Setting breakpad minidump AppID = 105600 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561199100513766 [API loaded no] Setting breakpad minidump AppID = 1281930 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561199100513766 [API loaded no] Setting breakpad minidump AppID = 1281930 SteamInternal_SetMinidumpSteamID: Caching Steam ID: 76561199100513766 [API loaded no] Unhandled exception. System.IO.IOException: The process cannot access the file 'C:\Users\kayso\OneDrive\Documents\My Games\Terraria\tModLoader\Players\RageCreate.plr' because it is being used by another process. at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options) at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode) at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode) at System.IO.Strategies.FileStreamHelpers.ChooseStrategyCore(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize, Nullable`1 unixCreateMode) at System.IO.File.Open(String path, FileMode mode) at Terraria.Utilities.FileUtilities.Write(String path, Byte[] data, Int32 length, Boolean cloud) in tModLoader\Terraria\Utilities\FileUtilities.cs:line 115 at Terraria.Utilities.FileUtilities.WriteAllBytes(String path, Byte[] data, Boolean cloud) in tModLoader\Terraria\Utilities\FileUtilities.cs:line 100 at Terraria.Player.SavePlayerFile_Write(PlayerFileData playerFile, Byte[] plrData, TagCompound tplrData) in tModLoader\Terraria\Player.cs:line 44895 at Terraria.Player.InternalSavePlayerFile(PlayerFileData playerFile) in tModLoader\Terraria\Player.cs:line 44852 at Terraria.Player.<>c__DisplayClass1967_0.b__0() in tModLoader\Terraria\Player.cs:line 44810 at Terraria.Utilities.FileUtilities.ProtectedInvoke(Action action) in tModLoader\Terraria\Utilities\FileUtilities.cs:line 207 at DMD?11462543::Terraria.Player::SavePlayer>(PlayerFileData playerFile, Boolean skipMapSave) at SyncProxy(PlayerFileData , Boolean ) at Terraria.WorldGen.saveToonWhilePlayingCallBack(Object threadContext) in tModLoader\Terraria\WorldGen.cs:line 2827 at System.Threading.QueueUserWorkItemCallback.Execute() at System.Threading.ThreadPoolWorkQueue.Dispatch() at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart() src\steamnetworkingsockets\clientlib\steamnetworkingsockets_lowlevel.cpp (4056) : Trying to close low level socket support, but we still have sockets open!