Open DASH: OUTPUT LOG = LogWindows: LaunchFileInExternalEditor D:/1activeUE5projects/00_PROJs_231012/2landscapeWorkings2USE/dash_1_3/Saved/Logs/dash_1_3.log LogWindows: Launch application code for D:/1activeUE5projects/00_PROJs_231012/2landscapeWorkings2USE/dash_1_3/Saved/Logs/dash_1_3.log : 42 LogPython: GN.ResourcesUtils - add_resource_to_project - Error copying on diff [WinError 32] The process cannot access the file because it is being used by another process: 'D:\\1activeUE5projects\\00_PROJs_231012\\2landscapeWorkings2USE\\dash_1_3\\Content\\Polygonflow\\Materials\\SurfaceMaterial.uasset' LogPython: failed to load the tool C:\Users\rickd\Polygonflow\Dash\Plugins\UnrealEngineContext\Imports\GNLActions\base_actions.py LogPython: Error: Traceback (most recent call last): LogPython: Error: File "C:\Users/rickd/Polygonflow/Dash/Modules\GN\GNL\Utilities.py", line 712, in getAllActions spec.loader.exec_module(module) LogPython: Error: File "", line 850, in exec_module LogPython: Error: File "", line 228, in _call_with_frames_removed LogPython: Error: File "C:\Users\rickd\Polygonflow\Dash\Plugins\UnrealEngineContext\Imports\GNLActions\base_actions.py", line 9, in from GN.UnrealContentLibrary.Widgets import UnrealLibraryWindow LogPython: Error: File "C:\Users\rickd\Polygonflow\Dash\Plugins\UnrealEngineContext\Imports\thirdparty\shiboken2\files.dir\shibokensupport\__feature__.py", line 142, in _import return original_import(name, *args, **kwargs) LogPython: Error: File "C:\Users/rickd/Polygonflow/Dash/Plugins/UnrealEngineContext/Imports\GN\UnrealContentLibrary\__init__.py", line 3, in from GN.UnrealContentLibrary.Core import UEAssetCreator LogPython: Error: File "C:\Users\rickd\Polygonflow\Dash\Plugins\UnrealEngineContext\Imports\thirdparty\shiboken2\files.dir\shibokensupport\__feature__.py", line 142, in _import return original_import(name, *args, **kwargs) LogPython: Error: File "C:\Users/rickd/Polygonflow/Dash/Plugins/UnrealEngineContext/Imports\GN\UnrealContentLibrary\Core.py", line 56, in NANITE_TESSELLATION_AVAILABLE = is_nanite_tesselation_enabled() # we bake it, as changing requires an editor restart LogPython: Error: File "C:\Users/rickd/Polygonflow/Dash/Plugins/UnrealEngineContext/Imports\GN\MaterialUtils.py", line 551, in is_nanite_tesselation_enabled value = int(line.split("=")[-1]) LogPython: Error: ValueError: invalid literal for int() with base 10: 'r.Nanite.AllowTessellation 1\n' CLICK on CIRCLE?MOUNTAIN = no ouput Log, error or otherwise. Searched for "terrain" OUTPUT LOG = LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.Actor LogActorFactory: Actor Factory attempting to spawn Class /Script/Engine.Actor LogActorFactory: Actor Factory spawned Class /Script/Engine.Actor as actor: Actor /Game/dashEnvArtLiveStr3.dashEnvArtLiveStr3:PersistentLevel.Actor_3 LogActorFactory: Actor Factory spawned Class /Script/Engine.Actor as actor: Actor /Game/dashEnvArtLiveStr3.dashEnvArtLiveStr3:PersistentLevel.Actor_3 LogUObjectGlobals: Warning: Failed to find object 'Class /Script/PCG.PCGSettings'