[11:34:43.376] [Main Thread/INFO] [tML]: Starting tModLoader client 1.4.4.9+2025.03.3.1|2025.03|stable|Stable|cf995e0b1904e84a2adbbb01632d665f3be5dc85|5250503386061375031 built 5/1/2025 3:52 PM [11:34:43.382] [Main Thread/INFO] [tML]: Log date: 5/4/2025 [11:34:43.382] [Main Thread/INFO] [tML]: Running on Windows (v10.0.26100.0) X64 NetCore 8.0.0 [11:34:43.385] [Main Thread/INFO] [tML]: CPU: 8 processors. RAM: 5.6 GB [11:34:43.386] [Main Thread/INFO] [tML]: FrameworkDescription: .NET 8.0.0 [11:34:43.386] [Main Thread/INFO] [tML]: Executable: C:\Program Files (x86)\Steam\steamapps\common\tModLoader\tModLoader.dll [11:34:43.386] [Main Thread/INFO] [tML]: Working Directory: C:\Program Files (x86)\Steam\steamapps\common\tModLoader [11:34:44.118] [Main Thread/INFO] [tML]: Attempt to Port from "C:/Users/xavio\Documents\My Games\Terraria\tModLoader" to "C:/Users/xavio\Documents\My Games\Terraria\tModLoader-1.4.3" aborted, "2025.3.3.1" is a newer version. [11:34:44.119] [Main Thread/WARN] [tML]: Saves paths had incorrect slashes somehow: "C:/Users/xavio\Documents\My Games\Terraria\tModLoader"=>"C:\Users\xavio\Documents\My Games\Terraria\tModLoader", "C:/Users/xavio\Documents\My Games\Terraria\tModLoader"=>"C:\Users\xavio\Documents\My Games\Terraria\tModLoader" [11:34:44.119] [Main Thread/INFO] [tML]: Saves Are Located At: C:\Users\xavio\Documents\My Games\Terraria\tModLoader [11:34:44.133] [Main Thread/INFO] [tML]: Finding Mods... [11:34:44.452] [Main Thread/INFO] [tML]: Display DPI: Diagonal DPI is 144. Vertical DPI is 144. Horizontal DPI is 144 [11:34:44.452] [Main Thread/INFO] [tML]: High DPI Display detected: setting FNA to highdpi mode [11:34:44.463] [Main Thread/DEBUG] [FNA]: Querying linked library versions... [11:34:44.464] [Main Thread/DEBUG] [FNA]: SDL v2.28.2 [11:34:44.466] [Main Thread/DEBUG] [FNA]: FNA3D v23.10.0 [11:34:44.471] [Main Thread/DEBUG] [FNA]: FAudio v22.9.1 [11:34:44.848] [Main Thread/INFO] [tML]: Distribution Platform: Steam. Detection method: CWD is /steamapps/ [11:34:44.861] [Main Thread/DEBUG] [TerrariaSteamClient]: Disabled. Launched outside steam client. [11:34:44.986] [Main Thread/INFO] [FNA]: SDL.SDL_Init(SDL.SDL_INIT_VIDEO)... [11:34:44.991] [Main Thread/INFO] [FNA]: Success [11:34:44.992] [Main Thread/INFO] [FNA]: SDL.SDL_InitSubSystem(SDL.SDL_INIT_GAMECONTROLLER)... [11:34:45.084] [Main Thread/INFO] [FNA]: Success [11:34:45.462] [Main Thread/INFO] [Terraria]: Steam Cloud Quota: 953.7 MB available [11:34:45.463] [Main Thread/INFO] [tML]: Steam beta branch: None [11:34:45.463] [Main Thread/INFO] [tML]: SteamBackend: Running standard Steam Desktop Client API [11:34:45.464] [Main Thread/INFO] [tML]: Current 1281930 Workshop Folder Directory: C:\Program Files (x86)\Steam\steamapps\common\tModLoader\..\..\workshop [11:34:45.542] [Main Thread/INFO] [FNA]: SDL Video Diver: windows [11:34:45.542] [Main Thread/INFO] [FNA]: FNA3D Driver: D3D11 [11:34:45.543] [Main Thread/INFO] [FNA]: D3D11 Adapter: Intel(R) UHD Graphics [11:34:45.563] [Main Thread/INFO] [tML]: Terraria Steam Install Location assumed to be: C:\Program Files (x86)\Steam\steamapps\common\Terraria [11:34:46.146] [Main Thread/INFO] [tML]: Maximum Resolution is 1920 x 1200 [11:34:46.171] [Main Thread/DEBUG] [Terraria]: Device Created, Adapter: Generic PnP Monitor, DisplayMode: {{Width:1920 Height:1200 Format:Color}}, Profile: HiDef, Width: 1920, Height: 1094, Fullscreen: False, Display: \\.\DISPLAY1 [11:34:46.733] [Main Thread/INFO] [FNA]: SDL Audio Driver: [11:34:49.383] [17/DEBUG] [tML]: SSDP search line separator: CRLF [11:34:50.114] [17/DEBUG] [tML]: Hook System.Runtime.Loader.AssemblyLoadContext::ValidateAssemblyNameWithSimpleName(Assembly, string) added by tModLoader [11:35:11.714] [Main Thread/INFO] [tML]: Finding Mods... [11:35:12.651] [Main Thread/INFO] [tML]: Finding Mods... [11:35:12.750] [Main Thread/INFO] [tML]: 3 most recently changed workshop mods: WheresMyItems v0.7.0.2 5/4/2025, SubworldLibrary v2.2.3.1 5/4/2025, SmartModManagement v1.0.0 5/4/2025 [11:35:12.767] [Main Thread/INFO] [tML]: Mod Changes since last launch: Updated Mods: AlchemistNPCLite (AlchemistNPC Lite) v1.9.6 -> v1.9.8 CalamityMod (Calamity Mod) v2.0.4.5 -> v2.0.4.6 CalValEX (Calamity's Vanities) v11.1.0.2 -> v11.2.0.2 Fargowiltas (Fargo's Mutant Mod) v3.3.5.1 -> v3.3.6.1 FargowiltasCrossmod (Calamity - Fargo's Souls DLC) v1.1.1.1 -> v1.2.0.12 FargowiltasSouls (Fargo's Souls Mod) v1.7.0.12 -> v1.7.2.14 InfernumMode (Calamity Mod Infernum Mode) v2.0.1.14 -> v2.0.1.18 Luminance (Luminance) v1.0.7 -> v1.0.12 SmartModManagement (Smart Mod Management (For TML)) v0.8.6 -> v1.0.0 SubworldLibrary (Subworld Library) v2.2.2.2 -> v2.2.3.1 [11:35:20.471] [.NET TP Worker/INFO] [tML]: Finding Mods... [11:35:20.819] [.NET TP Worker/DEBUG] [tML]: Skipped AlchemistNPCLite 1.8.20 for tML 2022.9.47.61 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [11:35:20.822] [.NET TP Worker/DEBUG] [tML]: Skipped AlchemistNPCLite 1.9.5 for tML 2024.3.3.4 from Workshop. Reason: a newer version exists. [11:35:20.824] [.NET TP Worker/DEBUG] [tML]: Skipped AlchemistNPCLite 1.9.7 for tML 2024.10.3.0 from Workshop. Reason: a newer version exists. [11:35:20.825] [.NET TP Worker/DEBUG] [tML]: Selected AlchemistNPCLite 1.9.8 for tML 2025.2.3.2 from Workshop. [11:35:20.826] [.NET TP Worker/DEBUG] [tML]: Skipped boot_slot 0.1.3 for tML 2024.4.3.2 from Workshop. Reason: a newer version exists. [11:35:20.827] [.NET TP Worker/DEBUG] [tML]: Skipped boot_slot 0.1 for tML 2024.3.3.4 from Workshop. Reason: a newer version exists. [11:35:20.828] [.NET TP Worker/DEBUG] [tML]: Selected boot_slot 0.1.4 for tML 2024.5.3.3 from Workshop. [11:35:20.828] [.NET TP Worker/DEBUG] [tML]: Skipped BossChecklist 1.5.1 for tML 2022.9.47.50 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [11:35:20.828] [.NET TP Worker/DEBUG] [tML]: Skipped BossChecklist 2.2.1 for tML 2024.4.3.2 from Workshop. Reason: a newer version exists. [11:35:20.828] [.NET TP Worker/DEBUG] [tML]: Skipped BossChecklist 2.2 for tML 2024.3.3.4 from Workshop. Reason: a newer version exists. [11:35:20.829] [.NET TP Worker/DEBUG] [tML]: Selected BossChecklist 2.2.2 for tML 2024.9.3.0 from Workshop. [11:35:20.829] [.NET TP Worker/DEBUG] [tML]: Skipped CalamityMod 2.0.2.3 for tML 2022.9.47.46 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [11:35:20.830] [.NET TP Worker/DEBUG] [tML]: Skipped CalamityMod 2.0.4.5 for tML 2024.8.3.2 from Workshop. Reason: a newer version exists. [11:35:20.830] [.NET TP Worker/DEBUG] [tML]: Skipped CalamityMod 2.0.4.3 for tML 2024.4.3.0 from Workshop. Reason: a newer version exists. [11:35:20.830] [.NET TP Worker/DEBUG] [tML]: Selected CalamityMod 2.0.4.6 for tML 2024.12.3.1 from Workshop. [11:35:20.830] [.NET TP Worker/DEBUG] [tML]: Skipped CalamityModMusic 2.0.2.2 for tML 2022.9.47.30 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [11:35:20.831] [.NET TP Worker/DEBUG] [tML]: Skipped CalamityModMusic 2.0.4.2 for tML 2024.3.3.2 from Workshop. Reason: a newer version exists. [11:35:20.831] [.NET TP Worker/DEBUG] [tML]: Skipped CalamityModMusic 2.0.3.7 for tML 2023.10.3.0 from Workshop. Reason: a newer version exists. [11:35:20.831] [.NET TP Worker/DEBUG] [tML]: Selected CalamityModMusic 2.0.4.3 for tML 2024.4.3.0 from Workshop. [11:35:20.832] [.NET TP Worker/DEBUG] [tML]: Selected CalValEX 11.2.0.2 for tML 2025.2.3.0 from Workshop. [11:35:20.832] [.NET TP Worker/DEBUG] [tML]: Skipped ClamExtraMusic 1.1.0 for tML 2022.6.96.4 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [11:35:20.832] [.NET TP Worker/DEBUG] [tML]: Selected ClamExtraMusic 2.0.0 for tML 2023.6.25.31 from Workshop. [11:35:20.833] [.NET TP Worker/DEBUG] [tML]: Skipped CraftableAccessories 1.0.2 for tML 2024.5.3.3 from Workshop. Reason: a newer version exists. [11:35:20.833] [.NET TP Worker/DEBUG] [tML]: Skipped CraftableAccessories 0.50 for tML 2023.6.25.32 from Workshop. Reason: a newer version exists. [11:35:20.833] [.NET TP Worker/DEBUG] [tML]: Selected CraftableAccessories 1.0.4 for tML 2024.7.3.2 from Workshop. [11:35:20.836] [.NET TP Worker/DEBUG] [tML]: Skipped DupeFrame 0.4 for tML 2022.6.96.1 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [11:35:20.837] [.NET TP Worker/DEBUG] [tML]: Skipped DupeFrame 0.3 for tML 2022.5.103.34 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [11:35:20.837] [.NET TP Worker/DEBUG] [tML]: Selected DupeFrame 0.5 for tML 2023.11.3.3 from Workshop. [11:35:20.837] [.NET TP Worker/DEBUG] [tML]: Skipped Fargowiltas 2.8.8 for tML 2022.9.47.45 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [11:35:20.838] [.NET TP Worker/DEBUG] [tML]: Skipped Fargowiltas 3.3.5.1 for tML 2024.9.3.0 from Workshop. Reason: a newer version exists. [11:35:20.838] [.NET TP Worker/DEBUG] [tML]: Skipped Fargowiltas 3.3.5.5 for tML 2024.11.3.2 from Workshop. Reason: a newer version exists. [11:35:20.839] [.NET TP Worker/DEBUG] [tML]: Selected Fargowiltas 3.3.6.1 for tML 2025.1.3.1 from Workshop. [11:35:20.839] [.NET TP Worker/DEBUG] [tML]: Skipped FargowiltasCrossmod 1.2.0.10 for tML 2025.2.3.0 from Workshop. Reason: a newer version exists. [11:35:20.839] [.NET TP Worker/DEBUG] [tML]: Skipped FargowiltasCrossmod 1.2.0.8 for tML 2025.1.3.1 from Workshop. Reason: a newer version exists. [11:35:20.840] [.NET TP Worker/DEBUG] [tML]: Selected FargowiltasCrossmod 1.2.0.12 for tML 2025.3.3.1 from Workshop. [11:35:20.840] [.NET TP Worker/DEBUG] [tML]: Skipped FargowiltasSouls 1.4.2.5 for tML 2022.9.47.50 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [11:35:20.840] [.NET TP Worker/DEBUG] [tML]: Skipped FargowiltasSouls 1.7.2.13 for tML 2025.2.3.3 from Workshop. Reason: a newer version exists. [11:35:20.840] [.NET TP Worker/DEBUG] [tML]: Skipped FargowiltasSouls 1.7.2.6 for tML 2025.1.3.1 from Workshop. Reason: a newer version exists. [11:35:20.840] [.NET TP Worker/DEBUG] [tML]: Selected FargowiltasSouls 1.7.2.14 for tML 2025.3.3.1 from Workshop. [11:35:20.841] [.NET TP Worker/DEBUG] [tML]: Selected InfernumMode 2.0.1.18 for tML 2025.2.3.2 from Workshop. [11:35:20.841] [.NET TP Worker/DEBUG] [tML]: Selected LivesPerPlayer 0.11 for tML 2024.10.3.0 from Workshop. [11:35:20.841] [.NET TP Worker/DEBUG] [tML]: Skipped Luminance 1.0.7 for tML 2024.9.3.0 from Workshop. Reason: a newer version exists. [11:35:20.841] [.NET TP Worker/DEBUG] [tML]: Skipped Luminance 1.0.9 for tML 2024.11.3.2 from Workshop. Reason: a newer version exists. [11:35:20.842] [.NET TP Worker/DEBUG] [tML]: Selected Luminance 1.0.12 for tML 2025.2.3.3 from Workshop. [11:35:20.842] [.NET TP Worker/DEBUG] [tML]: Skipped MagicStorage 0.5.7.10 for tML 2023.1.16.0 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [11:35:20.842] [.NET TP Worker/DEBUG] [tML]: Skipped MagicStorage 0.6.0.3 for tML 2022.9.47.85 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [11:35:20.843] [.NET TP Worker/DEBUG] [tML]: Selected MagicStorage 0.6.0.3 for tML 2023.6.25.31 from Workshop. [11:35:20.843] [.NET TP Worker/DEBUG] [tML]: Skipped MaxStackExtra 1.4.0.2 for tML 0.12 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [11:35:20.843] [.NET TP Worker/DEBUG] [tML]: Selected MaxStackExtra 1.4.0.3 for tML 2023.6.25.31 from Workshop. [11:35:20.844] [.NET TP Worker/DEBUG] [tML]: Skipped miningcracks_take_on_luiafk 1.1.5.3 for tML 2022.9.47.47 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [11:35:20.844] [.NET TP Worker/DEBUG] [tML]: Skipped miningcracks_take_on_luiafk 1.2.4 for tML 2023.8.3.0 from Workshop. Reason: a newer version exists. [11:35:20.845] [.NET TP Worker/DEBUG] [tML]: Skipped miningcracks_take_on_luiafk 1.2.2 for tML 2023.6.25.36 from Workshop. Reason: a newer version exists. [11:35:20.846] [.NET TP Worker/DEBUG] [tML]: Selected miningcracks_take_on_luiafk 1.2.5 for tML 2024.3.3.2 from Workshop. [11:35:20.847] [.NET TP Worker/DEBUG] [tML]: Skipped MoreAccessories 1.3 for tML 2022.6.90.0 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [11:35:20.847] [.NET TP Worker/DEBUG] [tML]: Skipped MoreAccessories 1.4.1 for tML 2023.6.25.32 from Workshop. Reason: a newer version exists. [11:35:20.847] [.NET TP Worker/DEBUG] [tML]: Skipped MoreAccessories 1.4.2 for tML 2023.11.3.3 from Workshop. Reason: a matching version for a newer tModLoader exists. [11:35:20.847] [.NET TP Worker/DEBUG] [tML]: Selected MoreAccessories 1.4.2 for tML 2023.12.2.5 from Workshop. [11:35:20.847] [.NET TP Worker/DEBUG] [tML]: Skipped OmniSwing 3.1.0 for tML 0.12 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [11:35:20.848] [.NET TP Worker/DEBUG] [tML]: Selected OmniSwing 4.0.0 for tML 2023.6.25.20 from Workshop. [11:35:20.848] [.NET TP Worker/DEBUG] [tML]: Skipped OreExcavator 0.8.4 for tML 2022.9.47.46 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [11:35:20.848] [.NET TP Worker/DEBUG] [tML]: Skipped OreExcavator 0.8.8 for tML 2024.3.3.4 from Workshop. Reason: a newer version exists. [11:35:20.848] [.NET TP Worker/DEBUG] [tML]: Skipped OreExcavator 0.8.7 for tML 2023.9.3.3 from Workshop. Reason: a newer version exists. [11:35:20.848] [.NET TP Worker/DEBUG] [tML]: Selected OreExcavator 0.8.9 for tML 2024.6.3.1 from Workshop. [11:35:20.848] [.NET TP Worker/DEBUG] [tML]: Skipped SerousCommonLib 1.0.5 for tML 2022.9.47.87 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [11:35:20.850] [.NET TP Worker/DEBUG] [tML]: Skipped SerousCommonLib 1.0.5 for tML 2023.9.3.3 from Workshop. Reason: a newer version exists. [11:35:20.850] [.NET TP Worker/DEBUG] [tML]: Skipped SerousCommonLib 1.0.4.1 for tML 2023.6.25.17 from Workshop. Reason: a newer version exists. [11:35:20.851] [.NET TP Worker/DEBUG] [tML]: Selected SerousCommonLib 1.0.5.1 for tML 2023.11.3.3 from Workshop. [11:35:20.851] [.NET TP Worker/DEBUG] [tML]: Skipped SmartModManagement 0.9.5 for tML 2024.12.3.1 from Workshop. Reason: a newer version exists. [11:35:20.851] [.NET TP Worker/DEBUG] [tML]: Skipped SmartModManagement 0.9.3 for tML 2024.11.3.1 from Workshop. Reason: a newer version exists. [11:35:20.851] [.NET TP Worker/DEBUG] [tML]: Selected SmartModManagement 1.0.0 for tML 2025.1.3.1 from Workshop. [11:35:20.852] [.NET TP Worker/DEBUG] [tML]: Skipped SubworldLibrary 2.2.1.3 for tML 2022.9.47.82 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [11:35:20.852] [.NET TP Worker/DEBUG] [tML]: Skipped SubworldLibrary 2.2.2.2 for tML 2024.4.3.2 from Workshop. Reason: a newer version exists. [11:35:20.852] [.NET TP Worker/DEBUG] [tML]: Skipped SubworldLibrary 2.2.2.1 for tML 2023.11.3.3 from Workshop. Reason: a newer version exists. [11:35:20.852] [.NET TP Worker/DEBUG] [tML]: Selected SubworldLibrary 2.2.3.1 for tML 2024.10.3.0 from Workshop. [11:35:20.853] [.NET TP Worker/DEBUG] [tML]: Skipped WheresMyItems 0.6 for tML 2022.5.103.34 from Workshop. Reason: mod is for a different Terraria version/LTS release stream. [11:35:20.853] [.NET TP Worker/DEBUG] [tML]: Selected WheresMyItems 0.7.0.2 for tML 2023.6.25.27 from Workshop. [11:35:20.893] [.NET TP Worker/INFO] [tML]: Finding Mods... [11:35:37.180] [.NET TP Worker/INFO] [tML]: Sandboxing: CalamityModMusic (Calamity Mod Music) v2.0.4.3 [11:35:37.467] [.NET TP Worker/INFO] [tML]: Sandboxing: CalamityMod (Calamity Mod) v2.0.4.6 [11:35:38.352] [.NET TP Worker/INFO] [tML]: Sandboxing: AlchemistNPCLite (AlchemistNPC Lite) v1.9.8 [11:35:38.392] [.NET TP Worker/INFO] [tML]: Sandboxing: boot_slot (Boot Slot#) v0.1.4 [11:35:38.420] [.NET TP Worker/INFO] [tML]: Sandboxing: BossChecklist (Boss Checklist) v2.2.2 [11:35:38.465] [.NET TP Worker/INFO] [tML]: Sandboxing: CalValEX (Calamity's Vanities) v11.2.0.2 [11:35:38.642] [.NET TP Worker/INFO] [tML]: Sandboxing: ClamExtraMusic (Calamity Mod Extra Music) v2.0.0 [11:35:38.655] [.NET TP Worker/INFO] [tML]: Sandboxing: CraftableAccessories (Craftable Accessories) v1.0.4 [11:35:38.666] [.NET TP Worker/INFO] [tML]: Sandboxing: DupeFrame (DupeFrame) v0.5 [11:35:38.678] [.NET TP Worker/INFO] [tML]: Sandboxing: Fargowiltas (Fargo's Mutant Mod) v3.3.6.1 [11:35:38.732] [.NET TP Worker/INFO] [tML]: Sandboxing: Luminance (Luminance) v1.0.12 [11:35:38.756] [.NET TP Worker/INFO] [tML]: Sandboxing: FargowiltasSouls (Fargo's Souls Mod) v1.7.2.14 [11:35:38.917] [.NET TP Worker/INFO] [tML]: Sandboxing: FargowiltasCrossmod (Calamity - Fargo's Souls DLC) v1.2.0.12 [11:35:39.032] [.NET TP Worker/INFO] [tML]: Sandboxing: SubworldLibrary (Subworld Library) v2.2.3.1 [11:35:39.045] [.NET TP Worker/INFO] [tML]: Sandboxing: InfernumMode (Calamity Mod Infernum Mode) v2.0.1.18 [11:35:39.209] [.NET TP Worker/INFO] [tML]: Sandboxing: LivesPerPlayer (Multiplayer Boss Player Lives) v0.11 [11:35:39.216] [.NET TP Worker/INFO] [tML]: Sandboxing: SerousCommonLib (absoluteAquarian Utilities) v1.0.5.1 [11:35:39.229] [.NET TP Worker/INFO] [tML]: Sandboxing: MagicStorage (Magic Storage) v0.6.0.3 [11:35:39.284] [.NET TP Worker/INFO] [tML]: Sandboxing: MaxStackExtra (Max Stack Plus Extra) v1.4.0.3 [11:35:39.293] [.NET TP Worker/INFO] [tML]: Sandboxing: miningcracks_take_on_luiafk (LuiAFK Reborn) v1.2.5 [11:35:39.333] [.NET TP Worker/INFO] [tML]: Sandboxing: MoreAccessories (More Accessory Slots (More Accessories)) v1.4.2 [11:35:39.344] [.NET TP Worker/INFO] [tML]: Sandboxing: OmniSwing (OmniSwing) v4.0.0 [11:35:39.352] [.NET TP Worker/INFO] [tML]: Sandboxing: OreExcavator (Ore Excavator (1.4.3/1.4.4 Veinminer)) v0.8.9 [11:35:39.362] [.NET TP Worker/INFO] [tML]: Sandboxing: SmartModManagement (Smart Mod Management (For TML)) v1.0.0 [11:35:39.371] [.NET TP Worker/INFO] [tML]: Sandboxing: WheresMyItems (Where's My Items) v0.7.0.2 [11:35:39.381] [.NET TP Worker/INFO] [tML]: Constructing Mods... [11:35:39.554] [.NET TP Worker/INFO] [tML]: Adding Content: ModLoader (tModLoader) v2025.3.3.1 [11:35:41.847] [.NET TP Worker/INFO] [tML]: Adding Content: CalamityModMusic (Calamity Mod Music) v2.0.4.3 [11:35:42.098] [.NET TP Worker/INFO] [tML]: Adding Content: CalamityMod (Calamity Mod) v2.0.4.6 [11:35:45.614] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::CheckMonoliths() added by CalamityMod [11:35:46.379] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DoDraw_DrawNPCsOverTiles() added by CalamityMod [11:35:46.403] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawProjectiles() added by CalamityMod [11:35:46.431] [Main Thread/DEBUG] [tML]: Hook Terraria.Main::CheckMonoliths() added by CalamityMod [11:35:46.474] [Main Thread/DEBUG] [tML]: Hook Terraria.Main::DrawNPCs(bool) added by CalamityMod [11:35:46.484] [Main Thread/DEBUG] [tML]: Hook Terraria.Main::DrawProjectiles() added by CalamityMod [11:35:46.497] [Main Thread/DEBUG] [tML]: Hook Terraria.Main::DrawPlayers_AfterProjectiles() added by CalamityMod [11:35:46.508] [Main Thread/DEBUG] [tML]: Hook Terraria.Main::DrawBackgroundBlackFill() added by CalamityMod [11:35:48.664] [Main Thread/DEBUG] [tML]: Hook Terraria.Main::DrawInfernoRings() added by CalamityMod [11:35:48.762] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::KeyDoubleTap(int) added by CalamityMod [11:35:49.844] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::QuickMount() added by CalamityMod [11:35:56.836] [.NET TP Worker/DEBUG] [tML]: Assembly Resolve: AlchemistNPCLite, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> Redemption, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null [11:35:56.836] [.NET TP Worker/DEBUG] [tML]: Assembly Resolve: AlchemistNPCLite, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> ShardsOfAtheria, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [11:35:56.910] [.NET TP Worker/DEBUG] [tML]: Assembly Resolve: AlchemistNPCLite, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> ShardsOfAtheria, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [11:35:56.910] [.NET TP Worker/DEBUG] [tML]: Assembly Resolve: AlchemistNPCLite, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> Redemption, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null [11:35:56.910] [.NET TP Worker/DEBUG] [tML]: Assembly Resolve: AlchemistNPCLite, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> Redemption, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null [11:35:56.910] [.NET TP Worker/DEBUG] [tML]: Assembly Resolve: AlchemistNPCLite, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> Redemption, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null [11:35:56.910] [.NET TP Worker/DEBUG] [tML]: Assembly Resolve: AlchemistNPCLite, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> Redemption, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null [11:35:56.911] [.NET TP Worker/DEBUG] [tML]: Assembly Resolve: AlchemistNPCLite, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> Redemption, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null [11:35:56.910] [.NET TP Worker/DEBUG] [tML]: Assembly Resolve: AlchemistNPCLite, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> Redemption, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null [11:35:56.911] [.NET TP Worker/DEBUG] [tML]: Assembly Resolve: AlchemistNPCLite, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> Redemption, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null [11:35:56.911] [.NET TP Worker/DEBUG] [tML]: Assembly Resolve: AlchemistNPCLite, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> Redemption, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null [11:35:56.910] [.NET TP Worker/DEBUG] [tML]: Assembly Resolve: AlchemistNPCLite, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> Redemption, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null [11:35:56.911] [.NET TP Worker/DEBUG] [tML]: Assembly Resolve: AlchemistNPCLite, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null -> Redemption, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null [11:36:06.325] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::dropItemCheck() added by CalamityMod [11:36:06.508] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.UI.ItemSlot::LeftClick(Item[], int, int) added by CalamityMod [11:36:06.627] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.UI.ItemSlot::Draw(SpriteBatch, Item[], int, int, Vector2, Color) added by CalamityMod [11:36:06.731] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::KeyDoubleTap(int) added by CalamityMod [11:36:06.758] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawPendingMouseText() added by CalamityMod [11:36:06.847] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Item::CanFillEmptyAmmoSlot() added by CalamityMod [11:36:15.666] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawProjectiles() added by CalamityMod [11:36:15.713] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawNPCs(bool) added by CalamityMod [11:36:16.070] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Main::DoDraw(GameTime) added by CalamityMod [11:36:16.156] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawGore() added by CalamityMod [11:36:16.220] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawCursor(Vector2, bool) added by CalamityMod [11:36:16.299] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::SortDrawCacheWorms() added by CalamityMod [11:36:16.302] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawInfernoRings() added by CalamityMod [11:36:16.333] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.GameContent.Drawing.TileDrawing::DrawPartialLiquid(bool, Tile, ref Vector2, ref Rectangle, int, ref VertexColors) added by CalamityMod [11:36:16.365] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.WaterfallManager::DrawWaterfall(int, int, int, float, Vector2, Rectangle, Color, SpriteEffects) added by CalamityMod [11:36:16.394] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::RenderWater() added by CalamityMod [11:36:16.436] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.GameContent.Liquid.LiquidRenderer::DrawNormalLiquids(SpriteBatch, Vector2, int, float, bool) added by CalamityMod [11:36:16.545] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Main::oldDrawWater(bool, int, float) added by CalamityMod [11:36:16.588] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Graphics.Light.TileLightScanner::GetTileLight(int, int, out Vector3) added by CalamityMod [11:36:16.639] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.GameContent.Drawing.TileDrawing::PreDrawTiles(bool, bool, bool) added by CalamityMod [11:36:16.678] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.GameContent.Drawing.TileDrawing::Draw(bool, bool, bool, int) added by CalamityMod [11:36:16.701] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.GameContent.ItemDropRules.CommonCode::ModifyItemDropFromNPC(NPC, int) added by CalamityMod [11:36:16.733] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::UpdateItemDye(bool, bool, Item, Item) added by CalamityMod [11:36:16.907] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::ApplyEquipFunctional(Item, bool) added by CalamityMod [11:36:16.948] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::ApplyEquipVanity(Item) added by CalamityMod [11:36:17.029] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::UpdateArmorSets(int) added by CalamityMod [11:36:17.107] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Main::UpdateTime() added by CalamityMod [11:36:17.170] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::UpdateTime_SpawnTownNPCs() added by CalamityMod [11:36:17.224] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.NPC::ShouldEmpressBeEnraged() added by CalamityMod [11:36:17.268] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::CollectTaxes() added by CalamityMod [11:36:17.585] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Projectile::Damage() added by CalamityMod [11:36:17.605] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.NPC::ApplyTileCollision(bool, Vector2, int, int) added by CalamityMod [11:36:17.651] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::ApplyEquipFunctional(Item, bool) added by CalamityMod [11:36:17.671] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::Hurt(PlayerDeathReason, int, int, out HurtInfo, bool, bool, int, bool, float, float, float) added by CalamityMod [11:36:17.724] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::DashMovement() added by CalamityMod [11:36:17.731] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::DoCommonDashHandle(out int, out bool, DashStartAction) added by CalamityMod [11:36:17.735] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::GiveImmuneTimeForCollisionAttack(int) added by CalamityMod [11:36:17.791] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::Update_NPCCollision() added by CalamityMod [11:36:17.831] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.WorldGen::OpenDoor(int, int, int) added by CalamityMod [11:36:17.872] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.WorldGen::CloseDoor(int, int, bool) added by CalamityMod [11:36:17.883] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Item::AffixName() added by CalamityMod [11:36:17.971] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Projectile::NewProjectile(IEntitySource, float, float, float, float, int, int, float, int, float, float, float) added by CalamityMod [11:36:18.093] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.NPC::Collision_DecideFallThroughPlatforms() added by CalamityMod [11:36:19.088] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Wiring::HitWireSingle(int, int) added by CalamityMod [11:36:19.364] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::UpdateItemDye(bool, bool, Item, Item) added by CalamityMod [11:36:19.882] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.GameContent.UI.Elements.AWorldListItem::GetDifficulty(out string, out Color) added by CalamityMod [11:36:19.930] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Item::GetShimmered() added by CalamityMod [11:36:19.950] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::ApplyLifeAndOrMana(Item) added by CalamityMod [11:36:19.990] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::GrappleMovement() added by CalamityMod [11:36:20.002] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::UpdatePettingAnimal() added by CalamityMod [11:36:20.108] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::PlayerFrame() added by CalamityMod [11:36:20.118] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::SlopeDownMovement() added by CalamityMod [11:36:20.136] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DamageVar(float, int, float) added by CalamityMod [11:36:20.146] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.NPC::ScaleStats_ApplyExpertTweaks() added by CalamityMod [11:36:20.174] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Projectile::AI_099_2() added by CalamityMod [11:36:20.416] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::UpdateBuffs(int) added by CalamityMod [11:36:20.552] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::UpdateBuffs(int) added by CalamityMod [11:36:20.678] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::UpdateBuffs(int) added by CalamityMod [11:36:20.698] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::ApplyVanillaHurtEffectModifiers(ref HurtModifiers) added by CalamityMod [11:36:20.722] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::UpdateJumpHeight() added by CalamityMod [11:36:21.058] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::Update(int) added by CalamityMod [11:36:21.244] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::Update(int) added by CalamityMod [11:36:21.423] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::Update(int) added by CalamityMod [11:36:21.434] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::WingMovement() added by CalamityMod [11:36:21.471] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::UpdateLifeRegen() added by CalamityMod [11:36:21.484] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::UpdateLifeRegen() added by CalamityMod [11:36:21.654] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::Update(int) added by CalamityMod [11:36:21.662] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::UpdateManaRegen() added by CalamityMod [11:36:21.665] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::UpdateManaRegen() added by CalamityMod [11:36:21.677] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::GrantPrefixBenefits(Item) added by CalamityMod [11:36:21.696] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Projectile::StatusPlayer(int) added by CalamityMod [11:36:21.750] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.WorldGen::Pyramid(int, int) added by CalamityMod [11:36:21.833] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.WorldGen::GrowLivingTree(int, int, bool) added by CalamityMod [11:36:21.857] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.WorldGen::SmashAltar(int, int) added by CalamityMod [11:36:21.949] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.WorldGen::hardUpdateWorld(int, int) added by CalamityMod [11:36:21.959] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.WorldGen::Chlorophyte(int, int) added by CalamityMod [11:36:22.008] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.GameContent.UI.States.UIWorldCreation::SetDefaultOptions() added by CalamityMod [11:36:22.038] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.GameContent.UI.States.UIWorldCreation::AddWorldSizeOptions(UIElement, float, MouseEvent, string, float) added by CalamityMod [11:36:22.206] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.IO.WorldFile::ClearTempTiles() added by CalamityMod [11:36:22.317] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.WorldGen::MakeDungeon(int, int) added by CalamityMod [11:36:22.345] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.WorldGen::DungeonHalls(int, int, ushort, int, bool) added by CalamityMod [11:36:22.414] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.WorldGen::MakeDungeon(int, int) added by CalamityMod [11:36:22.558] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::UpdateBuffs(int) added by CalamityMod [11:36:22.565] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.GameContent.Events.Sandstorm::HasSufficientWind() added by CalamityMod [11:36:22.590] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Item::TryGetPrefixStatMultipliersForItem(int, out float, out float, out float, out float, out float, out float, out int) added by CalamityMod [11:36:22.609] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.NPC::SlimeRainSpawns(int) added by CalamityMod [11:36:22.619] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.GameContent.ShimmerTransforms::IsItemTransformLocked(int) added by CalamityMod [11:36:22.627] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Projectile::CanExplodeTile(int, int) added by CalamityMod [11:36:22.637] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Main::UpdateWindyDayState() added by CalamityMod [11:36:22.653] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Main::UpdateTime_StartNight(ref bool) added by CalamityMod [11:36:22.673] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.WorldGen::AttemptFossilShattering(int, int, Tile, bool) added by CalamityMod [11:36:22.692] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::GetPickaxeDamage(int, int, int, int, Tile) added by CalamityMod [11:36:22.703] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::GetAnglerReward(NPC, int) added by CalamityMod [11:36:22.714] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.NPC::NPCLoot() added by CalamityMod [11:36:22.721] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.NPC::PlayerInteraction(int) added by CalamityMod [11:36:22.735] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.DataStructures.PlayerDrawLayers::DrawHeldProj(PlayerDrawSet, Projectile) added by CalamityMod [11:36:22.740] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::ItemCheck_CheckFishingBobbers(bool) added by CalamityMod [11:36:22.762] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Map.MapHelper::CreateMapTile(int, int, byte) added by CalamityMod [11:36:23.050] [.NET TP Worker/WARN] [tML]: CalamityMod spent 2092ms blocking on asset loading. Avoid using AssetRequestMode.ImmediateLoad during mod loading where possible [11:36:23.079] [.NET TP Worker/INFO] [tML]: Adding Content: AlchemistNPCLite (AlchemistNPC Lite) v1.9.8 [11:36:24.113] [.NET TP Worker/WARN] [tML]: AlchemistNPCLite.Items.Placeable.MateriaTransmutatorMK2 has reference fields (Calamity) that may not be safe to share between clones. For deep-cloning, add a custom Clone override and make proper copies of these fields. If shallow (memberwise) cloning is acceptable, mark the fields with [CloneByReference] or properties with [field: CloneByReference] [11:36:24.268] [.NET TP Worker/INFO] [tML]: Adding Content: boot_slot (Boot Slot#) v0.1.4 [11:36:24.378] [.NET TP Worker/INFO] [tML]: Adding Content: BossChecklist (Boss Checklist) v2.2.2 [11:36:24.782] [.NET TP Worker/INFO] [tML]: JITModsAsync completed in 45349ms [11:36:25.043] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::UpdateTime_StartDay(ref bool) added by BossChecklist [11:36:25.055] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::UpdateTime_StartNight(ref bool) added by BossChecklist [11:36:25.134] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::ApplyMusicBox(Item) added by BossChecklist [11:36:25.146] [.NET TP Worker/WARN] [tML]: BossChecklist spent 340ms blocking on asset loading. Avoid using AssetRequestMode.ImmediateLoad during mod loading where possible [11:36:25.150] [.NET TP Worker/INFO] [tML]: Adding Content: CalValEX (Calamity's Vanities) v11.2.0.2 [11:36:27.670] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::ItemCheck_ApplyHoldStyle_Inner(float, Item, Rectangle) added by CalValEX [11:36:27.709] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::PetAnimal(int) added by CalValEX [11:36:27.711] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::UpdatePettingAnimal() added by CalValEX [11:36:28.352] [.NET TP Worker/WARN] [tML]: CalValEX spent 411ms blocking on asset loading. Avoid using AssetRequestMode.ImmediateLoad during mod loading where possible [11:36:28.465] [.NET TP Worker/INFO] [tML]: Adding Content: ClamExtraMusic (Calamity Mod Extra Music) v2.0.0 [11:36:28.713] [.NET TP Worker/INFO] [tML]: Adding Content: CraftableAccessories (Craftable Accessories) v1.0.4 [11:36:28.770] [.NET TP Worker/INFO] [tML]: Adding Content: DupeFrame (DupeFrame) v0.5 [11:36:28.798] [.NET TP Worker/INFO] [tML]: Adding Content: Fargowiltas (Fargo's Mutant Mod) v3.3.6.1 [11:36:29.165] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawInterface_Resources_Buffs() added by Fargowiltas [11:36:29.839] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.WorldGen::ShakeTree(int, int) added by Fargowiltas [11:36:29.947] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::DoCommonDashHandle(out int, out bool, DashStartAction) added by Fargowiltas [11:36:29.954] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::KeyDoubleTap(int) added by Fargowiltas [11:36:29.980] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::KeyHoldDown(int, int) added by Fargowiltas [11:36:30.027] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Recipe::FindRecipes(bool) added by Fargowiltas [11:36:30.058] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.WorldGen::CountTileTypesInArea(Int32[], int, int, int, int) added by Fargowiltas [11:36:30.074] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.SceneMetrics::ExportTileCountsToMain() added by Fargowiltas [11:36:30.236] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::HasUnityPotion() added by Fargowiltas [11:36:30.248] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::TakeUnityPotion() added by Fargowiltas [11:36:30.360] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::DropTombstone(long, NetworkText, int) added by Fargowiltas [11:36:30.387] [.NET TP Worker/WARN] [tML]: Fargowiltas spent 10ms blocking on asset loading. Avoid using AssetRequestMode.ImmediateLoad during mod loading where possible [11:36:30.391] [.NET TP Worker/INFO] [tML]: Adding Content: Luminance (Luminance) v1.0.12 [11:36:30.829] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawNPCs(bool) added by Luminance [11:36:31.037] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawDust() added by Luminance [11:36:31.040] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::CheckMonoliths() added by Luminance [11:36:31.043] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DoDraw_DrawNPCsOverTiles() added by Luminance [11:36:31.046] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawProjectiles() added by Luminance [11:36:31.085] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Graphics.Effects.FilterManager::EndCapture(RenderTarget2D, RenderTarget2D, RenderTarget2D, Color) added by Luminance [11:36:31.184] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Main::DrawItemTextPopups(float) added by Luminance [11:36:31.212] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Graphics.Shaders.ArmorShaderData::Apply(Entity, Nullable`1) added by Luminance [11:36:31.223] [Main Thread/DEBUG] [tML]: ILHook Terraria.Main::DoDraw(GameTime) added by Luminance [11:36:31.238] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::SetDisplayMode(int, int, bool) added by Luminance [11:36:31.260] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Audio.SoundEngine::Update() added by Luminance [11:36:31.263] [.NET TP Worker/INFO] [tML]: Adding Content: FargowiltasSouls (Fargo's Souls Mod) v1.7.2.14 [11:36:31.484] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Graphics.Renderers.LegacyPlayerRenderer::DrawPlayers(Camera, IEnumerable`1) added by FargowiltasSouls [11:36:31.540] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.DataStructures.PlayerDrawLayers::DrawPlayer_09_Wings(ref PlayerDrawSet) added by FargowiltasSouls [11:36:31.594] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::WingFrame(bool, bool) added by FargowiltasSouls [11:36:31.894] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::GrantPrefixBenefits(Item) added by FargowiltasSouls [11:36:32.132] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Projectile::GetFairyQueenWeaponsColor(float, float, Nullable`1) added by FargowiltasSouls [11:36:32.348] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.WorldGen::Pyramid(int, int) added by FargowiltasSouls [11:36:32.598] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.WorldGen::PlaceTile(int, int, int, bool, bool, int, int) added by FargowiltasSouls [11:36:32.672] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.WorldGen::CanKillTile(int, int, out bool) added by FargowiltasSouls [11:36:32.712] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::PickWall(int, int, int) added by FargowiltasSouls [11:36:32.753] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.WorldGen::KillWall(int, int, bool) added by FargowiltasSouls [11:36:32.774] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::KeyDoubleTap(int) added by FargowiltasSouls [11:36:33.960] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::MouseText_DrawItemTooltip_GetLinesInfo(Item, ref int, ref int, float, ref int, String[], Boolean[], Boolean[], String[], out int) added by FargowiltasSouls [11:36:34.042] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawInterface_35_YouDied() added by FargowiltasSouls [11:36:34.117] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::CheckSpawn_Internal(int, int) added by FargowiltasSouls [11:36:34.127] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::AddBuff(int, int, bool, bool) added by FargowiltasSouls [11:36:34.132] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::QuickHeal_GetItemToUse() added by FargowiltasSouls [11:36:34.149] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::CheckDrowning() added by FargowiltasSouls [11:36:34.158] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::HorsemansBlade_SpawnPumpkin(int, int, float) added by FargowiltasSouls [11:36:34.481] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::ItemCheck_Shoot(int, Item, int) added by FargowiltasSouls [11:36:34.555] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Projectile::AI_019_Spears_GetExtensionHitbox(out Rectangle) added by FargowiltasSouls [11:36:34.588] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Item::AffixName() added by FargowiltasSouls [11:36:34.749] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.NPC::AI_123_Deerclops_TryMakingSpike_FindBestY(ref Point, int) added by FargowiltasSouls [11:36:34.826] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Utilities.NPCUtils::TargetClosestBetsy(NPC, bool, Nullable`1) added by FargowiltasSouls [11:36:34.862] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.GameContent.ShimmerTransforms::IsItemTransformLocked(int) added by FargowiltasSouls [11:36:35.167] [Main Thread/DEBUG] [tML]: Hook Terraria.GameContent.UI.Elements.UIWorldListItem::.ctor(WorldFileData, int, bool) added by FargowiltasSouls [11:36:35.409] [.NET TP Worker/WARN] [tML]: FargowiltasSouls spent 927ms blocking on asset loading. Avoid using AssetRequestMode.ImmediateLoad during mod loading where possible [11:36:35.417] [.NET TP Worker/INFO] [tML]: Adding Content: FargowiltasCrossmod (Calamity - Fargo's Souls DLC) v1.2.0.12 [11:36:36.238] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Main::MouseText_DrawItemTooltip(MouseTextCache, int, byte, int, int) added by FargowiltasCrossmod [11:36:36.254] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::RefreshDoubleJumps() added by FargowiltasCrossmod [11:36:36.259] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::RefreshMovementAbilities(bool) added by FargowiltasCrossmod [11:36:36.277] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::GrappleMovement() added by FargowiltasCrossmod [11:36:36.291] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.NPC::AddBuff(int, int, bool) added by FargowiltasCrossmod [11:36:36.294] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.GameContent.ShimmerTransforms::IsItemTransformLocked(int) added by FargowiltasCrossmod [11:36:36.313] [.NET TP Worker/DEBUG] [tML]: Hook Fargowiltas.NPCs.Deviantt::OnChatButtonClicked(bool, ref string) added by FargowiltasCrossmod [11:36:36.316] [.NET TP Worker/DEBUG] [tML]: Hook Fargowiltas.NPCs.Deviantt::AddShops() added by FargowiltasCrossmod [11:36:36.328] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawProjectiles() added by FargowiltasCrossmod [11:36:36.344] [.NET TP Worker/DEBUG] [tML]: Hook CalamityMod.Systems.WorldMiscUpdateSystem::HandleDraedonSummoning() added by FargowiltasCrossmod [11:36:36.350] [.NET TP Worker/DEBUG] [tML]: Hook CalamityMod.UI.DraedonSummoning.ExoMechSelectionUI::Draw() added by FargowiltasCrossmod [11:36:36.362] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.NPC::DoDeathEvents_DropBossPotionsAndHearts(ref string) added by FargowiltasCrossmod [11:36:36.364] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawNPCs(bool) added by FargowiltasCrossmod [11:36:36.367] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawDust() added by FargowiltasCrossmod [11:36:36.369] [.NET TP Worker/INFO] [tML]: Adding Content: SubworldLibrary (Subworld Library) v2.2.3.1 [11:36:36.427] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.WorldGen::clearWorld() added by SubworldLibrary [11:36:36.459] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Main::DoUpdateInWorld(Stopwatch) added by SubworldLibrary [11:36:36.463] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.WorldGen::UpdateWorld() added by SubworldLibrary [11:36:38.459] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::Update(int) added by SubworldLibrary [11:36:38.514] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.NPC::UpdateNPC_UpdateGravity() added by SubworldLibrary [11:36:38.598] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Liquid::Update() added by SubworldLibrary [11:36:38.645] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::SavePlayer(PlayerFileData, bool) added by SubworldLibrary [11:36:38.659] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.IO.WorldFile::SaveWorld(bool, bool) added by SubworldLibrary [11:36:38.753] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Main::DoDraw(GameTime) added by SubworldLibrary [11:36:38.864] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Main::DrawBackground() added by SubworldLibrary [11:36:38.925] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Main::OldDrawBackground() added by SubworldLibrary [11:36:38.941] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Main::UpdateAudio() added by SubworldLibrary [11:36:39.029] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.IngameOptions::Draw(Main, SpriteBatch) added by SubworldLibrary [11:36:39.032] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Graphics.Light.TileLightScanner::GetTileLight(int, int, out Vector3) added by SubworldLibrary [11:36:39.108] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::UpdateBiomes() added by SubworldLibrary [11:36:39.120] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Main::DrawUnderworldBackground(bool) added by SubworldLibrary [11:36:39.172] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Netplay::AddCurrentServerToRecentList() added by SubworldLibrary [11:36:39.227] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Main::EraseWorld(int) added by SubworldLibrary [11:36:39.267] [.NET TP Worker/INFO] [tML]: Adding Content: InfernumMode (Calamity Mod Infernum Mode) v2.0.1.18 [11:36:40.690] [Main Thread/WARN] [FNA]: KEY/SCANCODE MISSING FROM SDL2->XNA DICTIONARY: SDLK_AUDIOMUTE SDL_SCANCODE_AUDIOMUTE [11:36:40.902] [Main Thread/WARN] [FNA]: KEY/SCANCODE MISSING FROM SDL2->XNA DICTIONARY: SDLK_AUDIOMUTE SDL_SCANCODE_AUDIOMUTE [11:36:58.717] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawNPCs(bool) added by InfernumMode [11:36:58.869] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::CheckMonoliths() added by InfernumMode [11:36:58.882] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DoDraw_DrawNPCsOverTiles() added by InfernumMode [11:36:58.917] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Graphics.Effects.FilterManager::EndCapture(RenderTarget2D, RenderTarget2D, RenderTarget2D, Color) added by InfernumMode [11:36:59.556] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.GameContent.Liquid.LiquidRenderer::DrawNormalLiquids(SpriteBatch, Vector2, int, float, bool) added by InfernumMode [11:37:01.895] [.NET TP Worker/WARN] [tML]: InfernumMode.Content.Items.Accessories.SakuraBloom has reference fields (LoveSparkles, memorySparkles) that may not be safe to share between clones. For deep-cloning, add a custom Clone override and make proper copies of these fields. If shallow (memberwise) cloning is acceptable, mark the fields with [CloneByReference] or properties with [field: CloneByReference] [11:37:02.437] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Graphics.Shaders.ArmorShaderData::Apply(Entity, Nullable`1) added by InfernumMode [11:37:02.479] [.NET TP Worker/WARN] [tML]: InfernumMode.Content.Items.Misc.SakuraBud has reference fields (SpiritSparkles, WaterSparkles) that may not be safe to share between clones. For deep-cloning, add a custom Clone override and make proper copies of these fields. If shallow (memberwise) cloning is acceptable, mark the fields with [CloneByReference] or properties with [field: CloneByReference] [11:37:03.266] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.WorldGen::ShakeTree(int, int) added by InfernumMode [11:37:07.102] [Main Thread/DEBUG] [tML]: ILHook Terraria.GameContent.UI.States.UIWorldCreation::AddWorldDifficultyOptions(UIElement, float, MouseEvent, string, float) added by Luminance [11:37:07.357] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.CalPlayer.CalamityPlayer::UpdateBadLifeRegen() added by Luminance [11:37:07.383] [Main Thread/DEBUG] [tML]: ILHook Terraria.GameContent.Events.MoonlordDeathDrama::DrawWhite(SpriteBatch) added by Luminance [11:37:07.395] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.Events.BossRushEvent::get_CurrentTier() added by Luminance [11:37:07.430] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.Skies.BossRushSky::Draw(SpriteBatch, float, float) added by Luminance [11:37:07.443] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.Skies.BossRushSky::get_GeneralColor() added by Luminance [11:37:07.496] [Main Thread/DEBUG] [tML]: ILHook Terraria.Main::DrawBlack(bool) added by Luminance [11:37:07.503] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.Skies.ExoMechsSky::OnTileColor(Color) added by Luminance [11:37:07.511] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.Items.SummonItems.ProfanedShard::CanUseItem(Player) added by Luminance [11:37:07.532] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.Items.SummonItems.ProfanedShard::UseItem(Player) added by Luminance [11:37:07.537] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.Items.SummonItems.RuneofKos::CanUseItem(Player) added by Luminance [11:37:07.540] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.Items.SummonItems.RuneofKos::UseItem(Player) added by Luminance [11:37:07.546] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.Skies.ExoMechsSky::get_CanSkyBeActive() added by Luminance [11:37:07.553] [Main Thread/DEBUG] [tML]: ILHook Terraria.Player::ItemCheck() added by Luminance [11:37:07.724] [Main Thread/DEBUG] [tML]: ILHook Terraria.Player::Update(int) added by Luminance [11:37:07.740] [Main Thread/DEBUG] [tML]: ILHook Terraria.Main::UpdateTime_StartNight(ref bool) added by Luminance [11:37:07.748] [Main Thread/DEBUG] [tML]: ILHook Terraria.GameContent.Events.ScreenDarkness::Update() added by Luminance [11:37:07.750] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.Items.SummonItems.DesertMedallion::UseItem(Player) added by Luminance [11:37:07.757] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.NPCs.Providence.Providence::SpawnLootBox() added by Luminance [11:37:07.762] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.NPCs.SupremeCalamitas.SupremeCalamitas::OnHitPlayer(Player, HurtInfo) added by Luminance [11:37:07.764] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.NPCs.Yharon.Yharon::OnHitPlayer(Player, HurtInfo) added by Luminance [11:37:07.959] [Main Thread/DEBUG] [tML]: ILHook Terraria.NPC::SpawnNPC() added by Luminance [11:37:07.981] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.World.SulphurousSea::GenerateCheeseWaterCaves() added by Luminance [11:37:08.019] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.Projectiles.Magic.EternityHex::AI() added by Luminance [11:37:08.053] [Main Thread/DEBUG] [tML]: ILHook Terraria.Projectile::AI_007_GrapplingHooks() added by Luminance [11:37:08.130] [Main Thread/DEBUG] [tML]: ILHook Terraria.Main::DrawMap(GameTime) added by Luminance [11:37:08.136] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.World.SulphurousSea::GenerateSpaghettiWaterCaves() added by Luminance [11:37:08.152] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.ILEditing.ILChanges::SelectSulphuricWaterColor(int, int, ref VertexColors) added by Luminance [11:37:08.199] [Main Thread/DEBUG] [tML]: ILHook Terraria.Main::DoDraw(GameTime) added by Luminance [11:37:08.209] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.World.DraedonStructures::PlaceHellLab(out Point, List`1, StructureMap) added by Luminance [11:37:08.275] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.CalPlayer.CalamityPlayer::UpdateRippers() added by Luminance [11:37:08.286] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.Systems.WorldMiscUpdateSystem::PostUpdateWorld() added by Luminance [11:37:08.295] [Main Thread/DEBUG] [tML]: ILHook Terraria.WorldGen::DungeonHalls(int, int, ushort, int, bool) added by Luminance [11:37:08.322] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.CalPlayer.CalamityPlayer::ModDashMovement() added by Luminance [11:37:08.361] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.NPCs.CalamityGlobalNPC::PostDraw(NPC, SpriteBatch, Vector2, Color) added by Luminance [11:37:08.374] [Main Thread/DEBUG] [tML]: ILHook CalamityMod.World.DungeonArchive::PlaceArchive() added by Luminance [11:37:08.829] [Main Thread/WARN] [CalamityMod]: This mod call is deprecated. Calamity automatically registers particles. [11:37:08.847] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawProjectiles() added by InfernumMode [11:37:08.855] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.GameContent.Events.MoonlordDeathDrama::DrawWhite(SpriteBatch) added by InfernumMode [11:37:08.859] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawProjectiles() added by InfernumMode [11:37:08.862] [Main Thread/DEBUG] [tML]: Hook Terraria.Main::DoDraw_WallsAndBlacks() added by InfernumMode [11:37:09.220] [.NET TP Worker/DEBUG] [tML]: ILHook CalamityMod.UI.DraedonSummoning.ExoMechSelectionUI::Draw() added by InfernumMode [11:37:09.226] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::UpdateItemDye(bool, bool, Item, Item) added by InfernumMode [11:37:09.231] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Graphics.Light.TileLightScanner::GetTileLight(int, int, out Vector3) added by InfernumMode [11:37:09.258] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawUnderworldBackgroudLayer(bool, Vector2, float, int) added by InfernumMode [11:37:09.269] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Projectile::NewProjectile(IEntitySource, float, float, float, float, int, int, float, int, float, float, float) added by InfernumMode [11:37:09.283] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.GameContent.Drawing.TileDrawing::Update() added by InfernumMode [11:37:09.300] [.NET TP Worker/WARN] [tML]: InfernumMode spent 20966ms blocking on asset loading. Avoid using AssetRequestMode.ImmediateLoad during mod loading where possible [11:37:09.306] [.NET TP Worker/INFO] [tML]: Adding Content: LivesPerPlayer (Multiplayer Boss Player Lives) v0.11 [11:37:09.330] [Main Thread/DEBUG] [tML]: ILHook Terraria.Main::DoDraw(GameTime) added by InfernumMode [11:37:09.427] [.NET TP Worker/INFO] [tML]: Adding Content: SerousCommonLib (absoluteAquarian Utilities) v1.0.5.1 [11:37:09.446] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.ModLoader.TileLoader::NearbyEffects(int, int, int, bool) added by SerousCommonLib [11:37:09.456] [.NET TP Worker/INFO] [tML]: Adding Content: MagicStorage (Magic Storage) v0.6.0.3 [11:37:09.551] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Recipe::FindRecipes(bool) added by MagicStorage [11:37:09.563] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Player::QuickSpawnItem(IEntitySource, int, int) added by MagicStorage [11:37:09.572] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Main::DrawInterface_36_Cursor() added by MagicStorage [11:37:09.587] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.UI.ItemSlot::MouseHover(Item[], int, int) added by MagicStorage [11:37:09.589] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.UI.ItemSlot::LeftClick(Item[], int, int) added by MagicStorage [11:37:09.607] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.UI.ItemSlot::RightClick(Item[], int, int) added by MagicStorage [11:37:09.642] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.UI.ItemSlot::OverrideHover(Item[], int, int) added by MagicStorage [11:37:09.656] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.UI.ItemSlot::OverrideLeftClick(Item[], int, int) added by MagicStorage [11:37:09.781] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.GameContent.Drawing.ParticleOrchestrator::Spawn_ItemTransfer(ParticleOrchestraSettings) added by MagicStorage [11:37:09.839] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::ItemCheck_ApplyHoldStyle_Inner(float, Item, Rectangle) added by MagicStorage [11:37:09.843] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.ModLoader.TileLoader::NearbyEffects(int, int, int, bool) added by MagicStorage [11:37:09.884] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Main::DoUpdate_HandleChat() added by MagicStorage [11:37:09.924] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Player::QuickStackAllChests() added by MagicStorage [11:37:09.940] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.Chest::ServerPlaceItem(int, int) added by MagicStorage [11:37:09.985] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.ModLoader.RecipeLoader::AddRecipes() added by MagicStorage [11:37:10.002] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.ModLoader.RecipeLoader::PostAddRecipes() added by MagicStorage [11:37:10.040] [.NET TP Worker/DEBUG] [tML]: ILHook Terraria.ModLoader.RecipeLoader::PostSetupRecipes() added by MagicStorage [11:37:10.090] [.NET TP Worker/DEBUG] [MagicStorage]: EnvironmentModule "MagicStorage/JourneyInfiniteItems" added by mod "MagicStorage" [11:37:10.091] [.NET TP Worker/DEBUG] [MagicStorage]: EnvironmentModule "MagicStorage/UseInventoryModule" added by mod "MagicStorage" [11:37:10.091] [.NET TP Worker/DEBUG] [MagicStorage]: EnvironmentModule "MagicStorage/UseInventoryNoFavoritesModule" added by mod "MagicStorage" [11:37:10.130] [.NET TP Worker/INFO] [tML]: Adding Content: MaxStackExtra (Max Stack Plus Extra) v1.4.0.3 [11:37:10.149] [.NET TP Worker/INFO] [tML]: Adding Content: miningcracks_take_on_luiafk (LuiAFK Reborn) v1.2.5 [11:37:10.375] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.UI.ItemSlot::PickItemMovementAction(Item[], int, int, Item) added by miningcracks_take_on_luiafk [11:37:10.464] [.NET TP Worker/WARN] [tML]: miningcracks_take_on_luiafk spent 73ms blocking on asset loading. Avoid using AssetRequestMode.ImmediateLoad during mod loading where possible [11:37:10.464] [.NET TP Worker/INFO] [tML]: Adding Content: MoreAccessories (More Accessory Slots (More Accessories)) v1.4.2 [11:37:10.485] [.NET TP Worker/DEBUG] [MoreAccessories]: Pre-loading 30 Additional Accessory Slots [11:37:10.486] [.NET TP Worker/INFO] [tML]: Adding Content: OmniSwing (OmniSwing) v4.0.0 [11:37:10.502] [.NET TP Worker/INFO] [tML]: Adding Content: OreExcavator (Ore Excavator (1.4.3/1.4.4 Veinminer)) v0.8.9 [11:37:10.638] [.NET TP Worker/INFO] [OreExcavator]: Loading [Ore Excavator (1.4.3/1.4.4 Veinminer)] - v0.8.9... (RELEASE) [11:37:10.656] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.WorldGen::SpawnFallingBlockProjectile(int, int, Tile, Tile, Tile, int) added by OreExcavator [11:37:10.656] [.NET TP Worker/INFO] [tML]: Adding Content: SmartModManagement (Smart Mod Management (For TML)) v1.0.0 [11:37:10.722] [.NET TP Worker/WARN] [tML]: SmartModManagement spent 52ms blocking on asset loading. Avoid using AssetRequestMode.ImmediateLoad during mod loading where possible [11:37:10.723] [.NET TP Worker/INFO] [tML]: Adding Content: WheresMyItems (Where's My Items) v0.7.0.2 [11:37:10.727] [.NET TP Worker/INFO] [tML]: Resizing... [11:37:14.347] [.NET TP Worker/INFO] [tML]: Configuring Content: ModLoader (tModLoader) v2025.3.3.1 [11:37:14.513] [.NET TP Worker/INFO] [tML]: Configuring Content: CalamityModMusic (Calamity Mod Music) v2.0.4.3 [11:37:14.603] [.NET TP Worker/INFO] [tML]: Configuring Content: CalamityMod (Calamity Mod) v2.0.4.6 [11:37:15.731] [.NET TP Worker/DEBUG] [tML]: Hook Terraria.Recipe::ConsumeForCraft(Item, Item, ref int) added by CalamityMod [11:38:36.278] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:38:36.991] [Main Thread/WARN] [tML]: Silently Caught Exception: System.InvalidOperationException: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) at Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg) in D:\a\tModLoader\tModLoader\FNA\src\FNALoggerEXT.cs:line 98 at Microsoft.Xna.Framework.Graphics.FNA3D_Impl.FNA3D_CreateTexture2D(IntPtr device, SurfaceFormat format, Int32 width, Int32 height, Int32 levelCount, Byte isRenderTarget) at Microsoft.Xna.Framework.Graphics.FNA3D_Impl.FNA3D_CreateTexture2D(IntPtr device, SurfaceFormat format, Int32 width, Int32 height, Int32 levelCount, Byte isRenderTarget) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat format) in D:\a\tModLoader\tModLoader\FNA\src\Graphics\Texture2D.cs:line 116 at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:38:37.061] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\BrimseekerAuraBall" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:38:37.614] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:38:37.676] [Main Thread/WARN] [tML]: Silently Caught Exception: System.InvalidOperationException: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:38:37.683] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\BrittleStarMinion" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:38:38.079] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:38:38.117] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\BrimstoneElementalMinion" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:38:38.155] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:38:38.171] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\CalamarisLamentMinion" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:38:38.220] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:38:38.225] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\Cataclymini" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:38:38.394] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:38:38.398] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\Calamitamini" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:38:38.410] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:38:38.412] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\Catastromini" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:38:38.578] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:38:38.622] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\CausticStaffProjectile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:38:38.716] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:38:38.730] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\CausticStaffSummon" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:38:38.761] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:38:38.769] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\CinderBlossom" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:38:38.788] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:38:38.791] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\CnidarianJellyfishOnTheString" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:38:38.801] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:38:38.804] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\CnidarianSpark" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:38:38.823] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:38:38.825] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\CorroslimeMinion" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:38:38.856] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:38:38.868] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\CosmicBlast" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:38:38.932] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:38:38.945] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\CorruptionSlimeGodMinion" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:38:39.008] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:38:39.012] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\CosmicBlastBig" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:38:39.050] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:38:39.053] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\CosmicEnergySpiral" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:38:39.064] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:38:39.068] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\CosmicViperConcussionMissile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:38:39.091] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:38:39.095] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\CosmicViperHomingRocket" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:38:39.133] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:38:39.138] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\CosmicViperSplitRocket1" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:38:39.149] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:38:39.161] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\CosmicViperSplittingRocket" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:38:39.193] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:38:39.194] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\CosmicViperSummon" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:38:39.206] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:38:39.209] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\CrimslimeMinion" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:38:39.256] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:38:39.258] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\DaedalusCrystal" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:38:39.270] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:38:39.272] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\CrimsonSlimeGodMinion" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:38:39.279] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:38:39.281] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\DaedalusLightning" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:38:39.302] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:38:39.303] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\DaedalusPellet" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:38:39.348] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:38:39.351] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\DeathstareBeam" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:00.717] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:00.849] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\DazzlingStabber" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:00.886] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:00.892] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\DankCreeperMinion" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:01.180] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:01.319] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\DeathstareEyeball" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:01.445] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:01.449] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\Dreadmine" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:01.550] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:01.553] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\DormantBrimseekerBab" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:01.565] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:01.619] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\ElementalAxeMinion" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:01.639] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:01.642] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\DreadmineTurret" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:01.673] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:01.675] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\CloudElementalMinion" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:01.685] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:01.686] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\EndoCooperLimbs" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:08.521] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:08.581] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\EndoCooperBody" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:08.596] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:08.601] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\DaedalusGolem" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:08.617] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:08.622] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\EndoHydraHead" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:08.638] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:08.639] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\EndoIceShard" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:08.646] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:08.651] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\EyeOfNightCell" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:08.677] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:08.679] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\EyeOfNightSummon" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:08.685] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:08.687] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\EXPLODINGFROG" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:08.699] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:08.701] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\FleshBallMinion" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:08.719] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:08.721] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\FlowersOfMortalityPetal" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:08.727] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:08.729] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\FrogGore1" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:08.743] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:08.746] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\ForbiddenCircletEater" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:08.754] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:08.755] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\FlyingOrthocera" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:08.769] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:08.770] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\FrogGore3" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:08.782] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:08.783] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\FrogGore2" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:08.809] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:08.810] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\FrogGore4" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:08.823] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:08.824] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\FrogGore5" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:08.842] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:08.844] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\EndoHydraBody" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:08.854] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:08.857] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\FrostBlossom" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:08.867] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:08.869] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\GammaHead" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:08.876] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:08.878] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\GammaCanister" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:08.889] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:08.890] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\GastricBelcherBubble" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:08.907] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:08.908] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\GastricBelcher" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:08.917] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:08.918] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\GastricBelcherVomit" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:08.930] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:08.933] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\GlacialEmbracePointyThing" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:08.948] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:08.951] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\HallowedStarSummon" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:08.961] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:08.963] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\FrostMistFriendly" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:08.974] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:08.976] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\HarvestStaffSentry" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:09.000] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:09.002] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\HermitCrabMinion" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:09.009] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:09.010] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\HerringMinion" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:09.022] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:09.024] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\HauntedDishes" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:09.037] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:09.039] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\HowlsHeartFireball" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:09.051] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:09.053] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\HowlsHeartCalcifer" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:09.067] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:09.069] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\IceClasperSummonProjectile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:09.078] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:09.090] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\HowlsHeartHowl" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:09.111] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:09.116] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\HydrothermicVent" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:09.402] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:09.406] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\FieryDraconid" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:09.427] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:09.430] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\IgneousBlade" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:09.438] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:09.439] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\LanternFlame" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:09.453] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:09.455] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\LanternSoul" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:09.469] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:09.471] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\HowlsHeartTurnipHead" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:09.482] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:09.483] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\LuxorsGiftSummon" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:09.796] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:09.798] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\LostSoulLarge" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:09.816] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:09.819] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\MechwormHead" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:09.833] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:09.835] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\LostSoulSmall" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:09.850] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:09.853] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\LostSoulGiant" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:09.869] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:09.871] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\MidnightSunShot" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:09.887] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:09.890] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\MechwormBody" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:09.936] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:09.940] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\LostSoulGold" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:09.957] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:09.961] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\MidnightSunBeam" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:09.972] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:09.977] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\IceClasperMinion" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:09.996] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:09.999] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\MechwormTail" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:10.018] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:10.020] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\LiliesOfFinalityAriane" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:10.039] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:10.040] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\MidnightSunUFO" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:10.054] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:10.056] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\MiniGuardianAttack" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:10.073] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:10.074] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\MiniGuardianDefense" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:10.092] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:10.095] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\LiliesOfFinalityElster" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:10.109] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:10.115] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\IceSentry" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:10.139] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:10.141] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\MiniGuardianHealer" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:10.171] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:10.173] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\MiniSandShark" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:10.194] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:10.197] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\MirrorofKalandraMinions\AtzirisDisfavor" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:10.206] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:10.208] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\MirrorofKalandraMinions\HopeShredderArrow" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:10.226] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:10.228] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\MirrorofKalandraMinions\HopeShredderArrowSplit" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:10.242] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:10.243] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\MirrorofKalandraMinions\Paradoxica" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:10.263] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:10.267] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\MirrorofKalandraMinions\Starforge" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:10.276] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:10.279] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\MirrorofKalandraMinions\WindRipperArrow" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:10.302] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:10.306] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\MirrorofKalandraMinions\HopeShredder" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:10.326] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:10.330] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\MK2RocketNormal" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:10.349] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:10.356] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\MK2RocketHoming" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:10.375] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:10.377] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\HarvestStaffMinion" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:10.398] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:10.400] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\MutatedTruffleToothballSpike" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:10.415] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:10.418] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\MutatedTruffleToothball" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:10.437] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:10.439] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\OldDukeSharkVomit" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:10.453] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:10.458] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\OldDukeHeadCorpse" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:10.469] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:10.470] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\PhantomicDagger" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:10.485] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:10.486] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\PhantomicShield" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:10.506] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:10.508] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\PinkButterfly" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:10.536] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:10.757] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\MoonFistTeleportVisual" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Threading.Tasks.Task.TrySetException(Object exceptionObject) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:10.773] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:10.775] [Main Thread/WARN] [tML]: Silently Caught Exception: System.InvalidOperationException: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:10.776] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\PlaguebringerMK2" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:10.788] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:10.790] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\PlantationStaffSporeCloud" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:10.806] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:10.808] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\PlantationStaffSeed" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:10.821] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:10.823] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\PlantationStaffSummon" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:10.835] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:10.836] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\PlantationStaffThornball" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:10.844] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:10.845] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\PlateProjectile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:11.097] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:11.098] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\PlantationStaffTentacle" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:11.110] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:11.112] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\PlaguebringerSummon" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:11.131] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:11.134] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\PolypLauncherShrapnel" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:11.148] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:11.149] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\PolypLauncherSentry" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:11.166] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:11.168] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\PowerfulRaven" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:11.181] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:11.184] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\PolypLauncherProjectile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:11.197] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:11.199] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\ProfanedCrystalRangedHuges" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:11.218] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:11.219] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\ProfanedCrystalRangedSmalls" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:11.242] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:11.243] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\ProfanedCrystalRogueShard" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:11.263] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:11.265] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\MirrorofKalandraMinions\WindRipper" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:11.296] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:11.302] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\ProfanedCrystalWhip" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:11.346] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:11.356] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\MutatedTruffleVortex" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:11.393] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:11.397] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\MoonFist" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:11.440] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:11.442] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\PuffWarrior" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:11.470] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:11.473] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\PerditionBeacon" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:11.496] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:11.498] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\PurpleButterfly" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:11.529] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:11.531] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\MutatedTruffleMinion" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:11.554] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:11.556] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\RustyDrone" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:11.574] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:11.575] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\SageNeedle" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:11.598] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:11.599] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\RustyBeaconPulse" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:11.618] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:11.620] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\PuffCloud" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:11.648] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:11.656] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\PlaguePrincess" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:11.681] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:11.684] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\SakuraBullet" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:11.702] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:11.705] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\SandnadoMinion" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:11.730] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:11.731] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\ArtifactOfResilienceShard1" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:11.748] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:11.751] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\Shellfish" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:11.773] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:11.774] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\SilvaCrystal" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:11.789] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:11.792] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\SiriusMinion" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:11.810] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:11.811] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\SkeletalDragonChild" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:11.826] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:11.827] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\SlimePuppet" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:11.850] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:11.851] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\SarosMicrosun" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:11.863] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:11.864] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\SmallAresArms\ExoskeletonPanel" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:11.886] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:11.887] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\SkeletalDragonMother" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:12.038] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:12.040] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\SolarGod" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:12.080] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:12.085] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\SmallAresArms\MinionGaussNuke" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:12.113] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:12.116] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\SolarPixie" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:12.138] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:12.141] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\Spikecrag" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:12.175] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:12.178] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\SmallSkeletonMinion" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:12.225] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:12.228] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\SpikecragSpike" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:12.262] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:12.265] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\SandElementalMinion" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:12.285] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:12.287] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\SummonBrimstoneExplosion" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:12.317] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:12.321] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\SageSpirit" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:12.359] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:12.364] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\StellarTorusSummon" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:12.453] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:12.460] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\SquirrelSquireAcorn" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:12.482] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:12.484] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\TundraFlameBlossomsOrb" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:12.504] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:12.509] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\TacticalPlagueJet" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:12.541] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:12.542] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\TundraFlameBlossom" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:12.556] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:12.557] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\SummonBrimstoneExplosionSmall" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:12.573] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:12.575] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\SummonAstralExplosion" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:12.591] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:12.592] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\Umbrella\MagicBird" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:12.613] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:12.616] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\Umbrella\MagicAxe" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:12.630] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:12.632] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\SandElementalHealer" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:12.651] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:12.652] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\SmallAresArms\ExoskeletonLaserCannon" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:12.677] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:12.681] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\Umbrella\MagicRifle" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:12.692] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:12.697] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\Umbrella\MagicHat" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:12.710] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:12.712] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\UniverseSplitterSmallBeam" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:12.724] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:12.725] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\Umbrella\MagicUmbrella" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:12.740] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:12.742] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\Umbrella\MagicHammer" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:12.765] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:12.771] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\UrchinSpike" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:12.791] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:12.794] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\Umbrella\MagicArrow" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:12.814] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:12.817] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\VileFeederProjectile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:12.839] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:12.841] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\VoidConcentrationBlackhole" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:12.862] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:12.865] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\VileFeederSummon" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:12.884] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:12.887] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\ViridVanguardBlade" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:12.905] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:12.907] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\VoidConcentrationOrb" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:12.938] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:12.943] