Generating report for minidump Application version 5.3.2.0 ... built from changelist 385279 OS version Linux 5.14.0-503.31.1.el9_5.x86_64 (network name: sat-amp-c1-03.amp.gravinoc.com) Running 8 x86_64 processors (8 logical cores) Exception was "SIGSEGV: invalid attempt to read memory at address 0x0000000000000030" libFactoryServer-ContentLib-Linux-Shipping.so!FContentLib_NuclearFuelItem::GetNuclearFuelAsJsonObject(TSubclassOf) [C:/Git/SatisfactoryModLoader/Mods/ContentLib/Source/ContentLib/Private/CLItemBPFLib.cpp:115] libFactoryServer-ContentLib-Linux-Shipping.so!UCLItemBPFLib::GenerateFromDescriptorClass(TSubclassOf) [C:/Git/SatisfactoryModLoader/Mods/ContentLib/Source/ContentLib/Private/CLItemBPFLib.cpp:461] libFactoryServer-ContentLib-Linux-Shipping.so!UCLItemBPFLib::execGenerateFromDescriptorClass(UObject*, FFrame&, void*) [C:/Git/SatisfactoryModLoader/Mods/ContentLib/Intermediate/Build/Linux/FactoryServer/Inc/ContentLib/UHT/CLItemBPFLib.gen.cpp:696] libFactoryServer-CoreUObject-Linux-Shipping.so!UObject::execLet(UObject*, FFrame&, void*) [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:2850] libFactoryServer-CoreUObject-Linux-Shipping.so!ProcessLocalScriptFunction(UObject*, FFrame&, void*) [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:1252] libFactoryServer-CoreUObject-Linux-Shipping.so!void ProcessScriptFunction(UObject*, UFunction*, FFrame&, void*, void (*)(UObject*, FFrame&, void*)) [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:1052] libFactoryServer-CoreUObject-Linux-Shipping.so!ProcessLocalScriptFunction(UObject*, FFrame&, void*) [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:1252] libFactoryServer-CoreUObject-Linux-Shipping.so!void ProcessScriptFunction(UObject*, UFunction*, FFrame&, void*, void (*)(UObject*, FFrame&, void*)) [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:1052] libFactoryServer-CoreUObject-Linux-Shipping.so!ProcessLocalScriptFunction(UObject*, FFrame&, void*) [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:1252] libFactoryServer-CoreUObject-Linux-Shipping.so!void ProcessScriptFunction(UObject*, UFunction*, FFrame&, void*, void (*)(UObject*, FFrame&, void*)) [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:1052] libFactoryServer-CoreUObject-Linux-Shipping.so!ProcessLocalScriptFunction(UObject*, FFrame&, void*) [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:1252] libFactoryServer-CoreUObject-Linux-Shipping.so!void ProcessScriptFunction(UObject*, UFunction*, FFrame&, void*, void (*)(UObject*, FFrame&, void*)) [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:1052] libFactoryServer-CoreUObject-Linux-Shipping.so!ProcessLocalScriptFunction(UObject*, FFrame&, void*) [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:1252] libFactoryServer-CoreUObject-Linux-Shipping.so!void ProcessScriptFunction(UObject*, UFunction*, FFrame&, void*, void (*)(UObject*, FFrame&, void*)) [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:1052] libFactoryServer-CoreUObject-Linux-Shipping.so!UObject::ProcessContextOpcode(FFrame&, void*, bool) [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:3107] libFactoryServer-CoreUObject-Linux-Shipping.so!ProcessLocalScriptFunction(UObject*, FFrame&, void*) [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:1252] libFactoryServer-CoreUObject-Linux-Shipping.so!void ProcessScriptFunction(UObject*, UFunction*, FFrame&, void*, void (*)(UObject*, FFrame&, void*)) [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:1052] libFactoryServer-CoreUObject-Linux-Shipping.so!ProcessLocalScriptFunction(UObject*, FFrame&, void*) [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:1252] libFactoryServer-CoreUObject-Linux-Shipping.so!UFunction::Invoke(UObject*, FFrame&, void*) [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./Runtime/CoreUObject/Private/UObject/Class.cpp:6665] libFactoryServer-CoreUObject-Linux-Shipping.so!UObject::ProcessEvent(UFunction*, void*) [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./Runtime/CoreUObject/Private/UObject/ScriptCore.cpp:2159] libFactoryServer-SML-Linux-Shipping.so!UModModule::K2_OnLifecycleEvent(ELifecyclePhase) [C:/SML/SML/Mods/SML/Intermediate/Build/Linux/FactoryServer/Inc/SML/UHT/ModModule.gen.cpp:123] libFactoryServer-SML-Linux-Shipping.so!UGameInstanceModuleManager::Initialize(FSubsystemCollectionBase&) [C:/SML/SML/Mods/SML/Source/SML/Private/Module/GameInstanceModuleManager.cpp:52] libFactoryServer-Engine-Linux-Shipping.so!FSubsystemCollectionBase::AddAndInitializeSubsystem(UClass*) [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./Runtime/Engine/Private/Subsystems/SubsystemCollection.cpp:259] libFactoryServer-Engine-Linux-Shipping.so!FSubsystemCollectionBase::Initialize(UObject*) [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./Runtime/Engine/Private/Subsystems/SubsystemCollection.cpp:148] libFactoryServer-Engine-Linux-Shipping.so!UGameInstance::Init() [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./Runtime/Engine/Private/GameInstance.cpp:127] libFactoryServer-FactoryGame-Linux-Shipping.so!UFGGameInstance::Init() [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/FGGameInstance.cpp:102] libFactoryServer-Engine-Linux-Shipping.so!UGameEngine::Init(IEngineLoop*) [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./Runtime/Engine/Private/GameEngine.cpp:1164] libFactoryServer-FactoryGame-Linux-Shipping.so!UFGGameEngine::Init(IEngineLoop*) [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./../../FactoryGame/Source/FactoryGame/Private/FGGameEngine.cpp:39] FactoryServer-Linux-Shipping!FEngineLoop::Init() [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./Runtime/Launch/Private/LaunchEngineLoop.cpp:4844] FactoryServer-Linux-Shipping!GuardedMain(char16_t const*) [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./Runtime/Launch/Private/Launch.cpp:166] libFactoryServer-UnixCommonStartup-Linux-Shipping.so!CommonUnixMain(int, char**, int (*)(char16_t const*), void (*)()) [C:/BuildAgent2/work/9fc8da665efb5ffd/UE4/Engine/Source/./Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:269] libc.so.6!UnknownFunction(0x27249) libc.so.6!__libc_start_main(+0x84) FactoryServer-Linux-Shipping!_start() 0 loaded modules Report end!