starting AutomationTool... Parsing command line: -ScriptsForProject=D:/GitHub/Satisfactory/SatisfactoryModLoader/FactoryGame.uproject PackagePlugin -project=D:/GitHub/Satisfactory/SatisfactoryModLoader/FactoryGame.uproject -clientconfig=Shipping -serverconfig=Shipping -utf8output -DLCName=Crisentech -build -platform=Win64 -server -serverplatform=Win64+Linux -server -server -nocompileeditor -installed -CopyToGameDirectory_Windows="C:/Program Files (x86)/Steam/steamapps/common/Satisfactory" -LaunchGame_Windows=Steam Initializing script modules... Total script module initialization time: 0.11 s. Executing commands... Setting up ProjectParams for D:\GitHub\Satisfactory\SatisfactoryModLoader\FactoryGame.uproject FactoryClient: Building with command line overrides: ChecksInShipping: True (default: false); LinkType: Modular (default: Modular) FactoryGame: Building with command line overrides: ChecksInShipping: True (default: false); LinkType: Modular (default: Modular) FactoryGameEGS: Building with command line overrides: ChecksInShipping: True (default: false); LinkType: Modular (default: Modular) FactoryGameSteam: Building with command line overrides: ChecksInShipping: True (default: false); LinkType: Modular (default: Modular) FactoryServer: Building with command line overrides: ChecksInShipping: True (default: false); LinkType: Modular (default: Modular) FactoryShared: Building with command line overrides: ChecksInShipping: True (default: false); LinkType: Modular (default: Modular) ********** BUILD COMMAND STARTED ********** Running: C:\Program Files\Unreal Engine - CSS\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "C:\Program Files\Unreal Engine - CSS\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" -Target="FactoryGameSteam Win64 Shipping -Project=D:\GitHub\Satisfactory\SatisfactoryModLoader\FactoryGame.uproject -Manifest=D:\GitHub\Satisfactory\SatisfactoryModLoader\Intermediate\Build\Manifest-1-FactoryGameSteam-Win64-Shipping.xml -remoteini=\"D:\GitHub\Satisfactory\SatisfactoryModLoader\" " -Target="FactoryServer Win64 Shipping -Project=D:\GitHub\Satisfactory\SatisfactoryModLoader\FactoryGame.uproject -Manifest=D:\GitHub\Satisfactory\SatisfactoryModLoader\Intermediate\Build\Manifest-2-FactoryServer-Win64-Shipping.xml -remoteini=\"D:\GitHub\Satisfactory\SatisfactoryModLoader\" " -Target="FactoryServer Linux Shipping -Project=D:\GitHub\Satisfactory\SatisfactoryModLoader\FactoryGame.uproject -Manifest=D:\GitHub\Satisfactory\SatisfactoryModLoader\Intermediate\Build\Manifest-3-FactoryServer-Linux-Shipping.xml -remoteini=\"D:\GitHub\Satisfactory\SatisfactoryModLoader\" " -log="C:\Users\bartl\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+-+CSS\UBT-.txt" Log file: C:\Users\bartl\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+-+CSS\UBT-.txt Using 'git status' to determine working set for adaptive non-unity build (D:\GitHub\Satisfactory\SatisfactoryModLoader). Creating makefile for FactoryGameSteam (manifest 'D:\GitHub\Satisfactory\SatisfactoryModLoader\Intermediate\Build\Manifest-1-FactoryGameSteam-Win64-Shipping.xml' not found) FactoryGameSteam: Building with command line overrides: ChecksInShipping: True (default: false); LinkType: Modular (default: Modular) [FactoryGameSteam] FactoryGame: IsPublicBuild: 1 WithCheats: 0 Failed to run git to retrieve branch name: An error occurred trying to start process 'git' with working directory 'D:\GitHub\Satisfactory\SatisfactoryModLoader'. The system cannot find the file specified.. Falling back to checking .git folder Failed to run git to retrieve commit: An error occurred trying to start process 'git' with working directory 'D:\GitHub\Satisfactory\SatisfactoryModLoader'. The