Setting breakpad minidump AppID = 105600 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561199092907884 [API loaded no] Setting breakpad minidump AppID = 1281930 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561199092907884 [API loaded no] Setting breakpad minidump AppID = 1281930 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561199092907884 [API loaded no] Unhandled exception. System.IndexOutOfRangeException: Index was outside the bounds of the array. at DMD(TileLightScanner this, Tile tile, Int32 x, Int32 y, Vector3& lightColor) at StarsAbove.StarsAbove.TileLightScanner_ApplyHellLight(orig_ApplyHellLight orig, TileLightScanner self, Tile tile, Int32 x, Int32 y, Vector3& lightColor) at Hook(TileLightScanner , Tile , Int32 , Int32 , Vector3& ) at SyncProxy(TileLightScanner , Tile , Int32 , Int32 , Vector3& ) at DMD?17102420::Terraria.Graphics.Light.TileLightScanner::GetTileLight>(TileLightScanner this, Int32 x, Int32 y, Vector3& outputColor) at CalamityMod.ILEditing.ILChanges.MakeSulphSeaWaterBetter(orig_GetTileLight orig, TileLightScanner self, Int32 x, Int32 y, Vector3& outputColor) at Hook(TileLightScanner , Int32 , Int32 , Vector3& ) at StarsAbove.Projectiles.Bosses.WarriorOfLight.SpacePowerLighting.Light(orig_GetTileLight originalLight, TileLightScanner self, Int32 x, Int32 y, Vector3& outputColor) at Hook(TileLightScanner , Int32 , Int32 , Vector3& ) at StarsAbove.Projectiles.Ranged.QuisUtDeus.CallOfTheStarsLighting.Light(orig_GetTileLight originalLight, TileLightScanner self, Int32 x, Int32 y, Vector3& outputColor) at Hook(TileLightScanner , Int32 , Int32 , Vector3& ) at StarsAbove.Projectiles.StellarNovas.UnlimitedBladeWorksLighting.UBWLight(orig_GetTileLight originalLight, TileLightScanner self, Int32 x, Int32 y, Vector3& outputColor) at Hook(TileLightScanner , Int32 , Int32 , Vector3& ) at SyncProxy(TileLightScanner , Int32 , Int32 , Vector3& ) at Terraria.Graphics.Light.TileLightScanner.<>c__DisplayClass2_0.b__0(Int32 start, Int32 end, Object context) at ReLogic.Threading.FastParallel.RangeTask.Invoke() at System.Threading.QueueUserWorkItemCallback.Execute() at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart() src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp (4056) : Trying to close low level socket support, but we still have sockets open!