Version: 385279, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000038 FactoryGameSteam_Core_Win64_Shipping!FText::Rebuild() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\Internationalization\Text.cpp:1156] FactoryGameSteam_Core_Win64_Shipping!FTextFormatter::FormatStr() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\Internationalization\TextFormatter.cpp:1094] FactoryGameSteam_Core_Win64_Shipping!FTextFormatter::Format() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\Internationalization\TextFormatter.cpp:1016] FactoryGameSteam_Engine_Win64_Shipping!UKismetTextLibrary::Format() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\KismetTextLibrary.cpp:302] FactoryGameSteam_Engine_Win64_Shipping!UKismetTextLibrary::execFormat() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Intermediate\Build\Win64\FactoryGameSteam\Inc\Engine\UHT\KismetTextLibrary.gen.cpp:418] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::execLet() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2852] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1055] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3241] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1323] FactoryGameSteam_CoreUObject_Win64_Shipping!UFunction::Invoke() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2161] FactoryGameSteam_UMG_Win64_Shipping!UUserWidget::NativeConstruct() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\UMG\Private\UserWidget.cpp:1515] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGUserWidget::NativeConstruct() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\UI\FGUserWidget.cpp:36] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGInteractWidget::NativeConstruct() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\UI\FGInteractWidget.cpp:40] FactoryGameSteam_UMG_Win64_Shipping!UWidget::TakeWidget_Private() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\UMG\Private\Components\Widget.cpp:1036] FactoryGameSteam_UMG_Win64_Shipping!UHorizontalBoxSlot::BuildSlot() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\UMG\Private\Components\HorizontalBoxSlot.cpp:33] FactoryGameSteam_UMG_Win64_Shipping!UHorizontalBox::OnSlotAdded() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\UMG\Private\Components\HorizontalBox.cpp:37] FactoryGameSteam_UMG_Win64_Shipping!UPanelWidget::execAddChild() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Intermediate\Build\Win64\FactoryGameSteam\Inc\UMG\UHT\PanelWidget.gen.cpp:46] FactoryGameSteam_CoreUObject_Win64_Shipping!UFunction::Invoke() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::CallFunction() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1156] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ProcessContextOpcode() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3110] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::execLetObj() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2898] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1055] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3241] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1055] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3234] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ProcessContextOpcode() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3110] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1055] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3241] FactoryGameSteam_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1323] FactoryGameSteam_CoreUObject_Win64_Shipping!UFunction::Invoke() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2161] FactoryGameSteam_Engine_Win64_Shipping!AActor::ProcessEvent() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:1175] FactoryGameSteam_FactoryGame_Win64_Shipping!AFGHUD::OpenInteractUI() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Intermediate\Build\Win64\FactoryGameSteam\Inc\FactoryGame\UHT\FGHUD.gen.cpp:958] FactoryGameSteam_FactoryGame_Win64_Shipping!AFGBuildable::OnUse_Implementation() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\Buildables\FGBuildable.cpp:2499] FactoryGameSteam_FactoryGame_Win64_Shipping!IFGUseableInterface::execOnUse() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Intermediate\Build\Win64\FactoryGameSteam\Inc\FactoryGame\UHT\FGUseableInterface.gen.cpp:408] FactoryGameSteam_CoreUObject_Win64_Shipping!UFunction::Invoke() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666] FactoryGameSteam_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2161] FactoryGameSteam_Engine_Win64_Shipping!AActor::ProcessEvent() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:1175] FactoryGameSteam_FactoryGame_Win64_Shipping!IFGUseableInterface::Execute_OnUse() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Intermediate\Build\Win64\FactoryGameSteam\Inc\FactoryGame\UHT\FGUseableInterface.gen.cpp:1067] FactoryGameSteam_FactoryGame_Win64_Shipping!AFGCharacterPlayer::OnUse() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGCharacterPlayer.cpp:2950] FactoryGameSteam_FactoryGame_Win64_Shipping!TBaseUObjectMethodDelegateInstance<0,AFGBuildableLightSource,void __cdecl(UFGPowerInfoComponent *),FDefaultDelegateUserPolicy>::Execute() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:650] FactoryGameSteam_FactoryGame_Win64_Shipping!FEnhancedInputActionEventDelegateBinding<TDelegate<void __cdecl(FInputActionValue const &),FDefaultDelegateUserPolicy> >::Execute() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Plugins\EnhancedInput\Source\EnhancedInput\Public\EnhancedInputComponent.h:300] FactoryGameSteam_EnhancedInput_Win64_Shipping!UEnhancedPlayerInput::EvaluateInputDelegates() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Plugins\EnhancedInput\Source\EnhancedInput\Private\EnhancedPlayerInput.cpp:592] FactoryGameSteam_Engine_Win64_Shipping!UPlayerInput::ProcessInputStack() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\UserInterface\PlayerInput.cpp:1133] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGPlayerInput::ProcessInputStack() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGPlayerInput.cpp:116] FactoryGameSteam_Engine_Win64_Shipping!APlayerController::ProcessPlayerInput() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:2690] FactoryGameSteam_Engine_Win64_Shipping!APlayerController::TickPlayerInput() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:4966] FactoryGameSteam_Engine_Win64_Shipping!APlayerController::PlayerTick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:2291] FactoryGameSteam_FactoryGame_Win64_Shipping!AFGPlayerController::PlayerTick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGPlayerController.cpp:513] FactoryGameSteam_Engine_Win64_Shipping!APlayerController::TickActor() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\PlayerController.cpp:5126] FactoryGameSteam_Engine_Win64_Shipping!FActorTickFunction::ExecuteTick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:254] FactoryGameSteam_Engine_Win64_Shipping!FTickFunctionTask::DoTask() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:280] FactoryGameSteam_Engine_Win64_Shipping!TGraphTask<FTickFunctionTask>::ExecuteTask() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1270] FactoryGameSteam_Core_Win64_Shipping!FNamedTaskThread::ProcessTasksUntilQuit() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:648] FactoryGameSteam_Core_Win64_Shipping!FTaskGraphCompatibilityImplementation::WaitUntilTasksComplete() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Core\Private\Async\TaskGraph.cpp:2125] FactoryGameSteam_Engine_Win64_Shipping!FTickTaskSequencer::ReleaseTickGroup() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:545] FactoryGameSteam_Engine_Win64_Shipping!FTickTaskManager::RunTickGroup() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\TickTaskManager.cpp:1595] FactoryGameSteam_Engine_Win64_Shipping!UWorld::Tick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\LevelTick.cpp:1521] FactoryGameSteam_Engine_Win64_Shipping!UGameEngine::Tick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1796] FactoryGameSteam_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15] FactoryGameSteam_Win64_Shipping!FEngineLoop::Tick() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864] FactoryGameSteam_Win64_Shipping!GuardedMain() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188] FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] FactoryGameSteam_Win64_Shipping!WinMain() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298] FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll