[23:25:00.918] [Main Thread/INFO] [tML]: Starting tModLoader client 1.4.4.9+2025.03.3.1|2025.03|stable|Stable|cf995e0b1904e84a2adbbb01632d665f3be5dc85|5250503386061375031 built 02/05/2025 6:52 am [23:25:00.926] [Main Thread/INFO] [tML]: Log date: 27/05/2025 [23:25:00.927] [Main Thread/INFO] [tML]: Running on Windows (v10.0.26100.0) X64 NetCore 8.0.0 [23:25:00.930] [Main Thread/INFO] [tML]: CPU: 8 processors. RAM: 7.9 GB [23:25:00.931] [Main Thread/INFO] [tML]: FrameworkDescription: .NET 8.0.0 [23:25:00.931] [Main Thread/INFO] [tML]: Executable: D:\Program Files (x86)\Steam\steamapps\common\tModLoader\tModLoader.dll [23:25:00.931] [Main Thread/INFO] [tML]: Working Directory: D:\Program Files (x86)\Steam\steamapps\common\tModLoader [23:25:03.517] [Main Thread/INFO] [tML]: Ensuring OneDrive is running before starting to Migrate Files [23:25:03.519] [Main Thread/DEBUG] [tML]: Process.Start (UseShellExecute = False): "C:/Users/clark\AppData\Local\Microsoft\OneDrive\OneDrive.exe" /background [23:25:07.295] [Main Thread/INFO] [tML]: Attempt to Port from "C:\Users\clark\OneDrive\Documents\My Games\Terraria\tModLoader" to "C:\Users\clark\OneDrive\Documents\My Games\Terraria\tModLoader-1.4.3" aborted, "2025.3.3.1" is a newer version. [23:25:07.295] [Main Thread/INFO] [tML]: Saves Are Located At: C:\Users\clark\OneDrive\Documents\My Games\Terraria\tModLoader [23:25:07.318] [Main Thread/INFO] [tML]: Finding Mods... [23:25:09.713] [Main Thread/INFO] [tML]: Display DPI: Diagonal DPI is 120. Vertical DPI is 120. Horizontal DPI is 120 [23:25:09.713] [Main Thread/INFO] [tML]: High DPI Display detected: setting FNA to highdpi mode [23:25:09.718] [Main Thread/DEBUG] [FNA]: Querying linked library versions... [23:25:09.719] [Main Thread/DEBUG] [FNA]: SDL v2.28.2 [23:25:09.799] [Main Thread/DEBUG] [FNA]: FNA3D v23.10.0 [23:25:09.856] [Main Thread/DEBUG] [FNA]: FAudio v22.9.1 [23:25:11.021] [Main Thread/INFO] [tML]: Distribution Platform: Steam. Detection method: CWD is /steamapps/ [23:25:11.264] [Main Thread/DEBUG] [tML]: Process.Start (UseShellExecute = False): "D:\Program Files (x86)\Steam\steamapps\common\tModLoader\dotnet\dotnet.exe" tModLoader.dll -terrariasteamclient 1756 [23:25:14.024] [Main Thread/DEBUG] [TerrariaSteamClient]: Recv: init_success [23:25:14.025] [Main Thread/DEBUG] [TerrariaSteamClient]: Send: acknowledged [23:25:15.014] [Main Thread/INFO] [FNA]: SDL.SDL_Init(SDL.SDL_INIT_VIDEO)... [23:25:15.018] [Main Thread/INFO] [FNA]: Success [23:25:15.018] [Main Thread/INFO] [FNA]: SDL.SDL_InitSubSystem(SDL.SDL_INIT_GAMECONTROLLER)... [23:25:15.183] [Main Thread/INFO] [FNA]: Success [23:25:15.596] [Main Thread/INFO] [tML]: Attempt to Port from "D:\Program Files (x86)\Steam\userdata\1769767564\105600\remote\tModLoader" to "D:\Program Files (x86)\Steam\userdata\1769767564\105600\remote\tModLoader-1.4.3" aborted, "2025.3.3.1" is a newer version. [23:25:15.709] [Main Thread/INFO] [Terraria]: Steam Cloud Quota: 917.2 MB available [23:25:15.709] [Main Thread/INFO] [tML]: Steam beta branch: None [23:25:15.710] [Main Thread/INFO] [tML]: SteamBackend: Running standard Steam Desktop Client API [23:25:15.711] [Main Thread/INFO] [tML]: Current 1281930 Workshop Folder Directory: D:\Program Files (x86)\Steam\steamapps\common\tModLoader\..\..\workshop [23:25:15.963] [Main Thread/INFO] [FNA]: SDL Video Diver: windows [23:25:15.963] [Main Thread/INFO] [FNA]: FNA3D Driver: D3D11 [23:25:15.963] [Main Thread/INFO] [FNA]: D3D11 Adapter: NVIDIA GeForce MX150 [23:25:16.019] [Main Thread/INFO] [tML]: Terraria Steam Install Location assumed to be: D:\Program Files (x86)\Steam\steamapps\common\Terraria [23:25:16.985] [Main Thread/INFO] [tML]: Maximum Resolution is 1920 x 1200 [23:25:17.000] [Main Thread/DEBUG] [Terraria]: Device Created, Adapter: Generic PnP Monitor, DisplayMode: {{Width:1920 Height:1080 Format:Color}}, Profile: HiDef, Width: 1920, Height: 1080, Fullscreen: False, Display: \\.\DISPLAY1 [23:25:17.007] [Main Thread/DEBUG] [Terraria]: Device Reset, Adapter: Generic PnP Monitor, DisplayMode: {{Width:1920 Height:1080 Format:Color}}, Profile: HiDef, Width: 1920, Height: 1080, Fullscreen: False -> True, Display: \\.\DISPLAY1 [23:25:17.014] [Main Thread/DEBUG] [Terraria]: Device Reset, Adapter: Generic PnP Monitor, DisplayMode: {{Width:1920 Height:1080 Format:Color}}, Profile: HiDef, Width: 1920, Height: 1080, Fullscreen: True, Display: \\.