[18:10:21.146] [Main Thread/INFO] [tML]: Starting tModLoader client 1.4.4.9+2024.12.3.1|2024.12|stable|Stable|5d14656e84f68ce75c9f5f254ead408180dc9b57|5250429226597185651 built 2/4/2025 8:53 PM [18:10:21.154] [Main Thread/INFO] [tML]: Log date: 2/28/2025 [18:10:21.154] [Main Thread/INFO] [tML]: Running on Windows (v10.0.26100.0) X64 NetCore 8.0.0 [18:10:21.157] [Main Thread/INFO] [tML]: CPU: 16 processors. RAM: 31.8 GB [18:10:21.158] [Main Thread/INFO] [tML]: FrameworkDescription: .NET 8.0.0 [18:10:21.158] [Main Thread/INFO] [tML]: Executable: C:\Program Files (x86)\Steam\steamapps\common\tModLoader\tModLoader.dll [18:10:21.158] [Main Thread/INFO] [tML]: Working Directory: C:\Program Files (x86)\Steam\steamapps\common\tModLoader [18:10:21.593] [Main Thread/INFO] [tML]: Attempt to Port from "C:/Users/evere\Documents\My Games\Terraria\tModLoader" to "C:/Users/evere\Documents\My Games\Terraria\tModLoader-1.4.3" aborted, "2024.12.3.1" is a newer version. [18:10:21.593] [Main Thread/WARN] [tML]: Saves paths had incorrect slashes somehow: "C:/Users/evere\Documents\My Games\Terraria\tModLoader"=>"C:\Users\evere\Documents\My Games\Terraria\tModLoader", "C:/Users/evere\Documents\My Games\Terraria\tModLoader"=>"C:\Users\evere\Documents\My Games\Terraria\tModLoader" [18:10:21.594] [Main Thread/INFO] [tML]: Saves Are Located At: C:\Users\evere\Documents\My Games\Terraria\tModLoader [18:10:21.604] [Main Thread/INFO] [tML]: Display DPI: Diagonal DPI is 96. Vertical DPI is 96. Horizontal DPI is 96 [18:10:21.604] [Main Thread/INFO] [tML]: High DPI Display detected: setting FNA to highdpi mode [18:10:21.607] [Main Thread/DEBUG] [FNA]: Querying linked library versions... [18:10:21.608] [Main Thread/DEBUG] [FNA]: SDL v2.28.2 [18:10:21.608] [Main Thread/DEBUG] [FNA]: FNA3D v23.10.0 [18:10:21.610] [Main Thread/DEBUG] [FNA]: FAudio v22.9.1 [18:10:21.935] [Main Thread/INFO] [tML]: Distribution Platform: Steam. Detection method: CWD is /steamapps/ [18:10:21.943] [Main Thread/DEBUG] [tML]: Process.Start (UseShellExecute = False): "C:\Program Files (x86)\Steam\steamapps\common\tModLoader\dotnet\dotnet.exe" tModLoader.dll -terrariasteamclient 1720 [18:10:22.264] [Main Thread/DEBUG] [TerrariaSteamClient]: Recv: init_success [18:10:22.264] [Main Thread/DEBUG] [TerrariaSteamClient]: Send: acknowledged [18:10:22.661] [Main Thread/INFO] [FNA]: SDL.SDL_Init(SDL.SDL_INIT_VIDEO)... [18:10:22.663] [Main Thread/INFO] [FNA]: Success [18:10:22.663] [Main Thread/INFO] [FNA]: SDL.SDL_InitSubSystem(SDL.SDL_INIT_GAMECONTROLLER)... [18:10:22.826] [Main Thread/INFO] [FNA]: Success [18:10:22.980] [Main Thread/INFO] [tML]: Attempt to Port from "C:\Program Files (x86)\Steam\userdata\252909657\105600\remote\tModLoader" to "C:\Program Files (x86)\Steam\userdata\252909657\105600\remote\tModLoader-1.4.3" aborted, "2024.12.3.1" is a newer version. [18:10:22.986] [Main Thread/INFO] [Terraria]: Steam Cloud Quota: 939.9 MB available [18:10:22.986] [Main Thread/INFO] [tML]: Steam beta branch: None [18:10:22.986] [Main Thread/INFO] [tML]: SteamBackend: Running standard Steam Desktop Client API [18:10:22.987] [Main Thread/INFO] [tML]: Current 1281930 Workshop Folder Directory: C:\Program Files (x86)\Steam\steamapps\common\tModLoader\..\..\workshop [18:10:24.365] [Main Thread/INFO] [FNA]: SDL Video Diver: windows [18:10:24.365] [Main Thread/INFO] [FNA]: FNA3D Driver: D3D11 [18:10:24.365] [Main Thread/INFO] [FNA]: D3D11 Adapter: NVIDIA GeForce RTX 3050 Laptop GPU [18:10:24.412] [Main Thread/INFO] [tML]: Terraria Steam Install Location assumed to be: C:\Program Files (x86)\Steam\steamapps\common\Terraria [18:10:24.418] [Main Thread/INFO] [tML]: Found vanilla asset with wrong case, renaming: (from C:\Program Files (x86)\Steam\steamapps\common\Terraria\Content) Images\gore_240.xnb -> Images/Gore_240.xnb [18:10:24.423] [Main Thread/INFO] [tML]: Found vanilla asset with wrong case, renaming: (from C:\Program Files (x86)\Steam\steamapps\common\Terraria\Content) Images\projectile_179.xnb -> Images/Projectile_179.xnb [18:10:24.432] [Main Thread/INFO] [tML]: Found vanilla asset with wrong