System.ObjectDisposedException: Cannot access a closed Stream. at System.IO.MemoryStream.Write(Byte[] buffer, Int32 offset, Int32 count) at Ionic.Zlib.ZlibBaseStream.Write(Byte[] buffer, Int32 offset, Int32 count) in C:\projects\dotnetzip-semverd\src\Zlib.Shared\ZlibBaseStream.cs:line 159 at Terraria.NetMessage.CompressTileBlock_Inner(BinaryWriter writer, Int32 xStart, Int32 yStart, Int32 width, Int32 height) in tModLoader\Terraria\NetMessage.cs:line 2050 at Terraria.NetMessage.CompressTileBlock(Int32 xStart, Int32 yStart, Int16 width, Int16 height, Stream stream) in tModLoader\Terraria\NetMessage.cs:line 1795 at Terraria.NetMessage.SendData(Int32 msgType, Int32 remoteClient, Int32 ignoreClient, NetworkText text, Int32 number, Single number2, Single number3, Single number4, Int32 number5, Int32 number6, Int32 number7) in tModLoader\Terraria\NetMessage.cs:line 373 at Terraria.NetMessage.SendSection(Int32 whoAmi, Int32 sectionX, Int32 sectionY) in tModLoader\Terraria\NetMessage.cs:line 2560 at Terraria.RemoteClient.CheckSection(Int32 playerIndex, Vector2 position, Int32 fluff) in tModLoader\Terraria\RemoteClient.cs:line 122 at Terraria.Main.UpdateServer() in tModLoader\Terraria\Main.cs:line 55904 at DMD?52727497::Terraria.Main::DoUpdateInWorld>(Main this, Stopwatch sw) at SyncProxy(Main , Stopwatch ) at Terraria.Main.DoUpdate(GameTime& gameTime) in tModLoader\Terraria\Main.cs:line 14758 at Terraria.Main.Update(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 14295 at Terraria.Main.DedServ_PostModLoad(Boolean& reloadMods) in tModLoader\Terraria\Main.cs:line 5189 at Terraria.Main.DedServ() in tModLoader\Terraria\Main.cs:line 4705 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 264 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [19:53:43.315] [Main Thread/WARN] [tML]: Silently Caught Exception: System.ObjectDisposedException: Cannot access a closed Stream. at System.IO.MemoryStream.Write(Byte[] buffer, Int32 offset, Int32 count) at Ionic.Zlib.ZlibBaseStream.finish() in C:\projects\dotnetzip-semverd\src\Zlib.Shared\ZlibBaseStream.cs:line 200 at Ionic.Zlib.ZlibBaseStream.Dispose(Boolean disposing) in C:\projects\dotnetzip-semverd\src\Zlib.Shared\ZlibBaseStream.cs:line 312 at System.IO.Stream.Close() at Ionic.Zlib.DeflateStream.Dispose(Boolean disposing) in C:\projects\dotnetzip-semverd\src\Zlib.Shared\DeflateStream.cs:line 437 at Terraria.NetMessage.CompressTileBlock(Int32 xStart, Int32 yStart, Int16 width, Int16 height, Stream stream) in tModLoader\Terraria\NetMessage.cs:line 1795 at Terraria.NetMessage.SendData(Int32 msgType, Int32 remoteClient, Int32 ignoreClient, NetworkText text, Int32 number, Single number2, Single number3, Single number4, Int32 number5, Int32 number6, Int32 number7) in tModLoader\Terraria\NetMessage.cs:line 373 at Terraria.NetMessage.SendSection(Int32 whoAmi, Int32 sectionX, Int32 sectionY) in tModLoader\Terraria\NetMessage.cs:line 2560 at Terraria.RemoteClient.CheckSection(Int32 playerIndex, Vector2 position, Int32 fluff) in tModLoader\Terraria\RemoteClient.cs:line 122 at Terraria.Main.UpdateServer() in tModLoader\Terraria\Main.cs:line 55904 at DMD?52727497::Terraria.Main::DoUpdateInWorld>(Main this, Stopwatch sw) at SyncProxy(Main , Stopwatch ) at Terraria.Main.DoUpdate(GameTime& gameTime) in tModLoader\Terraria\Main.cs:line 14758 at Terraria.Main.Update(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 14295 at Terraria.Main.DedServ_PostModLoad(Boolean& reloadMods) in tModLoader\Terraria\Main.cs:line 5189 at Terraria.Main.DedServ() in tModLoader\Terraria\Main.cs:line 4705 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 264 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65