\DISPLAY1 [23:25:17.309] [Main Thread/INFO] [FNA]: SDL Audio Driver: [23:25:22.005] [Main Thread/ERROR] [FNA]: Texture2D shader view creation failed! Error Code: The GPU will not respond to more commands, most likely because of an invalid command passed by the calling application. (0x887A0006) [23:25:23.594] [Main Thread/WARN] [tML]: Silently Caught Exception: System.InvalidOperationException: Texture2D shader view creation failed! Error Code: The GPU will not respond to more commands, most likely because of an invalid command passed by the calling application. (0x887A0006) at Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg) in D:\a\tModLoader\tModLoader\FNA\src\FNALoggerEXT.cs:line 98 at Microsoft.Xna.Framework.Graphics.FNA3D_Impl.FNA3D_CreateTexture2D(IntPtr device, SurfaceFormat format, Int32 width, Int32 height, Int32 levelCount, Byte isRenderTarget) at Microsoft.Xna.Framework.Graphics.FNA3D_Impl.FNA3D_CreateTexture2D(IntPtr device, SurfaceFormat format, Int32 width, Int32 height, Int32 levelCount, Byte isRenderTarget) at Microsoft.Xna.Framework.Graphics.FNA3D.FNA3D_CreateTexture2D(IntPtr device, SurfaceFormat format, Int32 width, Int32 height, Int32 levelCount, Byte isRenderTarget) in D:\a\tModLoader\tModLoader\FNA\src\Graphics\FNA3D_SafeAccess.cs:line 87 at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat format) in D:\a\tModLoader\tModLoader\FNA\src\Graphics\Texture2D.cs:line 116 at Microsoft.Xna.Framework.Content.Texture2DReader.Read(ContentReader reader, Texture2D existingInstance) in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentReaders\Texture2DReader.cs:line 100 at Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance) in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentTypeReader.cs:line 107 at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance) in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentReader.cs:line 341 at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T](T existingInstance) in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentReader.cs:line 154 at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentReader.cs:line 142 at ReLogic.Graphics.DynamicSpriteFontReader.Read(ContentReader input, DynamicSpriteFont existingInstance) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Graphics\DynamicSpriteFontReader.cs:line 19 at Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance) in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentTypeReader.cs:line 107 at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance) in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentReader.cs:line 341 at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T](T existingInstance) in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentReader.cs:line 154 at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentReader.cs:line 142 at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentReader.cs:line 274 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentManager.cs:line 309 at ReLogic.Content.Readers.XnbReader.InternalContentManager.Load[T]() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\Readers\XnbReader.cs:line 33 at ReLogic.Content.Readers.XnbReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\Readers\XnbReader.cs:line 58 at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine) at ReLogic.Content.Readers.XnbReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine) at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) at ReLogic.Content.AssetRepository.LoadAsset[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 214 at ReLogic.Content.AssetRepository.Request[T](String assetName, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 160 at Terraria.Initializers.AssetInitializer.LoadAsset[T](String assetName, AssetRequestMode mode) in tModLoader\Terraria\Initializers\AssetInitializer.cs:line 645 at Terraria.Initializers.AssetInitializer.LoadFonts(AssetRequestMode mode) in tModLoader\Terraria\Initializers\AssetInitializer.cs:line 107 at Terraria.Initializers.AssetInitializer.LoadAssetsWhileInInitialBlackScreen() in tModLoader\Terraria\Initializers\AssetInitializer.cs:line 92 at Terraria.Main.LoadContent_Deferred()+MoveNext() in tModLoader\Terraria\Main.cs:line 9816 at Terraria.Main.TickLoadProcess() in tModLoader\Terraria\Main.cs:line 9848 at Terraria.Main.DrawSplash(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 45246 at Terraria.Main.DoDraw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53149 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53132 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [23:25:23.601] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Fonts\Combat_Text" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine) at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) at