case, renaming: (from C:\Program Files (x86)\Steam\steamapps\common\Terraria\Content) Images\projectile_618.xnb -> Images/Projectile_618.xnb [18:10:24.437] [Main Thread/INFO] [tML]: Found vanilla asset with wrong case, renaming: (from C:\Program Files (x86)\Steam\steamapps\common\Terraria\Content) Images\TIles_650.xnb -> Images/Tiles_650.xnb [18:10:24.826] [Main Thread/INFO] [tML]: Maximum Resolution is 1920 x 1200 [18:10:24.843] [Main Thread/DEBUG] [Terraria]: Device Created, Adapter: DELL G2725D, DisplayMode: {{Width:1920 Height:1080 Format:Color}}, Profile: HiDef, Width: 1920, Height: 1051, Fullscreen: False, Display: \\.\DISPLAY1 [18:10:25.439] [Main Thread/INFO] [FNA]: SDL Audio Driver: [18:10:26.506] [8/DEBUG] [tML]: SSDP search line separator: CRLF [18:10:31.113] [Main Thread/ERROR] [FNA]: Texture2D shader view creation failed! Error Code: The GPU will not respond to more commands, most likely because of an invalid command passed by the calling application. (0x887A0006) [18:10:31.125] [Main Thread/WARN] [tML]: Silently Caught Exception: System.InvalidOperationException: Texture2D shader view creation failed! Error Code: The GPU will not respond to more commands, most likely because of an invalid command passed by the calling application. (0x887A0006) at Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg) at Microsoft.Xna.Framework.Graphics.FNA3D_Impl.FNA3D_CreateTexture2D(IntPtr device, SurfaceFormat format, Int32 width, Int32 height, Int32 levelCount, Byte isRenderTarget) at Microsoft.Xna.Framework.Graphics.FNA3D_Impl.FNA3D_CreateTexture2D(IntPtr device, SurfaceFormat format, Int32 width, Int32 height, Int32 levelCount, Byte isRenderTarget) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat format) at Microsoft.Xna.Framework.Content.Texture2DReader.Read(ContentReader reader, Texture2D existingInstance) at Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at ReLogic.Graphics.DynamicSpriteFontReader.Read(ContentReader input, DynamicSpriteFont existingInstance) at Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance) at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) at ReLogic.Content.Readers.XnbReader.InternalContentManager.Load[T]() at ReLogic.Content.Readers.XnbReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine) at ReLogic.Content.Readers.XnbReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine) at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) at ReLogic.Content.AssetRepository.LoadAsset[T](Asset`1 asset, AssetRequestMode mode) at ReLogic.Content.AssetRepository.Request[T](String assetName, AssetRequestMode mode) at Terraria.Initializers.AssetInitializer.LoadAsset[T](String assetName, AssetRequestMode mode) at Terraria.Initializers.AssetInitializer.LoadFonts(AssetRequestMode mode) at Terraria.Initializers.AssetInitializer.LoadAssetsWhileInInitialBlackScreen() at Terraria.Main.LoadContent_Deferred()+MoveNext() at Terraria.Main.TickLoadProcess() at Terraria.Main.DrawSplash(GameTime gameTime) at Terraria.Main.DoDraw(GameTime gameTime) at Terraria.Main.Draw_Inner(GameTime gameTime) at Terraria.Main.Draw(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.Game.RunLoop() at Microsoft.Xna.Framework.Game.Run() at Terraria.Program.RunGame() at Terraria.Program.LaunchGame_(Boolean isServer) at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) at Terraria.MonoLaunch.Main_End(String[] args) at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() [18:10:31.132] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Fonts\Combat_Text" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine) at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) at ReLogic.Content.AssetRepository.LoadAsset[T](Asset`1 asset, AssetRequestMode mode) at ReLogic.Content.AssetRepository.Request[T](String assetName, AssetRequestMode mode) at Terraria.Initializers.AssetInitializer.LoadAsset[T](String assetName, AssetRequestMode mode) at Terraria.Initializers.AssetInitializer.LoadFonts(AssetRequestMode mode) at Terraria.Initializers.AssetInitializer.LoadAssetsWhileInInitialBlackScreen() at