Cmd: MAP LOAD FILE="U:/Unreal_Projects_Sandbox/Lost_City/Content/Lost_City_01.umap" TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=4 LogWorld: UWorld::CleanupWorld for Main, bSessionEnded=true, bCleanupResources=true LogSlate: InvalidateAllWidgets triggered. All widgets were invalidated LogAudio: Display: Audio Device unregistered from world 'None'. LogUObjectHash: Compacting FUObjectHashTables data took 2.36ms LogStreaming: Display: FlushAsyncLoading(452): 1 QueuedPackages, 0 AsyncPackages LogStreaming: Display: ImportPackages: SkipPackage: /Game/Special_Ops/Tech/Master_Materials/M_Default (0xBCD69CA01A41B274) /Game/Special_Ops/Tech/Master_Materials/M_Default (0xBCD69CA01A41B274) - Skipping non mounted imported package /Bridge/MSPresets/M_MS_Default_Material/Functions/MF_Transmission (0x6672C2E795E761B1) LogStreaming: Display: ImportPackages: SkipPackage: /Game/Special_Ops/Tech/Master_Materials/M_Skin (0x98EE00B3561C2412) /Game/Special_Ops/Tech/Master_Materials/M_Skin (0x98EE00B3561C2412) - Skipping non mounted imported package /Bridge/MSPresets/M_MS_Default_Material/Functions/MF_Transmission (0x6672C2E795E761B1) LogStreaming: Display: ImportPackages: SkipPackage: /Game/Special_Ops/Tech/Material_Functions/MF_Adjustment (0x5435EA012376604A) /Game/Special_Ops/Tech/Material_Functions/MF_Adjustment (0x5435EA012376604A) - Skipping non mounted imported package /Bridge/MSPresets/M_MS_Default_Material/Functions/MF_Transmission (0x6672C2E795E761B1) LogStreaming: Display: ImportPackages: SkipPackage: /Game/Special_Ops/Tech/Master_Materials/M_Opacity (0x13207EDC372408CC) /Game/Special_Ops/Tech/Master_Materials/M_Opacity (0x13207EDC372408CC) - Skipping non mounted imported package /Bridge/MSPresets/M_MS_Surface_Material_VT/Functions/MF_Tiling (0x483E656E1A21207F) LogInterchangeEngine: Display: Missing Interchange reimport data for Texture2D /Game/EasyFog/Textures/Fog/T_mountainFog_01_N.T_mountainFog_01_N LogMaterial: Warning: [AssetLog] U:\Unreal_Projects_Sandbox\Lost_City\Content\Special_Ops\Tech\Master_Materials\M_Skin.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. Function MF_Adjustment: Missing Material Function LogMaterial: Warning: [AssetLog] U:\Unreal_Projects_Sandbox\Lost_City\Content\Special_Ops\Characters\Character_UE4\Materials\M_Jiho.uasset: Failed to compile Material Instance with Base M_Skin for platform PCD3D_SM6, Default Material will be used in game. Function MF_Adjustment: Missing Material Function LogMaterial: Warning: [AssetLog] U:\Unreal_Projects_Sandbox\Lost_City\Content\Special_Ops\Characters\Character_UE4\Materials\M_Jiho_Facepaint_4.uasset: Failed to compile Material Instance with Base M_Skin for platform PCD3D_SM6, Default Material will be used in game. Function MF_Adjustment: Missing Material Function LogMaterial: Warning: [AssetLog] U:\Unreal_Projects_Sandbox\Lost_City\Content\Special_Ops\Characters\Character_UE4\Materials\M_Michael.uasset: Failed to compile Material Instance with Base M_Skin for platform PCD3D_SM6, Default Material will be used in game. Function MF_Adjustment: Missing Material Function LogMaterial: Warning: [AssetLog] U:\Unreal_Projects_Sandbox\Lost_City\Content\Special_Ops\Characters\Character_UE4\Materials\M_Michael_facepaint_1.uasset: Failed to compile Material Instance with Base M_Skin for platform PCD3D_SM6, Default Material will be used in game. Function MF_Adjustment: Missing Material Function LogMaterial: Warning: [AssetLog] U:\Unreal_Projects_Sandbox\Lost_City\Content\Special_Ops\Characters\Character_UE4\Materials\M_Michael_facepaint_2.uasset: Failed to compile Material Instance with Base M_Skin for platform PCD3D_SM6, Default Material will be used in game. Function MF_Adjustment: Missing Material Function LogMaterial: Warning: [AssetLog] U:\Unreal_Projects_Sandbox\Lost_City\Content\Special_Ops\Characters\Character_UE4\Materials\M_Michael_facepaint_3.uasset: Failed to compile Material Instance with Base M_Skin for platform PCD3D_SM6, Default Material will be used in game. Function MF_Adjustment: Missing Material Function LogMaterial: Warning: [AssetLog] U:\Unreal_Projects_Sandbox\Lost_City\Content\Special_Ops\Characters\Character_UE4\Materials\M_Michael_facepaint_4.uasset: Failed to compile Material Instance with Base M_Skin for platform PCD3D_SM6, Default Material will be used in game. Function MF_Adjustment: Missing Material Function LogMaterial: Warning: [AssetLog] U:\Unreal_Projects_Sandbox\Lost_City\Content\Special_Ops\Characters\Character_UE4\Materials\M_Renzo.uasset: Failed to compile Material Instance with Base M_Skin for platform PCD3D_SM6, Default Material will be used in game. Function MF_Adjustment: Missing Material Function LogMaterial: Warning: [AssetLog] U:\Unreal_Projects_Sandbox\Lost_City\Content\Special_Ops\Characters\Character_UE4\Materials\M_Renzo_facepaint_1.uasset: Failed to compile Material Instance with Base M_Skin for platform PCD3D_SM6, Default Material will be used in game. Function MF_Adjustment: Missing Material Function LogMaterial: Warning: [AssetLog] U:\Unreal_Projects_Sandbox\Lost_City\Content\Special_Ops\Tech\Material_Instances\MI_Skin.uasset: Failed to compile Material Instance with Base M_Skin for platform PCD3D_SM6, Default Material will be used in game. Function MF_Adjustment: Missing Material Function LogMaterial: Warning: [AssetLog] U:\Unreal_Projects_Sandbox\Lost_City\Content\Special_Ops\Characters\Character_UE4\Materials\M_Arms_Light.uasset: Failed to compile Material Instance with Base M_Skin for platform PCD3D_SM6, Default Material will be used in game. Function MF_Adjustment: Missing Material Function LogMaterial: Warning: [AssetLog] U:\Unreal_Projects_Sandbox\Lost_City\Content\Special_Ops\Characters\Character_UE4\Materials\M_Arms_Michael.uasset: Failed to compile Material Instance with Base M_Skin for platform PCD3D_SM6, Default Material will be used in game. Function MF_Adjustment: Missing Material Function LogMaterial: Warning: [AssetLog] U:\Unreal_Projects_Sandbox\Lost_City\Content\Special_Ops\Tech\Master_Materials\M_Opacity.uasset: Failed to compile Material for platform PCD3D_SM6, Default Material will be used in game. Missing Material Function Function MF_Adjustment_Opacity: (Node MakeMaterialAttributes) Error on property Normal Function MF_Adjustment_Opacity: (Node MakeMaterialAttributes) Error on property BaseColor Function MF_Adjustment_Opacity: (Node MakeMaterialAttributes) Error on property Metallic Function MF_Adjustment_Opacity: (Node MakeMaterialAttributes) Error on property Specular Function MF_Adjustment_Opacity: (Node MakeMaterialAttributes) Error on property Roughness Function MF_Adjustment_Opacity: (Node MakeMaterialAttributes) Error on property Opacity LogMaterial: Warning: [AssetLog] U:\Unreal_Projects_Sandbox\Lost_City\Content\Special_Ops\Characters\Character_UE4\Materials\M_Tactical_Laser_Green.uasset: Failed to compile Material Instance with Base M_Opacity for platform PCD3D_SM6, Default Material will be used in game. Missing Material Function Function MF_Adjustment_Opacity: (Node MakeMaterialAttributes) Error on property Normal Function MF_Adjustment_Opacity: (Node MakeMaterialAttributes) Error on property EmissiveColor Function MF_Adjustment_Opacity: (Node MakeMaterialAttributes) Error on property BaseColor Function MF_Adjustment_Opacity: (Node