ReLogic.Content.AssetRepository.LoadAsset[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 214 at ReLogic.Content.AssetRepository.Request[T](String assetName, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 160 at Terraria.Initializers.AssetInitializer.LoadAsset[T](String assetName, AssetRequestMode mode) in tModLoader\Terraria\Initializers\AssetInitializer.cs:line 645 at Terraria.Initializers.AssetInitializer.LoadFonts(AssetRequestMode mode) in tModLoader\Terraria\Initializers\AssetInitializer.cs:line 107 at Terraria.Initializers.AssetInitializer.LoadAssetsWhileInInitialBlackScreen() in tModLoader\Terraria\Initializers\AssetInitializer.cs:line 92 at Terraria.Main.LoadContent_Deferred()+MoveNext() in tModLoader\Terraria\Main.cs:line 9816 at Terraria.Main.TickLoadProcess() in tModLoader\Terraria\Main.cs:line 9848 at Terraria.Main.DrawSplash(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 45246 at Terraria.Main.DoDraw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53149 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53132 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [23:25:23.602] [Main Thread/ERROR] [Terraria]: Failed to load asset: "Fonts\Combat_Text" ReLogic.Content.AssetLoadException: Asset could not be found: "Fonts\Combat_Text" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 [23:25:27.934] [8/DEBUG] [tML]: SSDP search line separator: CRLF [23:25:28.540] [Main Thread/ERROR] [Terraria]: ReLogic.Content.AssetLoadException: Asset could not be found: "Fonts\Combat_Text" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at ReLogic.Content.AssetRepository.SafelyWaitForLoad[T](Asset`1 asset, Task loadTask, Boolean tracked) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 323 at ReLogic.Content.AssetRepository.<>c__DisplayClass47_0`1.b__0() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 215 at ReLogic.Content.AssetRepository.Request[T](String assetName, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 165 at Terraria.Initializers.AssetInitializer.LoadAsset[T](String assetName, AssetRequestMode mode) in tModLoader\Terraria\Initializers\AssetInitializer.cs:line 645 at Terraria.Initializers.AssetInitializer.LoadFonts(AssetRequestMode mode) in tModLoader\Terraria\Initializers\AssetInitializer.cs:line 107 at Terraria.Initializers.AssetInitializer.LoadAssetsWhileInInitialBlackScreen() in tModLoader\Terraria\Initializers\AssetInitializer.cs:line 92 at Terraria.Main.LoadContent_Deferred()+MoveNext() in tModLoader\Terraria\Main.cs:line 9816 at Terraria.Main.TickLoadProcess() in tModLoader\Terraria\Main.cs:line 9848 at Terraria.Main.DrawSplash(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 45246 at Terraria.Main.DoDraw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53149 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53132 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 [23:25:28.600] [Main Thread/FATAL] [tML]: Main engine crash ReLogic.Content.AssetLoadException: Asset could not be found: "Fonts\Combat_Text" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at ReLogic.Content.AssetRepository.SafelyWaitForLoad[T](Asset`1 asset, Task loadTask, Boolean tracked) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 323 at ReLogic.Content.AssetRepository.<>c__DisplayClass47_0`1.b__0() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 215 at ReLogic.Content.AssetRepository.Request[T](String assetName, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 165 at Terraria.Initializers.AssetInitializer.LoadAsset[T](String assetName, AssetRequestMode mode) in tModLoader\Terraria\Initializers\AssetInitializer.cs:line 645 at Terraria.Initializers.AssetInitializer.LoadFonts(AssetRequestMode mode) in tModLoader\Terraria\Initializers\AssetInitializer.cs:line 107 at Terraria.Initializers.AssetInitializer.LoadAssetsWhileInInitialBlackScreen() in tModLoader\Terraria\Initializers\AssetInitializer.cs:line 92 at Terraria.Main.LoadContent_Deferred()+MoveNext() in tModLoader\Terraria\Main.cs:line 9816 at Terraria.Main.TickLoadProcess() in tModLoader\Terraria\Main.cs:line 9848 at Terraria.Main.DrawSplash(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 45246 at Terraria.Main.DoDraw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53149 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53132 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 [23:25:28.613] [Main Thread/DEBUG] [TerrariaSteamClient]: Send: shutdown [23:25:28.761] [8/DEBUG] [tML]: Hook System.Runtime.Loader.AssemblyLoadContext::ValidateAssemblyNameWithSimpleName(Assembly, string) added by tModLoader