[2025.05.27-13.16.05:619][990]LogWindows: Error: === Critical error: === [2025.05.27-13.16.05:619][990]LogWindows: Error: [2025.05.27-13.16.05:619][990]LogWindows: Error: Fatal error: [File:C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Renderer\Private\ShaderBaseClasses.cpp] [Line: 250] [2025.05.27-13.16.05:619][990]LogWindows: Error: Failed to find parameter collection buffer with GUID '21D43DE341CF46F65118DBA9C59DD701' for /IndustrialPropsPlus/Materials/MI_MuppetPaintableEmissive_04_Bright_Primary_IPP.MI_MuppetPaintableEmissive_04_Bright_Primary_IPP. [2025.05.27-13.16.05:619][990]LogWindows: Error: Currently 11 listed default instances: [2025.05.27-13.16.05:619][990]LogWindows: Error: [Callstack] 0x000001DFEB592620: MPC_Panini: D3EA0CB0413EA8CDB07914BE4ADA5648 [2025.05.27-13.16.05:619][990]LogWindows: Error: [Callstack] 0x000001DFEB592350: MPC_Globals: A8FC58874A959F5D1B51489672E4A179 [2025.05.27-13.16.05:619][990]LogWindows: Error: [Callstack] 0x000001DFEB592650: MPC_Weather: 1A9E4FDC4DE99E4B690CFC833B1FB888 [2025.05.27-13.16.05:619][990]LogWindows: Error: [Callstack] 0x000001E051A7C7C0: PostProcessParameters: 04E4D8D3497D077670F9EA98B6F6AD71 [2025.05.27-13.16.05:619][990]LogWindows: Error: [Callstack] 0x000001E042BE48A0: MPC_MapAreaPainterColors: 22E207A4426BAAAE546DBB90AEB5C5C8 [2025.05.27-13.16.05:619][990]LogWindows: Error: [Callstack] 0x000001E042BE4B10: MPC_Hologram: F52E3248412D9DA551776FA05A1F4311 [2025.05.27-13.16.05:619][990]LogWindows: Error: [Callstack] 0x000001E04F994D20: MPC_Radial_Ring: CBE66061457132A1E84EFC8A1CDC78E0 [2025.05.27-13.16.05:619][990]LogWindows: Error: [Callstack] 0x000001E06637F280: MapBounds: 46EB26F944F55E1A4D85008D70621EB3 [2025.05.27-13.16.05:619][990]LogWindows: Error: [Callstack] 0x000001E062E8C310: MPC_LockerPostProcess: AC20648C45158E372BD0CBBD59A6124E [2025.05.27-13.16.05:619][990]LogWindows: Error: [Callstack] 0x000001E045EEFDF0: MPC_SS: 4CD762CB4E828DD5A5E06AA45D8283CA [2025.05.27-13.16.05:619][990]LogWindows: Error: [Callstack] 0x000001E06637EB30: MPC_WaterHeightData: ACE764BA468C26E93F7CED945986ABDC [2025.05.27-13.16.05:619][990]LogWindows: Error: [2025.05.27-13.16.05:619][990]LogWindows: Error: [2025.05.27-13.16.05:619][990]LogWindows: Error: [Callstack] 0x00007ffc62935dc1 FactoryGameSteam-Renderer-Win64-Shipping.dll!DumpRegisteredMaterialParameterCollections() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Renderer\Private\ShaderBaseClasses.cpp:250] [2025.05.27-13.16.05:619][990]LogWindows: Error: [Callstack] 0x00007ffc6293d310 FactoryGameSteam-Renderer-Win64-Shipping.dll!FMaterialShader::GetShaderBindings() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Renderer\Private\ShaderBaseClasses.cpp:403] [2025.05.27-13.16.05:619][990]LogWindows: Error: [Callstack] 0x00007ffc6293d486 FactoryGameSteam-Renderer-Win64-Shipping.dll!FMeshMaterialShader::GetShaderBindings() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Renderer\Private\ShaderBaseClasses.cpp:487] [2025.05.27-13.16.05:619][990]LogWindows: Error: [Callstack] 0x00007ffc622b9ccd FactoryGameSteam-Renderer-Win64-Shipping.dll!FMeshPassProcessor::BuildMeshDrawCommands,TBasePassPixelShaderPolicyParamType,FMeshMaterialShader,FMeshMaterialShader,FMeshMaterialShader>,TBasePassShaderElementData >() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Renderer\Public\MeshPassProcessor.inl:136] [2025.05.27-13.16.05:619][990]LogWindows: Error: [Callstack] 0x00007ffc622c4312 FactoryGameSteam-Renderer-Win64-Shipping.dll!FBasePassMeshProcessor::Process() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Renderer\Private\BasePassRendering.cpp:1812] [2025.05.27-13.16.05:619][990]LogWindows: Error: [Callstack] 0x00007ffc6231b88e FactoryGameSteam-Renderer-Win64-Shipping.dll!FBasePassMeshProcessor::TryAddMeshBatch() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Renderer\Private\BasePassRendering.cpp:2075] [2025.05.27-13.16.05:619][990]LogWindows: Error: [Callstack] 0x00007ffc622d7cc2 FactoryGameSteam-Renderer-Win64-Shipping.dll!FBasePassMeshProcessor::AddMeshBatch() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Renderer\Private\BasePassRendering.cpp:1826] [2025.05.27-13.16.05:619][990]LogWindows: Error: [Callstack] 0x00007ffc627b047b FactoryGameSteam-Renderer-Win64-Shipping.dll!