MakeMaterialAttributes) Error on property Metallic Function MF_Adjustment_Opacity: (Node MakeMaterialAttributes) Error on property Specular Function MF_Adjustment_Opacity: (Node MakeMaterialAttributes) Error on property Roughness Function MF_Adjustment_Opacity: (Node MakeMaterialAttributes) Error on property Opacity LogMaterial: Warning: [AssetLog] U:\Unreal_Projects_Sandbox\Lost_City\Content\Special_Ops\Characters\Character_UE4\Materials\M_Tactical_Laser_Red.uasset: Failed to compile Material Instance with Base M_Opacity for platform PCD3D_SM6, Default Material will be used in game. Missing Material Function Function MF_Adjustment_Opacity: (Node MakeMaterialAttributes) Error on property Normal Function MF_Adjustment_Opacity: (Node MakeMaterialAttributes) Error on property EmissiveColor Function MF_Adjustment_Opacity: (Node MakeMaterialAttributes) Error on property BaseColor Function MF_Adjustment_Opacity: (Node MakeMaterialAttributes) Error on property Metallic Function MF_Adjustment_Opacity: (Node MakeMaterialAttributes) Error on property Specular Function MF_Adjustment_Opacity: (Node MakeMaterialAttributes) Error on property Roughness Function MF_Adjustment_Opacity: (Node MakeMaterialAttributes) Error on property Opacity LogMaterial: Warning: [AssetLog] U:\Unreal_Projects_Sandbox\Lost_City\Content\Special_Ops\Characters\Character_UE4\Materials\M_Flashlight_Glass.uasset: Failed to compile Material Instance with Base M_Opacity for platform PCD3D_SM6, Default Material will be used in game. Missing Material Function Function MF_Adjustment_Opacity: (Node MakeMaterialAttributes) Error on property Normal Function MF_Adjustment_Opacity: (Node MakeMaterialAttributes) Error on property EmissiveColor Function MF_Adjustment_Opacity: (Node MakeMaterialAttributes) Error on property BaseColor Function MF_Adjustment_Opacity: (Node MakeMaterialAttributes) Error on property Metallic Function MF_Adjustment_Opacity: (Node MakeMaterialAttributes) Error on property Specular Function MF_Adjustment_Opacity: (Node MakeMaterialAttributes) Error on property Roughness Function MF_Adjustment_Opacity: (Node MakeMaterialAttributes) Error on property Opacity LogMaterial: Warning: [AssetLog] U:\Unreal_Projects_Sandbox\Lost_City\Content\Special_Ops\Characters\Character_UE4\Materials\M_Holosight_Glass.uasset: Failed to compile Material Instance with Base M_Opacity for platform PCD3D_SM6, Default Material will be used in game. Missing Material Function Function MF_Adjustment_Opacity: (Node MakeMaterialAttributes) Error on property Normal Function MF_Adjustment_Opacity: (Node MakeMaterialAttributes) Error on property EmissiveColor Function MF_Adjustment_Opacity: (Node MakeMaterialAttributes) Error on property BaseColor Function MF_Adjustment_Opacity: (Node MakeMaterialAttributes) Error on property Metallic Function MF_Adjustment_Opacity: (Node MakeMaterialAttributes) Error on property Specular Function MF_Adjustment_Opacity: (Node MakeMaterialAttributes) Error on property Roughness Function MF_Adjustment_Opacity: (Node MakeMaterialAttributes) Error on property Opacity LogAudio: Display: Audio Device (ID: 1) registered with world 'Lost_City_01'. LogChaosDD: Creating Chaos Debug Draw Scene for world Lost_City_01 LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/MWTropicalRainforest/Maps/Source/TropicalRainforestBiome_Procedural) is flushing async loading LogTexture: Warning: VirtualTexture2D /Game/MWTropicalRainforest/Textures/RVT/RVT_TRF_VirtualTexture_SVT.RVT_TRF_VirtualTexture_SVT:Texture contains no miplevels! This could happen if this texture is a thumbnail and hasn't been generated (Format: 0) LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/MWTropicalRainforest/Maps/Source/TropicalRainforestBiome_Lighting_Daytime) is flushing async loading LogPython: Dash - Valid License Found. License Type: Commercial LogBlueprintUserMessages: Warning: Failed to find console variable 'r.Nanite.AllowTessellation'. LogPython: GN.ContentLibrary.Data - register_asset - Asset class FabAsset already registered - WARNING LogPython: GN.ContentLibrary.Data - register_asset - Asset class MegascanAsset already registered - WARNING LogPython: GN.ContentLibrary.Data - register_asset - Asset class BridgeAtlasAsset already registered - WARNING LogPython: GN.ContentLibrary.Data - register_asset - Asset class PolyHavenAsset already registered - WARNING LogPython: GN.ContentLibrary.Data - register_asset - Asset class IESAsset already registered - WARNING LogPython: No value found for the custom Open AI Key DASH_OPENAI_KEY LogPython: GN.ContentLibrary.Data - register_asset - Asset class ProjectAsset already registered - WARNING LogPython: Loading reference tool LogEditorServer: Finished looking for orphan Actors (0.000 secs) LogUObjectHash: Compacting FUObjectHashTables data took 1.60ms Cmd: MAP CHECKDEP NOCLEARLOG MapCheck: Map check complete: 0 Error(s), 0 Warning(s), took 0.136ms to complete. LogNavigation: Warning: Exporting collision geometry with too many triangles (5120000). This might cause performance and memory issues. Add a simple collision or change GeometryExportVertexCountWarningThreshold. See 'DashPreviewMeshComponent /Game/Lost_City_01.Lost_City_01:PersistentLevel.Actor_0.DashPreviewMeshComponent_0'. LogNavigation: Warning: Exporting collision geometry with too many triangles (240204). This might cause performance and memory issues. Add a simple collision or change GeometryExportVertexCountWarningThreshold. See 'DashPreviewMeshComponent /Game/Lost_City_01.Lost_City_01:PersistentLevel.Actor_61.DashPreviewMeshComponent_0'. LoadErrors: Warning: While trying to load package /Game/Special_Ops/Tech/Master_Materials/M_Default, a dependent package /Bridge/MSPresets/M_MS_Default_Material/Functions/MF_Transmission was not available. Additional explanatory information follows: FPackageName: Unable to identify a valid mount point associated with skipped package /Bridge/MSPresets/M_MS_Default_Material/Functions/MF_Transmission. The package root is unknown. LoadErrors: Warning: While trying to load package /Game/Special_Ops/Tech/Master_Materials/M_Skin, a dependent package /Bridge/MSPresets/M_MS_Default_Material/Functions/MF_Transmission was not available. Additional explanatory information follows: FPackageName: Unable to identify a valid mount point associated with skipped package /Bridge/MSPresets/M_MS_Default_Material/Functions/MF_Transmission. The package root is unknown. LoadErrors: Warning: While trying to load package /Game/Special_Ops/Tech/Material_Functions/MF_Adjustment, a dependent package /Bridge/MSPresets/M_MS_Default_Material/Functions/MF_Transmission was not available. Additional explanatory information follows: FPackageName: Unable to identify a valid mount point associated with skipped package /Bridge/MSPresets/M_MS_Default_Material/Functions/MF_Transmission. The package root is unknown. LoadErrors: Warning: While trying to load package /Game/Special_Ops/Tech/Master_Materials/M_Opacity, a dependent package /Bridge/MSPresets/M_MS_Surface_Material_VT/Functions/MF_Tiling was not available. Additional explanatory information follows: FPackageName: Unable to identify a valid mount point associated with skipped package /Bridge/MSPresets/M_MS_Surface_Material_VT/Functions/MF_Tiling. The package root is unknown.