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\StormjawBaby" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:12.977] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:12.986] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\WaterSpearFriendly" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:13.022] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:13.023] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\Umbrella\MagicBullet" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:13.055] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:13.057] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\WhiteDragonBody" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:13.082] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:13.083] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\WitherBlossom" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:13.101] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:13.102] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\VictideSeaSnail" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:13.123] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:13.124] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\WaterElementalSong" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:13.138] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:13.139] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\WhiteDragonTail" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:13.150] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:13.152] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\UniverseSplitterHugeBeam" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:13.163] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:13.166] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\WulfrumEnergyBurst" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:13.178] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:13.179] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\WitherBolt" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:13.210] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:13.212] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\WhiteDragonHead" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:13.232] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:13.237] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Turret\IceShot" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:13.255] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:13.257] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\WulfrumDroid" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:13.269] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:13.271] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\Umbrella\MagicBulletBig" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:13.294] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:13.297] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Turret\OnyxShot" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:13.316] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:13.318] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\Umbrella\MagicBunny" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:13.337] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:13.338] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\AllianceTriangle" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:13.359] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:13.360] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\SeekerSummonProj" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:13.374] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:13.375] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\ArtifactOfResilienceShard2" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:13.391] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:13.392] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\ArtifactOfResilienceShard4" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:13.410] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:13.412] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\SarosAura" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:13.424] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:13.425] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\ArtifactOfResilienceShard5" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:13.437] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:13.438] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\SandBallAstral" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:13.455] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:13.456] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\Valkyrie" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:13.469] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:13.470] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\ArtifactOfResilienceShard6" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:13.480] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:13.481] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\AscendantAura" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:13.499] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:13.500] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\ArtifactOfResilienceShard3" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:13.510] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:13.511] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "ExtraTextures\Lasers\TurretLaserStart" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:13.522] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:13.523] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\BlazingSun" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:13.534] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:13.535] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\BlazingSun2" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:13.550] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:13.554] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\WaterElementalMinion" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:13.570] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:13.571] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\GiantIbanRobotOfDoom" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:13.587] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:13.596] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\SmallAresArms\ExoskeletonPlasmaCannon" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:13.613] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:13.615] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\SmallAresArms\ExoskeletonTeslaCannon" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:13.626] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:13.627] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\Umbrella\TreeForest" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:13.638] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:13.639] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\SquirrelSquireMinion" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:13.650] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:13.652] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Summon\SmallAresArms\ExoskeletonGaussNukeCannon" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:13.666] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:13.667] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\BlunderBoosterAura" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:13.868] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:13.877] [Main Thread/WARN] [tML]: Silently Caught Exception: System.InvalidOperationException: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) at Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg) in D:\a\tModLoader\tModLoader\FNA\src\FNALoggerEXT.cs:line 98 at Microsoft.Xna.Framework.Graphics.FNA3D_Impl.FNA3D_CreateTexture2D(IntPtr device, SurfaceFormat format, Int32 width, Int32 height, Int32 levelCount, Byte isRenderTarget) at Microsoft.Xna.Framework.Graphics.FNA3D_Impl.FNA3D_CreateTexture2D(IntPtr device, SurfaceFormat format, Int32 width, Int32 height, Int32 levelCount, Byte isRenderTarget) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat format) in D:\a\tModLoader\tModLoader\FNA\src\Graphics\Texture2D.cs:line 116 at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:13.880] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\BobbitHead" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:13.939] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:13.940] [Main Thread/WARN] [tML]: Silently Caught Exception: System.InvalidOperationException: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:13.959] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\ChlorophyteLifePulse" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:13.994] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:13.996] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\CursorProj" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.013] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.014] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\ChronoClock" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.027] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.029] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\DemonshadeRedDevil" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.041] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.044] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\EarlyBloomBobber" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.060] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.061] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\EmpyreanEmber" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.075] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.076] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\EmpyreanStellarDetritus" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.089] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.090] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\EmpyreanGlob" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.103] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.106] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\SandBallEutrophic" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.136] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.138] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\DevourerofCodsBobber" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.152] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.154] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\FuckYou" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.172] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.174] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\EnergyShell" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.189] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.190] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\FungalClumpMinion" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.208] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.209] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\GodKiller" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.223] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.224] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\HeronBobber" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.241] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.243] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\JewelSpike" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.259] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.261] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\MagnusBeam" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.274] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.276] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\Nanotech" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.288] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.290] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\NavyBobber" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.311] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.312] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\NebulaDust" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.324] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.325] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\NebulaStar" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.339] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.340] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\OmegaBlueTentacle" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.352] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.353] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\PendantProjectile1" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.370] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.373] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\PendantProjectile2" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.386] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.387] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\PendantProjectile3" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.401] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.404] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\RelicOfConvergenceCrystal" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.418] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.421] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\ReaverOrb" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.445] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.447] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\RiftReelerBobber" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.458] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.459] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\RelicOfDeliveranceSpear" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.476] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.480] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\Seashell" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.493] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.495] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\SepulcherSoul" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.519] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.520] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\SerpentsBiteHook" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.641] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.644] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\SlurperBobber" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.656] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.657] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\SkyFlareFriendly" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.670] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.671] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\SandBallSulphurous" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.688] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.690] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\VerstaltiteBobber" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.703] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.705] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\VoidFieldGenerator" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.722] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.724] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\WulfrumBobber" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.741] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.743] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\SuicideBomberDemon" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.756] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.757] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\FeralDoubleBobber" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.785] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.787] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\WulfrumHook" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.807] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.808] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\SandCloakVeil" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.827] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.829] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\YanmeisKnifeSlash" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.843] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.844] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Projectiles\Typeless\BossRushTier2Animation" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.861] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.862] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssalPots" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.881] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.882] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssAmbient\AbyssGiantKelp1" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.896] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.897] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssAmbient\AbyssGiantKelp3" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.910] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.911] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssAmbient\AbyssGiantKelp2" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.932] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.934] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssAmbient\AbyssGiantKelp4" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.948] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.950] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssAmbient\AbyssVent1" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.964] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.965] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssAmbient\AbyssKelp" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:14.981] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:14.982] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssAmbient\AbyssVent3" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:15.002] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:15.004] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssAmbient\BulbTree2" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:15.023] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:15.025] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssAmbient\BulbTree1" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:15.049] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:15.050] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssAmbient\AbyssVent2" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:15.069] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:15.071] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssAmbient\BulbTree3" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:15.357] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:15.359] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssAmbient\GravelPile2" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:15.374] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:15.375] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssAmbient\GravelPile3" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:15.395] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:15.397] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssAmbient\MassiveRarePearl" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:15.420] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:15.422] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssAmbient\PhoviamareHalm" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:15.442] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:15.445] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssAmbient\PirateCrate1" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:15.463] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:15.465] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssAmbient\GravelPile1" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:15.482] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:15.483] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssAmbient\PirateCrate2" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:15.503] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:15.504] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssAmbient\PirateCrate4" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:15.517] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:15.518] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssAmbient\PirateCrate3" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:15.537] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:15.539] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssAmbient\PirateCrate6" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:15.556] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:15.557] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssAmbient\PirateCrate5" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:15.572] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:15.574] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssAmbient\PlantyMushPile1" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:15.594] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:15.597] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssAmbient\ShalePile2" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:15.617] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:15.618] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssAmbient\PlantyMushPile3" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:15.637] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:15.639] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssAmbient\SpiderCoral1" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:15.672] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:15.674] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssAmbient\ShalePile1" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:15.694] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:15.697] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssAmbient\ShalePile3" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:15.732] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:15.734] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssAmbient\PlantyMushPile2" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:15.753] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:15.754] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssAmbient\SpiderCoral2" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:15.787] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:15.790] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssAmbient\SpiderCoral3" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:15.826] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:15.827] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssAmbient\SpiderCoral4" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:15.869] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:15.870] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssAmbient\SulphurPireCoral1" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:15.907] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:15.910] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssAmbient\SulphurPireCoral2" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:15.946] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:15.948] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssAmbient\SpiderCoral5" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:15.988] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:15.991] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssAmbient\SulphurPireCoral3" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:16.033] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:16.039] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssAmbient\TenebrisRemnant" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:16.064] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:16.066] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssAmbient\ThermalVent1" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:16.098] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:16.101] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssAmbient\SulphurTubeCoral" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:16.125] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:16.127] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssAmbient\SulphurTentacleCorals" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:16.161] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:16.166] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssAmbient\ThermalVent3" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:16.192] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:16.196] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssFossilTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:16.223] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:16.224] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssAmbient\ThermalVent2" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.RedrawWindow() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 583 at Microsoft.Xna.Framework.SDL2_FNAPlatform.Win32OnPaint(IntPtr userdata, IntPtr evtPtr) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 2870 at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.NativeMethods.CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) at ReLogic.OS.Windows.WindowsMessageHook.WndProc(IntPtr hWnd, Int32 msg, IntPtr wParam, IntPtr lParam) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\OS\Windows\WindowsMessageHook.cs:line 46 at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at SDL2.SDL.SDL_PollEvent(SDL_Event& _event) at Microsoft.Xna.Framework.SDL2_FNAPlatform.PollEvents(Game game, GraphicsAdapter& currentAdapter, Boolean[] textInputControlDown, Boolean& textInputSuppress) in D:\a\tModLoader\tModLoader\FNA\src\FNAPlatform\SDL2_FNAPlatform.cs:line 972 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 462 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:16.620] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:16.622] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssGravel" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:16.649] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:16.651] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssTreasureChest" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:16.672] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:16.674] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AbyssTreasureChest_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:16.692] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:16.695] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AcidWoodTreeSapling" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:16.850] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:16.852] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\AcidwoodTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:16.870] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:16.872] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\HardenedSulphurousSandstone" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:16.888] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:16.890] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\HydrothermalCrateTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:16.912] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:16.913] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\LumenylCrystals" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:16.927] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:16.929] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\PlantyMush" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:16.948] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:16.949] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\PyreMantle" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:16.971] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:16.973] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\PyreMantleMolten" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:16.987] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:16.988] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\PyreMantleMolten_Glowmask" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:17.022] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:17.023] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\RustyChestTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:17.051] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:17.052] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\Stalactite\SulphurousStalacmite2" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:17.071] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:17.072] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\RustyChestTile_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:17.087] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:17.089] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\ShaleColumns" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:17.106] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:17.107] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\Stalactite\SulphurousStalacmite1" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:17.128] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:17.130] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\Stalactite\SulphurousStalacmite3" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:17.153] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:17.158] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\Stalactite\SulphurousStalacmite5" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:17.194] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:17.197] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\Stalactite\SulphurousStalacmite4" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:17.215] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:17.217] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\Stalactite\SulphurousStalacmite6" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:17.235] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:17.237] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\Stalactite\SulphurousStalactite2" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:17.257] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:17.258] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\Stalactite\SulphurousStalactite4" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:17.289] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:17.291] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\Stalactite\SulphurousStalactite1" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:17.318] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:17.321] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\Stalactite\SulphurousStalactite6" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:17.343] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:17.346] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\SteamGeyser1" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:17.366] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:17.368] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\Stalactite\SulphurousStalactite5" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:17.392] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:17.393] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\Stalactite\SulphurousStalactite3" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:17.413] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:17.414] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\SteamGeyser3" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:17.431] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:17.434] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\SteamGeyser2" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:17.456] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:17.457] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\SulphuricFossil2" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:17.477] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:17.479] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\SulphuricFossil3" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