Log started at 04/13/2025 15:30:12 (2025-04-13T19:30:12Z) No config file at C:\Users\nswan\Documents\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml Configuration will be read from: C:\Users\nswan\AppData\Roaming\Unreal Engine\UnrealBuildTool\BuildConfiguration.xml Setting temp directory to 'C:\Users\nswan\AppData\Local\Temp\UnrealBuildTool\3e4a8721' Registering build platform: UnrealBuildTool.AndroidPlatformFactory Registering build platform: UnrealBuildTool.IOSPlatformFactory Registering build platform: UnrealBuildTool.LinuxPlatformFactory Linux Installed SDK(s): Version_Sdk=v22_clang-16.0.6-centos7, CurrentVersion_Sdk=v22_clang-16.0.6-centos7, Version_AutoSdk=v22_clang-16.0.6-centos7, CurrentVersion_AutoSdk= Registering build platform: Linux - buildable: True LinuxArm64 Installed SDK(s): Version_Sdk=v22_clang-16.0.6-centos7, CurrentVersion_Sdk=v22_clang-16.0.6-centos7, Version_AutoSdk=v22_clang-16.0.6-centos7, CurrentVersion_AutoSdk= Registering build platform: LinuxArm64 - buildable: True Registering build platform: UnrealBuildTool.MacPlatformFactory Registering build platform: UnrealBuildTool.TVOSPlatformFactory Registering build platform: UnrealBuildTool.WindowsPlatformFactory Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (1) Found Windows 10 SDK root at C:\Program Files (x86)\Windows Kits\10 (2) Found Windows 10 SDK version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10 Found Universal CRT version 10.0.22000.0 at C:\Program Files (x86)\Windows Kits\10 Found Windows 10 SDK version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10 Found Universal CRT version 10.0.22621.0 at C:\Program Files (x86)\Windows Kits\10 Win64 Installed SDK(s): MinVersion_Sdk=10.0.00000.0, MaxVersion_Sdk=10.9.99999.0, CurrentVersion_Sdk=10.0.22621.0, Version_AutoSdk=10.0.18362.0, CurrentVersion_AutoSdk= Registering build platform: Win64 - buildable: True Command line: "E:\WinPRG\Unreal Engine - CSS\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" FactoryEditor Linux Development -Project=E:\Projects\SFMods\SatisfactoryModLoader\FactoryGame.uproject -WaitMutex -FromMsBuild Log file: C:\Users\nswan\AppData\Local\UnrealBuildTool\Log.txt Deleting old log file: C:\Users\nswan\AppData\Local\UnrealBuildTool\Log-backup-2025.04.13-03.51.25.txt Using 'git status' to determine working set for adaptive non-unity build (E:\Projects\SFMods\SatisfactoryModLoader). Creating makefile for FactoryEditor (no existing makefile) Skipping E:\WinPRG\Unreal Engine - CSS\Engine\Intermediate\Build\BuildRules\UE5Rules.dll: File is installed Skipping E:\WinPRG\Unreal Engine - CSS\Engine\Intermediate\Build\BuildRules\UE5ProgramRules.dll: File is installed Compiling E:\Projects\SFMods\SatisfactoryModLoader\Intermediate\Build\BuildRules\FactoryGameModuleRules.dll: UnrealBuildTool.dll is newer Adding event matcher: CompileEventMatcher Adding event matcher: LinkEventMatcher Adding event matcher: MicrosoftEventMatcher Adding event matcher: XoreaxEventMatcher E:\Projects\SFMods\SatisfactoryModLoader\Source\FactoryGame\FactoryGame.Build.cs(115,5): warning CS0162: Unreachable code detected E:\Projects\SFMods\SatisfactoryModLoader\Source\FactoryGame\FactoryGame.Build.cs(123,4): warning CS0162: Unreachable code detected E:\Projects\SFMods\SatisfactoryModLoader\Source\FactoryGame\FactoryGame.Build.cs(146,4): warning CS0162: Unreachable code detected E:\Projects\SFMods\SatisfactoryModLoader\Source\FactoryGame\FactoryGame.Build.cs(180,4): warning CS0162: Unreachable code detected E:\Projects\SFMods\SatisfactoryModLoader\Source\FactoryDedicatedClient\FactoryDedicatedClient.Build.cs(22,4): warning CS0162: Unreachable code detected Total execution time: 12.39 seconds The Linux platform is not supported from this engine distribution. BuildException: The Linux platform is not supported from this engine distribution. at UnrealBuildTool.UEBuildTarget.Create(TargetDescriptor Descriptor, Boolean bSkipRulesCompile, Boolean bForceRulesCompile, Boolean bUsePrecompiled, UnrealIntermediateEnvironment IntermediateEnvironment, ILogger Logger) in E:\WinPRG\Unreal Engine - CSS\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 1289 at UnrealBuildTool.BuildMode.CreateMakefileAsync(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet, ILogger Logger) in E:\WinPRG\Unreal Engine - CSS\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 1114 at UnrealBuildTool.BuildMode.BuildAsync(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile, ILogger Logger, Boolean bSkipPreBuildTargets) in E:\WinPRG\Unreal Engine - CSS\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 396 at UnrealBuildTool.BuildMode.ExecuteAsync(CommandLineArguments Arguments, ILogger Logger) in E:\WinPRG\Unreal Engine - CSS\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 252 at UnrealBuildTool.UnrealBuildTool.Main(String[] ArgumentsArray) in E:\WinPRG\Unreal Engine - CSS\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 659 WriteFileIfChanged() wrote 0 changed files of 0 requested writes. Timeline: [ 0.000] [ 0.000](+12.438) [12.438]