Initialize engine version: 2019.4.40f1 (ffc62b691db5)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/BattleBit Remastered/BattleBit_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 3070 (ID=0x2484)
    Vendor:   
    VRAM:     8018 MB
    Driver:   32.0.15.7216
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 13.414200 ms
Build: Production 2.2.5 Hotfix
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Tools:́̄̆̂́̄̆̅̇̄̃̄́̈̅()
Tools:get_instance()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

Kinematic body only supports Speculative Continuous collision detection
UnityEngine.GameObject:AddComponent()
DestructivePool:CreateParent()

[ line 1729] 
(Filename:  Line: 1729)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
[DiscordAPI] init !
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
DiscordUnity.DiscordHandlerMonobehaviour:Start()
 
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)