Initialize engine version: 2019.4.40f1 (ffc62b691db5) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/BattleBit Remastered/BattleBit_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3070 (ID=0x2484) Vendor: VRAM: 8018 MB Driver: 32.0.15.7216 <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 13.414200 ms Build: Production 2.2.5 Hotfix UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) Tools:́̄̆̂́̄̆̅̇̄̃̄́̈̅() Tools:get_instance() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39) Kinematic body only supports Speculative Continuous collision detection UnityEngine.GameObject:AddComponent() DestructivePool:CreateParent() [ line 1729] (Filename: Line: 1729) Unloading 6 Unused Serialized files (Serialized files now loaded: 0) [DiscordAPI] init ! UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:LogError(Object) DiscordUnity.DiscordHandlerMonobehaviour:Start() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)