`FPrimitiveSceneInfo::CacheMeshDrawCommands'::`2'::::operator()() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Renderer\Private\PrimitiveSceneInfo.cpp:372] [2025.05.27-13.16.05:619][990]LogWindows: Error: [Callstack] 0x00007ffc627abe58 FactoryGameSteam-Renderer-Win64-Shipping.dll!ParallelForImpl::ParallelForInternal<`FPrimitiveSceneInfo::CacheMeshDrawCommands'::`5'::,`ParallelForTemplate<`FPrimitiveSceneInfo::CacheMeshDrawCommands'::`5':: >'::`2'::,std::nullptr_t>() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Public\Async\ParallelFor.h:141] [2025.05.27-13.16.05:619][990]LogWindows: Error: [Callstack] 0x00007ffc627c3388 FactoryGameSteam-Renderer-Win64-Shipping.dll!FPrimitiveSceneInfo::CacheMeshDrawCommands() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Renderer\Private\PrimitiveSceneInfo.cpp:458] [2025.05.27-13.16.05:619][990]LogWindows: Error: [Callstack] 0x00007ffc627fa4f0 FactoryGameSteam-Renderer-Win64-Shipping.dll!`FRDGBuilder::AddSetupTask<`FScene::UpdateAllPrimitiveSceneInfos'::`285'::,UE::Tasks::Private::FTaskHandle>'::`2'::::operator()() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\RenderCore\Public\RenderGraphBuilder.inl:477] [2025.05.27-13.16.05:619][990]LogWindows: Error: [Callstack] 0x00007ffc6241f3e8 FactoryGameSteam-Renderer-Win64-Shipping.dll!UE::Tasks::Private::FTaskBase::TryExecuteTask() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Public\Tasks\TaskPrivate.h:439] [2025.05.27-13.16.05:619][990]LogWindows: Error: [Callstack] 0x00007ffc623fe5ff FactoryGameSteam-Renderer-Win64-Shipping.dll!LowLevelTasks::TTaskDelegate::TTaskDelegateImpl<`LowLevelTasks::FTask::Init<`UE::Tasks::Private::FTaskBase::Init'::`2':: >'::`5'::,0>::CallAndMove() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171] [2025.05.27-13.16.05:619][990]LogWindows: Error: [Callstack] 0x00007ffca292165e FactoryGameSteam-Core-Win64-Shipping.dll!LowLevelTasks::FTask::ExecuteTask() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627] [2025.05.27-13.16.05:619][990]LogWindows: Error: [Callstack] 0x00007ffca2913e1d FactoryGameSteam-Core-Win64-Shipping.dll!LowLevelTasks::FScheduler::TryExecuteTaskFrom::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:349] [2025.05.27-13.16.05:619][990]LogWindows: Error: [Callstack] 0x00007ffca2937916 FactoryGameSteam-Core-Win64-Shipping.dll!LowLevelTasks::FScheduler::WorkerMain() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378] [2025.05.27-13.16.05:619][990]LogWindows: Error: [Callstack] 0x00007ffca291b1d0 FactoryGameSteam-Core-Win64-Shipping.dll!UE::Core::Private::Function::TFunctionRefCaller<`LowLevelTasks::FScheduler::CreateWorker'::`2'::,void __cdecl(void)>::Call() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Public\Templates\Function.h:480] [2025.05.27-13.16.05:619][990]LogWindows: Error: [Callstack] 0x00007ffca29dc144 FactoryGameSteam-Core-Win64-Shipping.dll!FThreadImpl::Run() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:68] [2025.05.27-13.16.05:619][990]LogWindows: Error: [Callstack] 0x00007ffca2bb6abe FactoryGameSteam-Core-Win64-Shipping.dll!FRunnableThreadWin::Run() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149] [2025.05.27-13.16.05:619][990]LogWindows: Error: [Callstack] 0x00007ffca2bb2d81 FactoryGameSteam-Core-Win64-Shipping.dll!FRunnableThreadWin::GuardedRun() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79] [2025.05.27-13.16.05:619][990]LogWindows: Error: [Callstack] 0x00007ffd69c3e8d7 KERNEL32.DLL!UnknownFunction [] [2025.05.27-13.16.05:619][990]LogWindows: Error: [2025.05.27-13.16.05:619][990]LogWindows: Error: Crash in runnable thread Background Worker #2 [2025.05.27-13.16.05:632][990]LogExit: Executing StaticShutdownAfterError [2025.05.27-13.16.05:648][990]LogWindows: FPlatformMisc::RequestExit(1, FRunnableThreadWin::GuardedRun.ExceptionHandler) [2025.05.27-13.16.05:648][990]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3, FRunnableThreadWin::GuardedRun.ExceptionHandler) [2025.05.27-13.16.05:648][990]LogCore: Engine exit requested (reason: Win RequestExit)