system cannot find the file specified.. Falling back to checking .git folder Patch '01-ignore_missing_soundbanks.patch' has already been applied. Skipping. Patch '02-fix_plugin_soundbanks_location.patch' has already been applied. Skipping. Patch '03-CSS-CL368883.patch' has already been applied. Skipping. Patch '04-CSS-CL368883_link_fixes.patch' has already been applied. Skipping. Writing manifest to D:\GitHub\Satisfactory\SatisfactoryModLoader\Intermediate\Build\Manifest-1-FactoryGameSteam-Win64-Shipping.xml Creating makefile for FactoryServer (manifest 'D:\GitHub\Satisfactory\SatisfactoryModLoader\Intermediate\Build\Manifest-2-FactoryServer-Win64-Shipping.xml' not found) FactoryServer: Building with command line overrides: ChecksInShipping: True (default: false); LinkType: Modular (default: Modular) [FactoryServer] FactoryGame: IsPublicBuild: 1 WithCheats: 0 Wwise SoundEngine is disabled: Using the null SoundEngine instead. Unsupported Server target type for Wwise SoundEngine Failed to run git to retrieve branch name: An error occurred trying to start process 'git' with working directory 'D:\GitHub\Satisfactory\SatisfactoryModLoader'. The system cannot find the file specified.. Falling back to checking .git folder Failed to run git to retrieve commit: An error occurred trying to start process 'git' with working directory 'D:\GitHub\Satisfactory\SatisfactoryModLoader'. The system cannot find the file specified.. Falling back to checking .git folder Patch '01-ignore_missing_soundbanks.patch' has already been applied. Skipping. Patch '02-fix_plugin_soundbanks_location.patch' has already been applied. Skipping. Patch '03-CSS-CL368883.patch' has already been applied. Skipping. Patch '04-CSS-CL368883_link_fixes.patch' has already been applied. Skipping. Warning: Plugin 'OnlineIntegration' does not list plugin 'OnlineSubsystemUtils' as a dependency, but module 'OnlineIntegration' depends on 'OnlineSubsystemUtils'. Writing manifest to D:\GitHub\Satisfactory\SatisfactoryModLoader\Intermediate\Build\Manifest-2-FactoryServer-Win64-Shipping.xml Creating makefile for FactoryServer (no existing makefile) Total execution time: 1.85 seconds Platform Linux is not a valid platform to build. Check that the SDK is installed properly. Took 1,92s to run dotnet.exe, ExitCode=6 Cleaning Stage Directory: D:\GitHub\Satisfactory\SatisfactoryModLoader\Mods\Crisentech\Saved\StagedBuilds\Windows FactoryClient: Building with command line overrides: ChecksInShipping: True (default: false); LinkType: Modular (default: Modular) FactoryGame: Building with command line overrides: ChecksInShipping: True (default: false); LinkType: Modular (default: Modular) FactoryGameEGS: Building with command line overrides: ChecksInShipping: True (default: false); LinkType: Modular (default: Modular) FactoryGameSteam: Building with command line overrides: ChecksInShipping: True (default: false); LinkType: Modular (default: Modular) FactoryServer: Building with command line overrides: ChecksInShipping: True (default: false); LinkType: Modular (default: Modular) FactoryShared: Building with command line overrides: ChecksInShipping: True (default: false); LinkType: Modular (default: Modular) Cleaning Stage Directory: D:\GitHub\Satisfactory\SatisfactoryModLoader\Mods\Crisentech\Saved\StagedBuilds\LinuxServer Cleaning Stage Directory: D:\GitHub\Satisfactory\SatisfactoryModLoader\Mods\Crisentech\Saved\StagedBuilds\WindowsServer UnrealBuildTool failed. See log for more details. (C:\Users\bartl\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Unreal+Engine+-+CSS\UBT-.txt) AutomationTool executed for 0h 0m 3s AutomationTool exiting with ExitCode=6 (6) BUILD FAILED Packaging failed with ExitCode=6