[15:58:36.679] [Main Thread/INFO] [tML]: Starting tModLoader client 1.4.4.9+2023.11.3.3|2023.11|stable|Stable|de3f637ae9b4d6d70a4a0133ac97c6d5917b0fc1|5250083680267361047 built 2/1/2024 11:23 AM [15:58:36.689] [Main Thread/INFO] [tML]: Log date: 30/1/2024 [15:58:36.690] [Main Thread/INFO] [tML]: Running on Windows (v10.0.17763.0) X64 NetCore 6.0.14 [15:58:36.690] [Main Thread/INFO] [tML]: FrameworkDescription: .NET 6.0.14 [15:58:36.690] [Main Thread/INFO] [tML]: Executable: D:\SteamLibrary\steamapps\common\tModLoader\tModLoader.dll [15:58:36.690] [Main Thread/INFO] [tML]: Working Directory: D:\SteamLibrary\steamapps\common\tModLoader [15:58:37.585] [Main Thread/INFO] [tML]: Saves Are Located At: C:\Users\Admin\Documents\My Games\Terraria\tModLoader [15:58:37.599] [Main Thread/INFO] [tML]: Display DPI: Diagonal DPI is 120. Vertical DPI is 120. Horizontal DPI is 120 [15:58:37.599] [Main Thread/INFO] [tML]: High DPI Display detected: setting FNA to highdpi mode [15:58:37.602] [Main Thread/DEBUG] [FNA]: Querying linked library versions... [15:58:37.604] [Main Thread/DEBUG] [FNA]: SDL v2.28.2 [15:58:37.606] [Main Thread/DEBUG] [FNA]: FNA3D v23.10.0 [15:58:37.609] [Main Thread/DEBUG] [FNA]: FAudio v22.9.1 [15:58:37.980] [Main Thread/INFO] [tML]: Distribution Platform: Steam. Detection method: CWD is /steamapps/ [15:58:37.991] [Main Thread/DEBUG] [tML]: Process.Start (UseShellExecute = False): "D:\SteamLibrary\steamapps\common\tModLoader\dotnet\6.0.14\dotnet.exe" tModLoader.dll -terrariasteamclient 1692 [15:58:38.332] [Main Thread/DEBUG] [TerrariaSteamClient]: Recv: init_success [15:58:38.332] [Main Thread/DEBUG] [TerrariaSteamClient]: Send: acknowledged [15:58:39.701] [Main Thread/INFO] [Terraria]: Steam Cloud Quota: 953.7 MB available [15:58:39.737] [Main Thread/INFO] [tML]: Steam beta branch: None [15:58:39.738] [Main Thread/INFO] [tML]: SteamBackend: Running standard Steam Desktop Client API [15:58:39.739] [Main Thread/INFO] [tML]: Current 1281930 Workshop Folder Directory: D:\SteamLibrary\steamapps\common\tModLoader\..\..\workshop [15:58:40.427] [Main Thread/INFO] [FNA]: SDL Video Diver: windows [15:58:40.427] [Main Thread/INFO] [FNA]: FNA3D Driver: D3D11 [15:58:40.428] [Main Thread/INFO] [FNA]: D3D11 Adapter: Radeon (TM) 520 [15:58:40.466] [Main Thread/INFO] [tML]: Terraria Steam Install Location assumed to be: D:\SteamLibrary\steamapps\common\Terraria [15:58:41.385] [Main Thread/INFO] [tML]: Maximum Resolution is 1920 x 1200 [15:58:41.396] [Main Thread/DEBUG] [Terraria]: Device Created, Adapter: Generic PnP Monitor, DisplayMode: {{Width:1920 Height:1080 Format:Color}}, Profile: HiDef, Width: 1920, Height: 1001, Fullscreen: False, Display: \\.\DISPLAY1 [15:58:42.157] [Main Thread/INFO] [FNA]: SDL Audio Diver: [15:58:43.023] [Main Thread/DEBUG] [tML]: Native Resolve: tModLoader, Version=1.4.4.9, Culture=neutral, PublicKeyToken=null -> RzChromaSDK64.dll [15:58:43.023] [Main Thread/DEBUG] [tML]: not found [15:58:49.337] [9/DEBUG] [tML]: SSDP search line separator: CRLF [15:58:54.359] [Main Thread/ERROR] [FNA]: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because of an invalid command passed by the calling application. (0x887A0006) [15:58:55.680] [Main Thread/WARN] [tML]: Silently Caught Exception: System.InvalidOperationException: Texture2D creation failed! Error Code: The GPU will not respond to more commands, most likely because of an invalid command passed by the calling application. (0x887A0006) at Microsoft.Xna.Framework.FNALoggerEXT.FNA3DLogError(IntPtr msg) in D:\a\tModLoader\tModLoader\FNA\src\FNALoggerEXT.cs:line 98 at Microsoft.Xna.Framework.Graphics.FNA3D_Impl.FNA3D_CreateTexture2D(IntPtr device, SurfaceFormat format, Int32 width, Int32 height, Int32 levelCount, Byte isRenderTarget) at Microsoft.Xna.Framework.Graphics.FNA3D_Impl.FNA3D_CreateTexture2D(IntPtr device, SurfaceFormat format, Int32 width, Int32 height, Int32 levelCount, Byte isRenderTarget) at Microsoft.Xna.Framework.Graphics.Texture2D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Boolean mipMap, SurfaceFormat format) in D:\a\tModLoader\tModLoader\FNA\src\Graphics\Texture2D.cs:line 113 at Microsoft.Xna.Framework.Content.Texture2DReader.Read(ContentReader reader, Texture2D existingInstance) in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentReaders\Texture2DReader.cs:line 100 at Microsoft.Xna.Framework.Content.ContentTypeReader`1.Read(ContentReader input, Object existingInstance) in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentTypeReader.cs:line 105 at Microsoft.Xna.Framework.Content.ContentReader.InnerReadObject[T](T existingInstance) in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentReader.cs:line 341 at Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]() in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentReader.cs:line 142 at Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]() in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentReader.cs:line 274 at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject) in D:\a\tModLoader\tModLoader\FNA\src\Content\ContentManager.cs:line 309 at ReLogic.Content.Readers.XnbReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\Readers\XnbReader.cs:line 58 at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine) at ReLogic.Content.Readers.XnbReader.FromStream[T](Stream stream, MainThreadCreationContext mainThreadCtx) at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 0 at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine) at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) at