Build started at 1:55 PM... 1>------ Build started: Project: FactoryGame (Games\FactoryGame\FactoryGame), Configuration: Development_Editor x64 ------ Restored D:\data\BPModVS\Mods\AccessTransformers\Source\AccessTransformers.ubtplugin\AccessTransformers.ubtplugin.csproj (in 22 ms). 1>Using bundled DotNet SDK version: 6.0.302 1>Running UnrealBuildTool: dotnet "..\..\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" FactoryEditor Win64 Development -Project="D:\data\BPModVS\FactoryGame.uproject" -WaitMutex -FromMsBuild 1>Log file: C:\Users\golyg\AppData\Local\UnrealBuildTool\Log.txt 1>Using 'git status' to determine working set for adaptive non-unity build (D:\data\BPModVS). 1>Creating makefile for FactoryEditor (no existing makefile) 1>[FactoryEditor] FactoryGame: IsPublicBuild: 1 WithCheats: 0 1>D:\data\BPModVS\Plugins\Wwise\Source\WwiseReconcile\WwiseReconcile.Build.cs : warning : Modules must specify an explicit precompiled header (eg. PrivatePCHHeaderFile = "Private/Widgets/ProjectedResultColumn.h") from UE 4.21 onwards. 1>Failed to run git to retrieve branch name: An error occurred trying to start process 'git' with working directory 'D:\data\BPModVS'. The system cannot find the file specified.. Falling back to checking .git folder 1>Failed to run git to retrieve commit: An error occurred trying to start process 'git' with working directory 'D:\data\BPModVS'. The system cannot find the file specified.. Falling back to checking .git folder 1>Parsing headers for FactoryEditor 1> Running Internal UnrealHeaderTool D:\data\BPModVS\FactoryGame.uproject D:\data\BPModVS\Intermediate\Build\Win64\FactoryEditor\Development\FactoryEditor.uhtmanifest -WarningsAsErrors -installed 1>D:\data\BPModVS\Source\FactoryGame\Public\FGAudioMeteringSubsystem.h(13): error : Unable to find 'struct' with name 'FAkBusMeteringInfo' 1>D:\data\BPModVS\Source\FactoryGame\Public\FGAudioMeteringSubsystem.h(40): error : Unable to find 'class', 'delegate', 'enum', or 'struct' with name 'EAkMeteringFlags' 1>D:\data\BPModVS\Source\FactoryGame\Public\FGAudioMeteringSubsystem.h(29): error : Unable to find 'class', 'delegate', 'enum', or 'struct' with name 'EAkMeteringFlags' 1>Total of 0 written 1>Total execution time: 1.52 seconds 1>D:\Apps\VSStudio\core\MSBuild\Microsoft\VC\v170\Microsoft.MakeFile.Targets(44,5): error MSB3073: The command ""D:\Apps\Unreal Engine - CSS\Engine\Build\BatchFiles\Build.bat" FactoryEditor Win64 Development -Project="D:\data\BPModVS\FactoryGame.uproject" -WaitMutex -FromMsBuild" exited with code 6. 1>Done building project "FactoryGame.vcxproj" -- FAILED. ========== Build: 0 succeeded, 1 failed, 10 up-to-date, 0 skipped ========== ========== Build completed at 1:55 PM and took 02.275 seconds ==========