:17.501] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:17.502] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\SulphurousColumn" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:17.522] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:17.524] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\SulphuricFossil1" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:17.543] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:17.544] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\SulphurousCrateTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:17.569] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:17.571] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\SulphurousPots" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:17.602] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:17.605] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\SulphurousRib1" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:17.769] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:17.771] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\SulphurousRib5" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:17.790] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:17.792] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\SulphurousRib3" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:17.809] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:17.810] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\SulphurousTorch" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:17.825] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:17.826] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\SulphurousRib4" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:17.845] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:17.848] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\SulphurousSandstone" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:17.864] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:17.865] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\SulphurousSand" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:17.880] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:17.885] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\SulphurousRib2" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:17.920] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:17.921] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\SulphurousShale" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:17.963] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:17.978] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\SulphurousVines" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:18.374] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:18.383] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\ViperVines" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:18.406] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:18.407] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\Voidstone" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:18.424] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:18.425] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Abyss\Voidstone_Glowmask" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:18.456] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:18.457] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\AerialiteBarTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:18.492] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:18.495] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\ArenaTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:18.520] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:18.523] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\AerialiteBrick" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:18.548] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:18.551] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Astral\AstralBeacon" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:18.587] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:18.589] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Astral\AstralChestLocked" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:18.607] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:18.614] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Astral\AstralChestLocked_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:18.634] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:18.636] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Astral\AstralClay" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:18.654] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:18.655] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Astral\AstralCrateTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:18.678] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:18.681] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Astral\AstralDirt" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:18.700] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:18.702] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Astral\AstralNormalMediumPiles" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:18.723] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:18.724] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Astral\AstralNormalLargePiles" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:18.746] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:18.747] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Astral\AstralNormalSmallPiles" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:18.774] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:18.777] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Astral\AstralShortPlants" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:18.799] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:18.800] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Astral\AstralTorch" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:18.821] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:18.824] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Astral\AstralNormalStalactite" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:18.848] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:18.849] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Astral\AstralTallPlants" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:18.868] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:18.869] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Astral\AstralStone" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:18.885] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:18.890] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Astral\AstralTreeSapling" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:18.909] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:18.910] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Astral\MonolithCrateTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:18.928] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:18.930] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Astral\AstralVines" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:18.950] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:18.951] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Astral\AstralGrass" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:18.969] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:18.971] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Astral\AstralMonolith" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:19.005] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:19.008] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\AstralBar" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:19.035] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:19.037] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Astral\NovaeSlag" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:19.057] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:19.059] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\AstralDesert\AstralDesertLargePiles" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:19.077] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:19.079] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\AstralDesert\AstralDesertSmallPiles" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:19.105] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:19.106] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\AstralDesert\AstralDesertMediumPiles" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:19.143] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:19.157] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\AstralDesert\AstralPalmSapling" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:19.197] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:19.202] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\AstralDesert\AstralDesertStalactite" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:19.544] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:19.546] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\AstralDesert\AstralSand" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:19.577] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:19.583] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\AstralBrick" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:19.614] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:19.620] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\AstralDesert\AstralSandstone" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:19.656] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:19.659] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\AstralDesert\CelestialRemains" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:19.757] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:19.766] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\AstralDesert\HardenedAstralSand" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:19.813] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:19.816] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\AstralSnow\AstralIce" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:19.854] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:19.858] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\AstralSnow\AstralIceLargePiles" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:19.934] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:19.938] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\AstralSnow\AstralIceStalactite" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:19.984] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:19.988] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\AstralSnow\AstralIceMediumPiles" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:20.240] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:20.242] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\AstralSnow\AstralIceSmallPiles" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:20.277] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:20.280] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\AuricTeslaBar" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:20.649] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:20.653] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\AstralSnow\AstralSnowTreeSapling" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:20.677] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:20.679] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\AstralSnow\AstralSnow" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:20.705] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:20.706] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\ChaoticBarPlaced" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:20.730] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:20.731] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\CosmiliteBarTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:20.757] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:20.758] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Crags\BrimstoneCrateTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:20.788] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:20.791] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Crags\CinderBlossomTallPlants" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:20.820] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:20.822] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Crags\GloomTorch" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:20.852] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:20.855] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Crags\LiliesOfFinalityTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:20.878] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:20.881] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Crags\LavaPistil" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:20.927] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:20.929] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Crags\BrimstoneSlab" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:20.960] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:20.963] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Crags\BrimstoneSlag" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:21.000] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:21.004] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Crags\Lily\LavaLily1" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:21.067] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:21.069] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Crags\Lily\LavaLily2" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:21.112] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:21.115] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Crags\Lily\LavaLily5" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:21.147] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:21.151] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Crags\Lily\LavaLily6" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:21.211] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:21.215] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Crags\Lily\LavaLily4" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:21.259] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:21.263] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Crags\Lily\LavaLily3" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:21.330] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:21.332] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Crags\SlagCrateTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:21.374] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:21.377] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Crags\ScorchedRemains" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:21.406] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:21.408] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Crags\ScorchedRemainsGrass" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:21.457] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:21.459] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Crags\Spike\CragStalactiteGiant2" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:21.492] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:21.496] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Crags\Spike\CragStalactiteGiant3" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:21.538] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:21.542] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Crags\Spike\CragStalactiteLarge1" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:21.591] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:21.593] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Crags\Spike\CragStalactiteSmall2" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:21.628] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:21.638] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Crags\Spike\CragStalactiteLarge3" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:21.673] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:21.686] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Crags\Spike\CragStalactiteSmall1" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:21.735] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:21.740] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Crags\Spike\CragStalactiteGiant1" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:21.789] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:21.792] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Crags\Spike\CragStalactiteSmall3" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:21.822] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:21.824] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Crags\Spike\CragStalagmiteGiant2" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:22.150] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:22.164] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Crags\Spike\CragStalagmiteGiant1" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:22.462] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:22.468] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Crags\Spike\CragStalagmiteGiant3" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:22.570] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:22.586] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Crags\Spike\CragStalactiteLarge2" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:22.814] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:22.819] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Crags\Spike\CragStalagmiteLarge1" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:24.473] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:24.511] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Crags\Spike\CragStalagmiteLarge3" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:24.539] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:24.540] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Crags\Spike\CragStalagmiteLarge2" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:24.560] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:24.562] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Crags\Spike\CragStalagmiteSmall2" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:24.584] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:24.585] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Crags\Spike\CragStalagmiteSmall1" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:24.604] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:24.608] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Crags\Spike\CragStalagmiteSmall3" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:24.627] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:24.628] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Crags\Tree\SpineSapling" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:24.649] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:24.650] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Crags\Tree\SpineTree" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:24.668] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:24.670] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Crags\ScorchedBone" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:24.689] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:24.690] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\CryonicBarTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:24.707] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:24.709] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\DraedonStructures\AgedLaboratoryDisplay" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:24.728] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:24.732] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\DraedonStructures\AgedLaboratoryConsole" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:24.751] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:24.752] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\DraedonStructures\AgedLaboratoryContainmentBox" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:24.772] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:24.773] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\DraedonStructures\AgedLaboratoryDoorClosed" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:24.796] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:24.797] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\CryonicBrick" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:24.815] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:24.817] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\DraedonStructures\AgedLaboratoryDoorOpen" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:24.838] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:24.839] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\DraedonStructures\AgedLaboratoryDoorClosed_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:24.860] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:24.862] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\DraedonStructures\AgedLaboratoryDoorOpen_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:24.884] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:24.887] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\DraedonStructures\AgedLaboratoryElectricPanel" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:24.908] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:24.909] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\DraedonStructures\AgedLaboratoryScreen" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:24.928] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:24.930] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\DraedonStructures\AgedReinforcedCrate" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:24.950] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:24.952] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\DraedonStructures\AgedSecurityChestTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:24.976] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:24.979] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\DraedonStructures\AgedLaboratoryServer" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:25.011] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:25.014] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\DraedonStructures\AgedLaboratoryTerminal" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:25.037] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:25.039] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\DraedonStructures\AgedSecurityChestTile_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:25.061] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:25.063] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\DraedonStructures\ChargingStation" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:25.171] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:25.173] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\PlayerTurrets\PlayerLabTurret" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:25.208] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:25.210] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\DraedonStructures\HazardChevronPanels" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:25.241] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:25.243] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\PlayerTurrets\PlayerFireTurret" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:25.272] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:25.274] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\PlayerTurrets\PlayerIceTurret" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:25.307] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:25.309] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\PlayerTurrets\PlayerLaserTurret" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:25.365] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:25.371] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\PlayerTurrets\PlayerOnyxTurret" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:25.570] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:25.572] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\PlayerTurrets\PlayerPlagueTurret" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:25.722] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:25.723] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\PlayerTurrets\PlayerWaterTurret" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:25.749] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:25.750] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\DraedonStructures\InactivePowerCellFactory" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:25.772] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:25.774] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\DraedonStructures\LabHologramProjector" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:26.012] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:26.014] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\DraedonStructures\LaboratoryConsole" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:26.035] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:26.038] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\DraedonStructures\LaboratoryDisplay" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:26.068] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:26.070] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\DraedonStructures\LaboratoryContainmentBox" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:26.101] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:26.103] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\DraedonStructures\LaboratoryDoorClosed" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:26.128] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:26.132] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\DraedonStructures\LaboratoryDoorOpen" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:26.157] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:26.158] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\DraedonStructures\LaboratoryElectricPanel" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:26.186] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:26.187] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\DraedonStructures\LaboratoryDoorClosed_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:26.210] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:26.213] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\DraedonStructures\LaboratoryDoorOpen_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:26.236] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:26.238] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\DraedonStructures\LaboratoryPanels" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:26.260] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:26.262] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\DraedonStructures\LaboratoryServer" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:26.284] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:26.285] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\DraedonStructures\LaboratoryScreen" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:26.314] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:26.315] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\DraedonStructures\LaboratoryShelf" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:26.335] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:26.338] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\DraedonStructures\LaboratoryPlating" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:26.360] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:26.362] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\DraedonStructures\OnyxExcavatorTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:26.385] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:26.387] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\DraedonStructures\LaboratoryTerminal" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:26.409] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:26.411] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\DraedonStructures\LaboratoryPipePlating" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:26.438] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:26.439] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\DraedonStructures\RustedShelf" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:26.464] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:26.467] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\DraedonStructures\ReinforcedCrate" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:26.489] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:26.491] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\DraedonStructures\RustedPipes" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:26.517] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:26.519] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\DraedonStructures\SecurityChestTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:26.551] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:26.553] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\DraedonStructures\RustedPlating" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:26.575] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:26.577] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\DraedonStructures\PowerCellFactory" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:26.599] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:26.602] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\DraedonStructures\SecurityChestTile_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:26.624] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:26.625] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\DraedonSummoner\CodebreakerTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:26.677] [.NET TP Worker/WARN] [tML]: Silently Caught Exception: System.Exception: How did you get here? at ReLogic.Content.AssetRepository.SafelyWaitForLoad[T](Asset`1 asset, Task loadTask, Boolean tracked) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 325 at ReLogic.Content.AssetRepository.<>c__DisplayClass47_0`1.b__0() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 215 at ReLogic.Content.AssetRepository.Request[T](String assetName, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 143 at Terraria.ModLoader.ModContent.Request[T](String name, AssetRequestMode mode) in tModLoader\Terraria\ModLoader\ModContent.cs:line 115 at CalamityMod.Tiles.DraedonSummoner.CodebreakerTile.SetStaticDefaults() in CalamityMod\Tiles\DraedonSummoner\CodebreakerTile.cs:line 39 at Terraria.ModLoader.ModTile.SetupContent() in tModLoader\Terraria\ModLoader\ModTile.cs:line 124 at Terraria.ModLoader.Core.LoaderUtils.ForEachAndAggregateExceptions[T](IEnumerable`1 enumerable, Action`1 action) in tModLoader\Terraria\ModLoader\Core\LoaderUtils.cs:line 129 at Terraria.ModLoader.Mod.SetupContent() in tModLoader\Terraria\ModLoader\Mod.Internals.cs:line 25 at Terraria.ModLoader.ModContent.<>c.b__45_1(Mod mod) in tModLoader\Terraria\ModLoader\ModContent.cs:line 331 at Terraria.ModLoader.ModContent.LoadModContent(CancellationToken token, Action`1 loadAction) in tModLoader\Terraria\ModLoader\ModContent.cs:line 444 at Terraria.ModLoader.ModContent.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModContent.cs:line 330 at Terraria.ModLoader.ModLoader.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModLoader.cs:line 134 at Terraria.ModLoader.ModLoader.<>c__DisplayClass48_0.b__0() in tModLoader\Terraria\ModLoader\ModLoader.cs:line 112 at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread) at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart() [11:39:26.682] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:26.685] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\BabyCannonballJellyfishBowlTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:26.717] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:26.719] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\BabyFlakCrabCageTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:26.746] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:26.748] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\BabyGhostBellJarTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:26.783] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:26.784] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\BlueCandle" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:26.806] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:26.808] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\BlueCandle_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:26.829] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:26.830] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\BaseTiles\RelicPedestal" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:26.869] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:26.874] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\BossTrophies\AnahitaTrophyTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:27.140] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:27.143] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\BossTrophies\ApolloTrophyTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:27.170] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:27.172] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\BossTrophies\AresTrophyTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:27.412] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:27.415] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\BossTrophies\AquaticScourgeTrophyTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:27.437] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:27.438] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\BossTrophies\ArtemisTrophyTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:27.458] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:27.459] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\BossTrophies\AstrumAureusTrophyTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:27.485] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:27.486] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\BossTrophies\AstrumDeusTrophyTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:27.508] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:27.510] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\BossTrophies\CataclysmTrophyTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:27.535] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:27.536] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\BossTrophies\CeaselessVoidTrophyTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:27.561] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:27.562] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\BossTrophies\CatastropheTrophyTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:27.584] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:27.585] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\BossTrophies\CryogenTrophyTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:27.608] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:27.610] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\BossTrophies\CrabulonTrophyTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:27.632] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:27.634] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\BossTrophies\DesertScourgeTrophyTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:27.656] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:27.657] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\BossTrophies\BrimstoneElementalTrophyTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:27.680] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:27.682] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\BossTrophies\CragmawMireTrophyTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:27.704] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:27.706] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\BossTrophies\CalamitasCloneTrophyTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:27.732] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:27.734] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\BossTrophies\DragonfollyTrophyTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:27.757] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:27.759] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\BossTrophies\NuclearTerrorTrophyTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:27.791] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:27.792] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\BossTrophies\GiantClamTrophyTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:27.819] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:27.821] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\BossTrophies\PlaguebringerGoliathTrophyTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:27.847] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:27.849] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\BossTrophies\LeviathanTrophyTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:27.869] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:27.872] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\BossTrophies\GreatSandSharkTrophyTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:27.891] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:27.893] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\BossTrophies\MaulerTrophyTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:27.918] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:27.920] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\BossTrophies\PerforatorTrophyTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:27.943] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:27.945] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\BossTrophies\HiveMindTrophyTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:27.968] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:27.970] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\BossTrophies\PolterghastTrophyTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:28.000] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:28.005] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\BossTrophies\OldDukeTrophyTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:28.029] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:28.030] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\BossTrophies\SlimeGodTrophyTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:28.055] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:28.056] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\BossTrophies\SignusTrophyTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:28.083] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:28.084] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\BossTrophies\ProvidenceTrophyTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:28.117] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:28.119] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\BossTrophies\ProfanedGuardianTrophyTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:28.144] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:28.146] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\BossTrophies\StormWeaverTrophyTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:28.179] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:28.181] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\BossTrophies\RavagerTrophyTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:28.222] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:28.227] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\BossTrophies\SupremeCatastropheTrophyTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:28.277] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:28.284] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\BossTrophies\ThanatosTrophyTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:28.612] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:28.614] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\BossTrophies\SupremeCataclysmTrophyTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:28.638] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:28.640] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\BossTrophies\SupremeCalamitasTrophyTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:28.666] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:28.667] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\CorruptionEffigy" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:28.693] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:28.694] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\CirrusCouch_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:28.720] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:28.721] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\CirrusCouch" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:28.745] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:28.747] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\BossTrophies\YharonTrophyTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:28.770] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:28.772] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\ChaosCandle" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:28.792] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:28.793] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\BossTrophies\DevourerofGodsTrophyTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:28.821] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:28.824] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\CraftingStations\AncientAltar" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:28.850] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:28.853] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\CraftingStations\AshenAltar" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:28.880] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:28.882] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\CraftingStations\BotanicPlanter" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:28.905] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:28.907] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\CraftingStations\CosmicAnvil" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:28.929] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:28.931] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\CraftingStations\DraedonsForge" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:28.968] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:28.971] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\CraftingStations\EutrophicShelf" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:28.994] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:28.995] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\CraftingStations\MonolithAmalgam" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:29.018] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:29.019] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\CraftingStations\PlagueInfuser" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:29.042] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:29.043] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\CraftingStations\SCalAltar" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:29.068] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:29.070] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\CraftingStations\ProfanedCrucible" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:29.089] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:29.091] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\CraftingStations\SCalAltarLarge" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:29.116] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:29.118] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\CraftingStations\SilvaBasin" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:29.145] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:29.147] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\CraftingStations\StaticRefiner" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:29.173] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:29.174] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\CraftingStations\VoidCondenser" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:29.202] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:29.203] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\CraftingStations\WulfrumLabstation" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:29.227] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:29.229] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\CrimsonEffigy" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:29.252] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:29.255] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\EffigyOfDecayPlaceable" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:29.273] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:29.276] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\DevPaintings\ThankYouPaintingTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:29.302] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:29.304] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\Fountains\AbyssFountainTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:29.328] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:29.332] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\Fountains\AstralFountainTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:29.358] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:29.360] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\Fountains\AstralFountainTile_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:29.388] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:29.389] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\Fountains\AbyssFountainTile_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:29.430] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:29.433] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\Fountains\BrimstoneLavaFountainTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:29.759] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:29.761] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\Fountains\SulphurousFountainTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:29.792] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:29.793] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\Fountains\SunkenSeaFountainTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:29.819] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:29.820] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\Fountains\SulphurousFountainTile_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:29.845] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:29.847] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\Fountains\SunkenSeaFountainTile_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:29.872] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:29.873] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\Fountains\BrimstoneLavaFountainTile_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:29.893] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:29.895] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\LanternCenterTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:29.923] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:29.924] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\Monoliths\AstralProjectorTile_Glow" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:29.957] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:29.958] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\Monoliths\AstralProjectorTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:29.982] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:29.984] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\LanternCenterTile_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:30.016] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:30.017] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\Monoliths\BlueDistortedMonolithTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:30.045] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:30.047] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\Monoliths\DeepSeaAnchorTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:30.072] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:30.074] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\Monoliths\BossRushMonolithTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:30.105] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:30.107] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\Monoliths\DraconicIncenseTile_Glow" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:30.139] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:30.141] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\Monoliths\BossRushMonolithTile_Glow" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:30.186] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:30.188] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\Monoliths\DraconicIncenseTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:30.217] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:30.219] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\Monoliths\ExoObeliskText" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:30.256] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:30.260] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\Monoliths\ExoObeliskTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:30.295] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:30.298] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\Monoliths\PlagueHumidifierTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:30.325] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:30.327] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\Monoliths\ExoObeliskTile_Glow" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:30.359] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:30.360] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\Monoliths\FrigidMonolithTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:30.395] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:30.398] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\Monoliths\PurpleDistortedMonolithTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:30.443] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:30.447] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\PinkCandle" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:30.484] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:30.485] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\PiggyCageTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:30.516] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:30.517] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\PinkCandle_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:30.556] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:30.558] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\PurpleCandle" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:30.609] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:30.611] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\PurpleCandle_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:30.643] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:30.645] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\SeaMinnowJarTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:30.671] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:30.673] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\ThaumaticChairTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:30.702] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:30.704] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\ThaumaticChairTile_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:30.733] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:30.734] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\TranquilityCandle" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:30.766] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:30.769] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\TwinklerInABottleTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:30.954] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:30.957] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\WulfrumLure" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:30.984] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:30.985] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\YellowCandle" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:31.069] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:31.071] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\Furniture\YellowCandle_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:31.265] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:31.267] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAbyss\AbyssBathtub" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:31.296] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:31.298] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAbyss\AbyssBed_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:31.323] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:31.324] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAbyss\AbyssBed" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:31.354] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:31.355] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAbyss\AbyssBookcase" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:31.387] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:31.388] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAbyss\AbyssCandelabra" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:31.417] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:31.419] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAbyss\AbyssCandle" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:31.445] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:31.447] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAbyss\AbyssChair" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:31.475] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:31.476] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAbyss\AbyssChair_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:31.508] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:31.510] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAbyss\AbyssChandelier" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:31.538] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:31.540] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAbyss\AbyssChest" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:31.569] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:31.571] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAbyss\AbyssChest_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:31.605] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:31.606] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAbyss\AbyssClock" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:31.638] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:31.639] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAbyss\AbyssClock_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:31.670] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:31.672] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAbyss\AbyssDoorClosed" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:31.714] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:31.715] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAbyss\AbyssDoorClosed_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:31.756] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:31.758] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAbyss\AbyssDoorOpen" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:31.801] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:31.803] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAbyss\AbyssDoorOpen_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:31.836] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:31.838] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAbyss\AbyssDresser" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:31.881] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:31.884] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAbyss\AbyssDresser_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:31.922] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:31.925] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAbyss\AbyssLamp" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:31.970] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:31.972] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAbyss\AbyssLantern" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:32.022] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:32.024] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAbyss\AbyssSink" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:32.074] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:32.079] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAbyss\AbyssSofa" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:32.120] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:32.123] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAbyss\AbyssSynth" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:32.168] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:32.174] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAbyss\AbyssSofa_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:32.214] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:32.216] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAbyss\AbyssTable" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:32.246] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:32.249] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAbyss\AbyssTorch" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:32.310] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:32.313] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAbyss\AbyssWorkBench" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:32.360] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:32.367] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAbyss\SmoothAbyssGravel" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:32.605] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:32.609] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAbyss\SmoothAbyssGravelPlatform" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:32.817] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:32.820] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAcidwood\AcidwoodBathTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:32.855] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:32.856] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAcidwood\AcidwoodBedTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:33.151] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:33.152] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAcidwood\AcidwoodBedTile_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:33.204] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:33.206] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAcidwood\AcidwoodBenchTile_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:33.238] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:33.239] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAcidwood\AcidwoodBenchTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:33.274] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:33.290] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAcidwood\AcidwoodBookcaseTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:33.325] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:33.326] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAcidwood\AcidwoodCandelabraTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:33.364] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:33.371] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAcidwood\AcidwoodCandleTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:33.401] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:33.403] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAcidwood\AcidwoodChairTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:33.433] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:33.435] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAcidwood\AcidwoodChairTile_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:33.467] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:33.473] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAcidwood\AcidwoodChandelierTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:33.518] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:33.521] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAcidwood\AcidwoodChestTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:33.559] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:33.561] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAcidwood\AcidwoodClockTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:33.592] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:33.593] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAcidwood\AcidwoodChestTile_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:33.628] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:33.630] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAcidwood\AcidwoodClockTile_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:33.660] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:33.661] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAcidwood\AcidwoodDoorClosed" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:33.692] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:33.696] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAcidwood\AcidwoodDoorOpen" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:33.742] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:33.747] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAcidwood\AcidwoodDoorClosed_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:33.784] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:33.786] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAcidwood\AcidwoodDoorOpen_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:33.823] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:33.825] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAcidwood\AcidwoodDresserTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:33.861] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:33.863] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAcidwood\AcidwoodDresserTile_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:33.895] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:33.896] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAcidwood\AcidwoodLampTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:33.931] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:33.935] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAcidwood\AcidwoodLanternTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:33.969] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:33.971] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAcidwood\AcidwoodPianoTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:34.024] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:34.025] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAcidwood\AcidwoodPlatformTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:34.077] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:34.080] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAcidwood\AcidwoodTableTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:34.113] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:34.115] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAcidwood\AcidwoodSinkTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:34.145] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:34.147] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAncient\AncientBathtub" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:34.188] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:34.193] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAncient\AncientBed" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:34.241] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:34.243] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAcidwood\AcidwoodWorkBenchTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:34.280] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:34.282] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAncient\AncientChair" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:34.317] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:34.319] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAncient\AncientBed_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