Terraria.Main.LoadContent_Deferred()+MoveNext() at Terraria.Main.TickLoadProcess() at Terraria.Main.DrawSplash(GameTime gameTime) at Terraria.Main.DoDraw(GameTime gameTime) at Terraria.Main.Draw_Inner(GameTime gameTime) at Terraria.Main.Draw(GameTime gameTime) at Microsoft.Xna.Framework.Game.Tick() at Microsoft.Xna.Framework.Game.RunLoop() at Microsoft.Xna.Framework.Game.Run() at Terraria.Program.RunGame() at Terraria.Program.LaunchGame_(Boolean isServer) at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) at Terraria.MonoLaunch.Main_End(String[] args) at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() [18:10:31.134] [Main Thread/ERROR] [Terraria]: Failed to load asset: "Fonts\Combat_Text" ReLogic.Content.AssetLoadException: Asset could not be found: "Fonts\Combat_Text" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 [18:16:14.786] [Main Thread/ERROR] [Terraria]: ReLogic.Content.AssetLoadException: Asset could not be found: "Fonts\Combat_Text" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at ReLogic.Content.AssetRepository.SafelyWaitForLoad[T](Asset`1 asset, Task loadTask, Boolean tracked) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 323 at ReLogic.Content.AssetRepository.<>c__DisplayClass47_0`1.b__0() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 215 at ReLogic.Content.AssetRepository.Request[T](String assetName, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 165 at Terraria.Initializers.AssetInitializer.LoadAsset[T](String assetName, AssetRequestMode mode) in tModLoader\Terraria\Initializers\AssetInitializer.cs:line 645 at Terraria.Initializers.AssetInitializer.LoadFonts(AssetRequestMode mode) in tModLoader\Terraria\Initializers\AssetInitializer.cs:line 107 at Terraria.Initializers.AssetInitializer.LoadAssetsWhileInInitialBlackScreen() in tModLoader\Terraria\Initializers\AssetInitializer.cs:line 92 at Terraria.Main.LoadContent_Deferred()+MoveNext() in tModLoader\Terraria\Main.cs:line 9775 at Terraria.Main.TickLoadProcess() in tModLoader\Terraria\Main.cs:line 9807 at Terraria.Main.DrawSplash(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 45176 at Terraria.Main.DoDraw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53079 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53062 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53049 [18:16:14.813] [Main Thread/FATAL] [tML]: Main engine crash ReLogic.Content.AssetLoadException: Asset could not be found: "Fonts\Combat_Text" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 276 at ReLogic.Content.AssetRepository.SafelyWaitForLoad[T](Asset`1 asset, Task loadTask, Boolean tracked) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 323 at ReLogic.Content.AssetRepository.<>c__DisplayClass47_0`1.b__0() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 215 at ReLogic.Content.AssetRepository.Request[T](String assetName, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 165 at Terraria.Initializers.AssetInitializer.LoadAsset[T](String assetName, AssetRequestMode mode) in tModLoader\Terraria\Initializers\AssetInitializer.cs:line 645 at Terraria.Initializers.AssetInitializer.LoadFonts(AssetRequestMode mode) in tModLoader\Terraria\Initializers\AssetInitializer.cs:line 107 at Terraria.Initializers.AssetInitializer.LoadAssetsWhileInInitialBlackScreen() in tModLoader\Terraria\Initializers\AssetInitializer.cs:line 92 at Terraria.Main.LoadContent_Deferred()+MoveNext() in tModLoader\Terraria\Main.cs:line 9775 at Terraria.Main.TickLoadProcess() in tModLoader\Terraria\Main.cs:line 9807 at Terraria.Main.DrawSplash(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 45176 at Terraria.Main.DoDraw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53079 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53062 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 53049 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 [18:16:14.816] [Main Thread/DEBUG] [TerrariaSteamClient]: Send: shutdown [18:16:14.818] [8/DEBUG] [tML]: Hook System.Runtime.Loader.AssemblyLoadContext::ValidateAssemblyNameWithSimpleName(Assembly, string) added by tModLoader