Version: 385279, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Epic, NetMode: Standalone, IsUsingMods: Yes, IsSaveGameEdited: No Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000000000000020 FactoryGameEGS_CoreUObject_Win64_Shipping!UObject::execCallMathFunction() [C:\BuildAgent2\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1091] FactoryGameEGS_CoreUObject_Win64_Shipping!UObject::execLetObj() [C:\BuildAgent2\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2898] FactoryGameEGS_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent2\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] FactoryGameEGS_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [C:\BuildAgent2\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1055] FactoryGameEGS_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [C:\BuildAgent2\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3241] FactoryGameEGS_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent2\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] FactoryGameEGS_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [C:\BuildAgent2\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1055] FactoryGameEGS_CoreUObject_Win64_Shipping!UObject::execLocalVirtualFunction() [C:\BuildAgent2\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3234] FactoryGameEGS_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent2\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] FactoryGameEGS_CoreUObject_Win64_Shipping!ProcessScriptFunction<void (__cdecl*)(UObject *,FFrame &,void *)>() [C:\BuildAgent2\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1055] FactoryGameEGS_CoreUObject_Win64_Shipping!UObject::execLocalFinalFunction() [C:\BuildAgent2\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:3241] FactoryGameEGS_CoreUObject_Win64_Shipping!ProcessLocalScriptFunction() [C:\BuildAgent2\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1225] FactoryGameEGS_CoreUObject_Win64_Shipping!UObject::ProcessInternal() [C:\BuildAgent2\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:1323] FactoryGameEGS_CoreUObject_Win64_Shipping!UFunction::Invoke() [C:\BuildAgent2\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\Class.cpp:6666] FactoryGameEGS_CoreUObject_Win64_Shipping!UObject::ProcessEvent() [C:\BuildAgent2\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\CoreUObject\Private\UObject\ScriptCore.cpp:2161] FactoryGameEGS_Engine_Win64_Shipping!AActor::ProcessEvent() [C:\BuildAgent2\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:1175] FactoryGameEGS_Engine_Win64_Shipping!AActor::BeginPlay() [C:\BuildAgent2\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:4334] FactoryGameEGS_SML_Win64_Shipping!AModSubsystem::BeginPlay() [C:\SML\SML\Mods\SML\Source\SML\Private\Subsystem\ModSubsystem.cpp:15] FactoryGameEGS_Engine_Win64_Shipping!AActor::DispatchBeginPlay() [C:\BuildAgent2\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\Actor.cpp:4249] FactoryGameEGS_Engine_Win64_Shipping!AWorldSettings::NotifyBeginPlay() [C:\BuildAgent2\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\WorldSettings.cpp:301] FactoryGameEGS_FactoryGame_Win64_Shipping!AFGWorldSettings::NotifyBeginPlay() [C:\BuildAgent2\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGWorldSettings.cpp:324] FactoryGameEGS_Engine_Win64_Shipping!AGameMode::HandleMatchHasStarted() [C:\BuildAgent2\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\GameMode.cpp:224] FactoryGameEGS_Engine_Win64_Shipping!AGameMode::SetMatchState() [C:\BuildAgent2\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\GameMode.cpp:341] FactoryGameEGS_Engine_Win64_Shipping!UWorld::BeginPlay() [C:\BuildAgent2\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\World.cpp:5391] FactoryGameEGS_Engine_Win64_Shipping!UEngine::LoadMap() [C:\BuildAgent2\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:15379] FactoryGameEGS_FactoryGame_Win64_Shipping!UFGGameEngine::LoadMap() [C:\BuildAgent2\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:31] FactoryGameEGS_Engine_Win64_Shipping!UEngine::Browse() [C:\BuildAgent2\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:14517] FactoryGameEGS_Engine_Win64_Shipping!UEngine::TickWorldTravel() [C:\BuildAgent2\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp:14681] FactoryGameEGS_Engine_Win64_Shipping!UGameEngine::Tick() [C:\BuildAgent2\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:1788] FactoryGameEGS_FactoryGame_Win64_Shipping!UFGGameEngine::Tick() [C:\BuildAgent2\work\9fc8da665efb5ffd\UE4\FactoryGame\Source\FactoryGame\Private\FGGameEngine.cpp:15] FactoryGameEGS_Win64_Shipping!FEngineLoop::Tick() [C:\BuildAgent2\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:5864] FactoryGameEGS_Win64_Shipping!GuardedMain() [C:\BuildAgent2\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:188] FactoryGameEGS_Win64_Shipping!GuardedMainWrapper() [C:\BuildAgent2\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118] FactoryGameEGS_Win64_Shipping!LaunchWindowsStartup() [C:\BuildAgent2\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258] FactoryGameEGS_Win64_Shipping!WinMain() [C:\BuildAgent2\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298] FactoryGameEGS_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288] kernel32 ntdll