:34.568] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:34.570] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAncient\AncientBookcase" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:34.725] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:34.727] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAncient\AncientBasin" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:34.753] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:34.754] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAncient\AncientChair_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:34.904] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:34.906] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAncient\AncientChandelier" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:34.928] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:34.931] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAncient\AncientDoorOpen" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:35.182] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:35.185] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAncient\AncientDoorOpen_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:35.224] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:35.225] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAncient\AncientDoorClosed" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:35.263] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:35.266] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAncient\AncientDoorClosed_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:35.301] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:35.303] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAncient\AncientDresser" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:35.363] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:35.374] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAncient\AncientDresser_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:35.430] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:35.434] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAncient\AncientLamp" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:35.460] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:35.462] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAncient\AncientLantern" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:35.490] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:35.491] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAncient\AncientPipeOrgan" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:35.522] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:35.523] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAncient\AncientSink" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:35.552] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:35.554] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAncient\AncientSofa" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:35.587] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:35.589] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAncient\AncientSofa_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:35.617] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:35.622] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAncient\AncientTable" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:35.647] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:35.649] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAncient\AncientWorkBench" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:35.674] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:35.676] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAshen\AshenBathtub" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:35.702] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:35.703] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAshen\AshenBed" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:35.732] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:35.733] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAshen\AshenBasin" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:35.760] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:35.762] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAshen\AshenBed_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:35.792] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:35.793] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAshen\AshenSlab" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:35.817] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:35.819] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAshen\AshenBookcase" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:35.845] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:35.847] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAncient\AncientMonolith_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:35.878] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:35.880] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAncient\AncientMonolith" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:35.907] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:35.909] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAshen\AshenCandelabra" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:35.935] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:35.937] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAshen\AshenCandle" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:35.965] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:35.967] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAshen\AshenChair_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:36.001] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:36.003] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAshen\AshenChair" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:36.039] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:36.041] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAshen\AshenChandelier" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:36.072] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:36.076] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAshen\AshenChest" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:36.109] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:36.110] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAshen\AshenChest_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:36.138] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:36.140] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAshen\AshenDoorClosed" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:36.178] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:36.181] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAshen\AshenDoorOpen" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:36.212] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:36.216] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAshen\AshenDoorClosed_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:36.531] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:36.533] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAshen\AshenDresser" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:36.801] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:36.803] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAshen\AshenDoorOpen_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:36.831] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:36.833] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAshen\AshenLamp" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:36.862] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:36.863] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAshen\AshenDresser_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:36.890] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:36.891] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAshen\AshenLantern" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:36.920] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:36.921] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAshen\AshenMonolith" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:36.946] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:36.948] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAshen\AshenPipeOrgan" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:36.974] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:36.978] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAshen\AshenMonolith_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:37.012] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:37.014] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAshen\AshenPlatform" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:37.045] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:37.047] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAshen\AshenSink" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:37.086] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:37.087] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAshen\AshenSofa" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:37.123] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:37.124] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAshen\AshenSofa_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:37.156] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:37.158] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAshen\AshenTable" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:37.190] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:37.191] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAshen\AshenWorkBench" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:37.234] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:37.236] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAshen\SmoothBrimstoneSlag" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:37.274] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:37.279] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAuric\ActivatedAuricPanelTile_Glow" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:37.315] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:37.317] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAuric\ActivatedAuricPanelTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:37.359] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:37.361] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAuric\AuricConsoleTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:37.404] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:37.407] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAuric\AuricAbsorberTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:37.447] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:37.449] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAuric\AuricDisplayTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:37.486] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:37.487] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAuric\AuricPlatformTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:37.519] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:37.520] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAuric\AuricPlatformTile_Glow" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:37.548] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:37.550] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAuric\AuricPanelTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:37.580] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:37.582] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAuric\AuricReinforcedCrateTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:37.614] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:37.617] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAuric\AuricRepulserPanelTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:37.644] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:37.647] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAuric\AuricRepulserPanelTile_Glow" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:37.674] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:37.677] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAuric\AuricScreenTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:37.706] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:37.708] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAuric\AuricServerTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:37.739] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:37.741] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAuric\AuricTerminalTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:37.782] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:37.784] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAuric\AuricToiletTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:37.966] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:37.967] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAuric\ExoAuricPanelTile_Glow" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:38.137] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:38.138] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureAuric\ExoAuricPanelTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:38.446] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:38.448] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureBotanic\BotanicBathtub" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:38.486] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:38.488] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureBotanic\BotanicBed" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:38.522] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:38.524] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureBotanic\BotanicBed_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:38.559] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:38.561] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureBotanic\BotanicBench" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:38.595] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:38.596] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureBotanic\BotanicBench_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:38.626] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:38.628] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureBotanic\BotanicBookcase" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:38.659] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:38.661] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureBotanic\BotanicCandle" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:38.690] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:38.691] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureBotanic\BotanicCandelabra" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:38.727] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:38.731] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureBotanic\BotanicChair" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:38.762] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:38.763] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureBotanic\BotanicChair_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:38.794] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:38.795] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureBotanic\BotanicChandelier" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:38.826] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:38.828] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureBotanic\BotanicChest" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:38.854] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:38.856] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureBotanic\BotanicChest_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:38.905] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:38.909] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureBotanic\BotanicClock" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:38.941] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:38.942] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureBotanic\BotanicClock_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:38.971] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:38.973] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureBotanic\BotanicDoorClosed" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:39.010] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:39.013] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureBotanic\BotanicDoorOpen" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:39.048] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:39.049] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureBotanic\BotanicDoorClosed_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:39.089] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:39.091] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureBotanic\BotanicDoorOpen_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:39.124] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:39.125] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureBotanic\BotanicDresser" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:39.155] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:39.156] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureBotanic\BotanicLamp" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:39.184] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:39.185] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureBotanic\BotanicDresser_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:39.214] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:39.215] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureBotanic\BotanicLantern" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:39.241] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:39.242] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureBotanic\BotanicPiano" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:39.273] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:39.275] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureBotanic\BotanicSink" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:39.302] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:39.304] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureBotanic\BotanicPlatform" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:39.330] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:39.332] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureBotanic\BotanicTable" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:39.369] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:39.370] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureBotanic\BotanicWorkBench" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:39.402] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:39.403] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureCosmilite\CosmiliteBathtub" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:39.437] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:39.439] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureCosmilite\CosmiliteBasinTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:39.472] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:39.474] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureCosmilite\CosmiliteBed" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:39.753] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:39.756] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureCosmilite\CosmiliteBed_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:39.783] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:39.784] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureCosmilite\CosmiliteBookcase" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:40.079] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:40.082] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureCosmilite\CosmiliteBrick" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:40.111] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:40.112] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureCosmilite\CosmiliteCandelabra" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:40.142] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:40.143] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureCosmilite\CosmiliteCandle" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:40.173] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:40.174] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureCosmilite\CosmiliteChair_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:40.221] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:40.223] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureCosmilite\CosmiliteChair" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:40.265] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:40.266] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureCosmilite\CosmiliteChandelier" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:40.305] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:40.308] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureCosmilite\CosmiliteChest" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:40.372] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:40.373] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureCosmilite\CosmiliteClock" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:40.412] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:40.414] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureCosmilite\CosmiliteChest_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:40.452] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:40.454] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureCosmilite\CosmiliteClock_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:40.490] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:40.491] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureCosmilite\CosmiliteDoorClosed" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:40.526] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:40.528] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureCosmilite\CosmiliteDoorOpen" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:40.562] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:40.564] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureCosmilite\CosmiliteDoorClosed_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:40.605] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:40.606] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureCosmilite\CosmiliteDresser" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:40.650] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:40.653] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureCosmilite\CosmiliteDoorOpen_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:40.692] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:40.696] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureCosmilite\CosmiliteLamp" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:40.733] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:40.734] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureCosmilite\CosmiliteDresser_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:40.770] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:40.773] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureCosmilite\CosmiliteLantern" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:40.808] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:40.809] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureCosmilite\CosmilitePiano" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:40.854] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:40.855] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureCosmilite\CosmilitePlatform" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:40.893] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:40.895] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureCosmilite\CosmiliteSconce" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:40.938] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:40.940] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureCosmilite\CosmiliteSink" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:40.991] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:40.996] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureCosmilite\CosmiliteTable" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:41.047] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:41.051] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureCosmilite\CosmiliteWorkBench" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:41.087] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:41.089] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureCosmilite\CosmiliteSofa" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:41.126] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:41.129] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureCosmilite\CosmiliteSofa_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:41.164] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:41.167] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureEutrophic\EutrophicBathtub" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:41.482] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:41.485] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureEutrophic\EutrophicBed" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:41.514] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:41.515] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureEutrophic\EutrophicBed_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:41.827] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:41.829] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureEutrophic\EutrophicBench" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:41.867] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:41.869] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureEutrophic\EutrophicBench_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:41.903] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:41.904] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureEutrophic\EutrophicBookcase" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:41.947] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:41.949] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureEutrophic\EutrophicCandelabra" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:41.981] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:41.983] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureEutrophic\EutrophicChair" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:42.029] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:42.030] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureEutrophic\EutrophicCandle" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:42.068] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:42.071] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureEutrophic\EutrophicChair_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:42.111] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:42.115] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureEutrophic\EutrophicChandelier" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:42.157] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:42.158] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureEutrophic\EutrophicChest" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:42.214] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:42.216] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureEutrophic\EutrophicChest_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:42.251] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:42.253] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureEutrophic\EutrophicClock" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:42.292] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:42.295] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureEutrophic\EutrophicClock_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:42.329] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:42.330] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureEutrophic\EutrophicDoorClosed" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:42.362] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:42.364] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureEutrophic\EutrophicDoorClosed_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:42.402] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:42.404] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureEutrophic\EutrophicDoorOpen_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:42.442] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:42.444] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureEutrophic\EutrophicDoorOpen" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:42.478] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:42.480] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureEutrophic\EutrophicDresser" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:42.515] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:42.519] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureEutrophic\EutrophicLamp" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:42.554] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:42.556] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureEutrophic\EutrophicDresser_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:42.600] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:42.602] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureEutrophic\EutrophicPiano" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:42.642] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:42.643] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureEutrophic\EutrophicSink" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:42.688] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:42.690] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureEutrophic\EutrophicLantern" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:42.727] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:42.729] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureEutrophic\EutrophicPlatform" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:42.767] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:42.769] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureEutrophic\EutrophicWorkBench" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:42.808] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:42.810] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureEutrophic\EutrophicTable" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:42.848] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:42.849] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureExo\ExoBathtubTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:42.882] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:42.884] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureEutrophic\SmoothNavystone" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:42.923] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:42.925] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureExo\ExoBedTile_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:42.957] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:42.959] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureExo\ExoCandelabraTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:43.370] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:43.374] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureExo\ExoBookcaseTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:43.411] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:43.413] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureExo\ExoCandleTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:43.673] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:43.675] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureExo\ExoChairTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:43.706] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:43.707] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureExo\ExoChairTile_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:43.739] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:43.740] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureExo\ExoBedTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:43.779] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:43.780] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureExo\ExoChandelierTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:43.819] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:43.821] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureExo\ExoChestTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:43.855] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:43.857] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureExo\ExoClockTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:43.889] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:43.893] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureExo\ExoChestTile_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:43.920] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:43.922] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureExo\ExoDoorClosed" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:43.957] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:43.959] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureExo\ExoConsoleTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:43.990] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:43.992] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureExo\ExoClockTile_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:44.024] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:44.026] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureExo\ExoDisplayTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:44.056] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:44.058] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureExo\ExoDoorClosed_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:44.086] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:44.087] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureExo\ExoDoorOpen" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:44.114] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:44.115] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureExo\ExoDoorOpen_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:44.144] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:44.146] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureExo\ExoDresserTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:44.176] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:44.177] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureExo\ExoLanternTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:44.209] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:44.211] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureExo\ExoLampTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:44.239] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:44.240] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureExo\ExoKeyboardTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:44.273] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:44.274] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureExo\ExoDresserTile_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:44.303] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:44.305] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureExo\ExoPlatformTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:44.334] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:44.335] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureExo\ExoPlatingTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:44.367] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:44.369] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureExo\ExoPlatingTileGlow" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:44.406] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:44.407] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureExo\ExoPrismPanelTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:44.433] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:44.435] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureExo\ExoPrismPanelTileGlow" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:44.465] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:44.466] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureExo\ExoPrismPlatformTileGlow" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:44.608] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:44.609] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureExo\ExoPrismPlatformTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:44.640] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:44.641] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureExo\ExoSinkTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:44.670] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:44.672] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureExo\ExoScreenTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:44.700] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:44.702] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureExo\ExoServerTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:44.732] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:44.734] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureExo\ExoSofaTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:44.760] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:44.762] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureExo\ExoSofaTile_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:44.787] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:44.789] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureExo\ExoWorkBenchTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:44.818] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:44.819] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureExo\ExoTableTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:44.849] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:44.851] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureExo\ExoToiletTile_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:44.880] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:44.882] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureExo\ExoToiletTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:44.910] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:44.912] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureExo\ExoTerminalTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:44.939] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:44.941] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureMonolith\MonolithBathtub" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:44.973] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:44.975] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureMonolith\MonolithBed" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:45.019] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:45.021] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureMonolith\MonolithBench" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:45.065] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:45.066] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureMonolith\MonolithBench_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:45.094] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:45.095] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureMonolith\MonolithBookcase" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:45.125] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:45.127] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureMonolith\MonolithBed_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:45.285] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:45.294] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureMonolith\MonolithCandelabra" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:45.324] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:45.326] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureMonolith\MonolithChair_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:45.481] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:45.483] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureMonolith\MonolithCandle" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:45.712] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:45.714] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureMonolith\MonolithChair" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:45.744] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:45.746] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureMonolith\MonolithChandelier" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:45.779] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:45.783] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureMonolith\MonolithChest" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:45.827] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:45.828] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureMonolith\MonolithClock_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:45.859] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:45.861] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureMonolith\MonolithDoorClosed" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:45.891] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:45.892] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureMonolith\MonolithClock" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:45.921] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:45.922] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureMonolith\MonolithChest_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:45.951] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:45.952] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureMonolith\MonolithDresser" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:45.982] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:45.985] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureMonolith\MonolithDoorOpen_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:46.018] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:46.019] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureMonolith\MonolithDoorOpen" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:46.057] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:46.058] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureMonolith\MonolithDoorClosed_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:46.094] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:46.096] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureMonolith\MonolithLamp" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:46.129] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:46.131] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureMonolith\MonolithDresser_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:46.171] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:46.173] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureMonolith\MonolithLantern" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:46.213] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:46.214] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureMonolith\MonolithPlatform" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:46.259] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:46.262] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureMonolith\MonolithPiano" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:46.295] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:46.297] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureMonolith\MonolithTable" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:46.332] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:46.334] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureMonolith\MonolithSink" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:46.370] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:46.372] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureMonolith\MonolithWorkBench" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:46.405] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:46.409] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureOtherworldly\OtherworldlyBathtub" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:46.442] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:46.444] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureOtherworldly\OtherworldlyBed" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:46.748] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:46.749] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureOtherworldly\OtherworldlyBookcase" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:46.969] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:46.970] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureOtherworldly\OtherworldlyBed_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:47.007] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:47.009] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureOtherworldly\OtherworldlyCandelabra" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:47.041] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:47.042] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureOtherworldly\OtherworldlyCandle" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:47.071] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:47.073] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureOtherworldly\OtherworldlyChair" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:47.104] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:47.106] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureOtherworldly\OtherworldlyChair_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:47.139] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:47.141] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureOtherworldly\OtherworldlyChandelier" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:47.181] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:47.183] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureOtherworldly\OtherworldlyChest" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:47.217] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:47.218] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureOtherworldly\OtherworldlyChest_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:47.265] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:47.266] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureOtherworldly\OtherworldlyClock" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:47.305] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:47.307] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureOtherworldly\OtherworldlyDoorClosed" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:47.341] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:47.342] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureOtherworldly\OtherworldlyDoorClosed_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:47.379] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:47.384] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureOtherworldly\OtherworldlyDresser" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:47.425] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:47.427] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureOtherworldly\OtherworldlyClock_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:47.464] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:47.467] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureOtherworldly\OtherworldlyDoorOpen_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:47.505] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:47.506] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureOtherworldly\OtherworldlyDoorOpen" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:47.546] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:47.556] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureOtherworldly\OtherworldlyLantern" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:47.592] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:47.595] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureOtherworldly\OtherworldlyDresser_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:47.642] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:47.643] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureOtherworldly\OtherworldlyPiano" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:47.690] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:47.692] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureOtherworldly\OtherworldlyLamp" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:47.732] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:47.735] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureOtherworldly\OtherworldlyStone" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:47.776] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:47.779] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureOtherworldly\OtherworldlySink" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:48.149] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:48.152] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureOtherworldly\OtherworldlySofa" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:48.223] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:48.226] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureOtherworldly\OtherworldlyPlatform" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:48.272] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:48.273] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureOtherworldly\OtherworldlyTable" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:48.308] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:48.309] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureOtherworldly\OtherworldlySofa_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:48.344] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:48.346] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureOtherworldly\OtherworldlyWorkBench" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:48.378] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:48.380] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurniturePlaguedPlate\PlaguedPlate" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:48.417] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:48.418] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurniturePlaguedPlate\PlaguedPlateBathtub" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:48.462] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:48.463] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurniturePlaguedPlate\PlaguedPlateBasin" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:48.496] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:48.498] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurniturePlaguedPlate\PlaguedPlateBed" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:48.530] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:48.535] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurniturePlaguedPlate\PlaguedPlateBed_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:48.565] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:48.566] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurniturePlaguedPlate\PlaguedPlateBookcase" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:48.602] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:48.603] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurniturePlaguedPlate\PlaguedPlateCandelabra" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:48.637] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:48.638] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurniturePlaguedPlate\PlaguedPlateCandle" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:48.670] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:48.672] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurniturePlaguedPlate\PlaguedPlateChair" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:48.706] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:48.707] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurniturePlaguedPlate\PlaguedPlateChair_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:48.740] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:48.741] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurniturePlaguedPlate\PlaguedPlateChandelier" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:48.775] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:48.777] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurniturePlaguedPlate\PlaguedPlateChest" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:48.821] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:48.825] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurniturePlaguedPlate\PlaguedPlateChest_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:48.990] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:48.992] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurniturePlaguedPlate\PlaguedPlateClock" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:49.033] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:49.035] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurniturePlaguedPlate\PlaguedPlateDoorClosed" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:49.068] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:49.069] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurniturePlaguedPlate\PlaguedPlateClock_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:49.106] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:49.107] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurniturePlaguedPlate\PlaguedPlateDoorClosed_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:49.146] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:49.148] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurniturePlaguedPlate\PlaguedPlateDoorOpen" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:49.409] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:49.412] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurniturePlaguedPlate\PlaguedPlateDresser" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:49.451] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:49.452] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurniturePlaguedPlate\PlaguedPlateDoorOpen_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:49.489] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:49.492] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurniturePlaguedPlate\PlaguedPlateLamp" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:49.526] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:49.528] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurniturePlaguedPlate\PlaguedPlateLantern" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:49.560] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:49.562] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurniturePlaguedPlate\PlaguedPlateSink" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:49.598] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:49.599] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurniturePlaguedPlate\PlaguedPlatePlatform" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:49.633] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:49.634] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurniturePlaguedPlate\PlaguedPlateSofa_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:49.667] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:49.669] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurniturePlaguedPlate\PlaguedPlatePiano" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:49.701] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:49.704] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurniturePlaguedPlate\PlaguedPlateSofa" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:49.737] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:49.738] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurniturePlaguedPlate\PlaguedPlateTable" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:49.776] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:49.777] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurniturePlaguedPlate\PlaguedPlateWorkBenchTile" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:49.814] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:49.816] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureProfaned\ProfanedBath" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:49.856] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:49.858] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureProfaned\ProfanedBed" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:49.891] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:49.893] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurniturePlaguedPlate\PlaguedPlateDresser_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:49.936] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:49.937] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureProfaned\ProfanedBench" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:49.969] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:49.970] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureProfaned\ProfanedBed_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:50.020] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:50.022] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureProfaned\ProfanedBench_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:50.056] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:50.057] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureProfaned\ProfanedBookcase" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:50.404] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:50.407] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureProfaned\ProfanedCandelabra" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:50.446] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:50.448] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureProfaned\ProfanedCandle" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:50.520] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:39:50.593] [Main Thread/WARN] [tML]: Silently Caught Exception: System.InvalidOperationException: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) at Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg) in D:\a\tModLoader\tModLoader\FNA\src\FNALoggerEXT.cs:line 98 at Microsoft.Xna.Framework.Graphics.FNA3D_Impl.FNA3D_CreateTexture2D(IntPtr device, SurfaceFormat format, Int32 width, Int32 height, Int32 levelCount, Byte isRenderTarget) at Microsoft.Xna.Framework.Graphics.FNA3D_Impl.FNA3D_CreateTexture2D(IntPtr device, SurfaceFormat format, Int32 width, Int32 height, Int32 levelCount, Byte isRenderTarget) at Microsoft.Xna.Framework.Content.Texture2DReader.Read(ContentReader reader, Texture2D existingInstance) in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentReaders\Texture2DReader.cs:line 39 at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance) in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentReader.cs:line 330 at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentReader.cs:line 142 at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentReader.cs:line 272 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentManager.cs:line 271 at ReLogic.Content.Readers.XnbReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\Readers\XnbReader.cs:line 58 at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine) at ReLogic.Content.Readers.XnbReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine) at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) at ReLogic.Content.AssetRepository.LoadAsset[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 214 at ReLogic.Content.AssetRepository.Request[T](String assetName, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 143 at Terraria.Main.LoadBackground(Int32 i) in tModLoader\Terraria\Main.cs:line 51028 at Terraria.Main.DrawSurfaceBG_Corrupt(Double backgroundTopMagicNumber, Single bgGlobalScaleMultiplier, Int32 pushBGTopHack, Int32[] bgTexIndexes) in tModLoader\Terraria\Main.cs:line 52715 at Terraria.Main.DrawSurfaceBG() in tModLoader\Terraria\Main.cs:line 51520 at Terraria.Main.DrawBG() in tModLoader\Terraria\Main.cs:line 55428 at DMD?64583633::Terraria.Main::DoDraw>(Main this, GameTime gameTime) at SyncProxy(Main , GameTime ) at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53132 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:50.603] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Images\Background_12" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine) at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) at ReLogic.Content.AssetRepository.LoadAsset[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 214 at ReLogic.Content.AssetRepository.Request[T](String assetName, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 143 at Terraria.Main.LoadBackground(Int32 i) in tModLoader\Terraria\Main.cs:line 51028 at Terraria.Main.DrawSurfaceBG_Corrupt(Double backgroundTopMagicNumber, Single bgGlobalScaleMultiplier, Int32 pushBGTopHack, Int32[] bgTexIndexes) in tModLoader\Terraria\Main.cs:line 52715 at Terraria.Main.DrawSurfaceBG() in tModLoader\Terraria\Main.cs:line 51520 at Terraria.Main.DrawBG() in tModLoader\Terraria\Main.cs:line 55428 at DMD?64583633::Terraria.Main::DoDraw>(Main this, GameTime gameTime) at SyncProxy(Main , GameTime ) at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53132 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:39:50.613] [Main Thread/ERROR] [Terraria]: Failed to load asset: "Images\Background_12" ReLogic.Content.AssetLoadException: Asset could not be found: "Images\Background_12" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 [11:43:47.081] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:43:47.226] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureProfaned\ProfanedChair" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:43:47.498] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:43:47.499] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureProfaned\ProfanedChair_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:43:47.532] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:43:47.533] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureProfaned\ProfanedChandelier" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:43:47.563] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:43:47.565] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureProfaned\ProfanedChest" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:43:47.600] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:43:47.602] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureProfaned\ProfanedClock" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:43:47.642] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:43:47.651] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureProfaned\ProfanedChest_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:43:47.685] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:43:47.687] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureProfaned\ProfanedClock_Highlight" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65 [11:43:47.723] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because some other application submitted invalid commands. The calling application should re-create the device and continue. (0x887A0007) [11:43:47.724] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Tiles\FurnitureProfaned\ProfanedDoorClosed" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at System.Threading.Tasks.AwaitTaskContinuation.RunOrScheduleAction(IAsyncStateMachineBox box, Boolean allowInlining) at System.Threading.Tasks.Task.RunContinuations(Object continuationObject) at System.Threading.Tasks.Task.FinishSlow(Boolean userDelegateExecute) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.SetException(Exception exception, Task`1& taskField) at Terraria.ModLoader.Assets.RawImgReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in tModLoader\Terraria\ModLoader\Assets\Readers\RawImgReader.cs:line 31 at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1.AsyncStateMachineBox`1.MoveNext(Thread threadPoolThread) at ReLogic.Content.AssetRepository.TransferCompletedAssets() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 190 at Terraria.ModLoader.ModContent.DoTransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 689 at System.Threading.SpinWait.SpinUntil(Func`1 condition, Int32 millisecondsTimeout) at Terraria.ModLoader.ModContent.TransferCompletedAssets() in tModLoader\Terraria\ModLoader\ModContent.cs:line 681 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53138 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53119 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 79 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 65