ReLogic.Content.AssetRepository.LoadAsset[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 206 at ReLogic.Content.AssetRepository.Request[T](String assetName, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 157 at Terraria.Initializers.AssetInitializer.LoadTextures(AssetRequestMode mode) in tModLoader\Terraria\Initializers\AssetInitializer.cs:line 325 at Terraria.Initializers.AssetInitializer.LoadAssetsWhileInInitialBlackScreen() in tModLoader\Terraria\Initializers\AssetInitializer.cs:line 93 at Terraria.Main.LoadContent_Deferred()+MoveNext() in tModLoader\Terraria\Main.cs:line 9633 at Terraria.Main.TickLoadProcess() in tModLoader\Terraria\Main.cs:line 9665 at Terraria.Main.DrawSplash(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 45011 at Terraria.Main.DoDraw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 52860 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 52843 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 52830 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 78 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 64 at System.Threading.Thread.StartCallback() [15:58:55.744] [Main Thread/WARN] [tML]: Silently Caught Exception: ReLogic.Content.AssetLoadException: Asset could not be found: "Images\PumpkingFace" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 268 at System.Runtime.CompilerServices.AsyncMethodBuilderCore.Start[TStateMachine](TStateMachine& stateMachine) at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) at ReLogic.Content.AssetRepository.LoadAsset[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 206 at ReLogic.Content.AssetRepository.Request[T](String assetName, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 157 at Terraria.Initializers.AssetInitializer.LoadTextures(AssetRequestMode mode) in tModLoader\Terraria\Initializers\AssetInitializer.cs:line 325 at Terraria.Initializers.AssetInitializer.LoadAssetsWhileInInitialBlackScreen() in tModLoader\Terraria\Initializers\AssetInitializer.cs:line 93 at Terraria.Main.LoadContent_Deferred()+MoveNext() in tModLoader\Terraria\Main.cs:line 9633 at Terraria.Main.TickLoadProcess() in tModLoader\Terraria\Main.cs:line 9665 at Terraria.Main.DrawSplash(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 45011 at Terraria.Main.DoDraw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 52860 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 52843 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 52830 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 240 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 213 at Terraria.MonoLaunch.Main_End(String[] args) in tModLoader\Terraria\MonoLaunch.cs:line 78 at Terraria.MonoLaunch.<>c__DisplayClass1_0.
b__1() in tModLoader\Terraria\MonoLaunch.cs:line 64 at System.Threading.Thread.StartCallback() [15:58:55.748] [Main Thread/ERROR] [Terraria]: Failed to load asset: "Images\PumpkingFace" ReLogic.Content.AssetLoadException: Asset could not be found: "Images\PumpkingFace" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 268 [15:59:00.676] [Main Thread/ERROR] [Terraria]: ReLogic.Content.AssetLoadException: Asset could not be found: "Images\PumpkingFace" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 268 at ReLogic.Content.AssetRepository.SafelyWaitForLoad[T](Asset`1 asset, Task loadTask, Boolean tracked) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 314 at ReLogic.Content.AssetRepository.<>c__DisplayClass44_0`1.b__0() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 207 at ReLogic.Content.AssetRepository.Request[T](String assetName, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 164 at Terraria.Initializers.AssetInitializer.LoadTextures(AssetRequestMode mode) in tModLoader\Terraria\Initializers\AssetInitializer.cs:line 325 at Terraria.Initializers.AssetInitializer.LoadAssetsWhileInInitialBlackScreen() in tModLoader\Terraria\Initializers\AssetInitializer.cs:line 93 at Terraria.Main.LoadContent_Deferred()+MoveNext() in tModLoader\Terraria\Main.cs:line 9633 at Terraria.Main.TickLoadProcess() in tModLoader\Terraria\Main.cs:line 9665 at Terraria.Main.DrawSplash(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 45011 at Terraria.Main.DoDraw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 52860 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 52843 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 52830 [15:59:10.024] [Main Thread/FATAL] [tML]: Main engine crash ReLogic.Content.AssetLoadException: Asset could not be found: "Images\PumpkingFace" at ReLogic.Content.AssetRepository.LoadAssetWithPotentialAsync[T](Asset`1 asset, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 268 at ReLogic.Content.AssetRepository.SafelyWaitForLoad[T](Asset`1 asset, Task loadTask, Boolean tracked) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 314 at ReLogic.Content.AssetRepository.<>c__DisplayClass44_0`1.b__0() in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 207 at ReLogic.Content.AssetRepository.Request[T](String assetName, AssetRequestMode mode) in D:\a\tModLoader\tModLoader\src\tModLoader\ReLogic\Content\AssetRepository.cs:line 164 at Terraria.Initializers.AssetInitializer.LoadTextures(AssetRequestMode mode) in tModLoader\Terraria\Initializers\AssetInitializer.cs:line 325 at Terraria.Initializers.AssetInitializer.LoadAssetsWhileInInitialBlackScreen() in tModLoader\Terraria\Initializers\AssetInitializer.cs:line 93 at Terraria.Main.LoadContent_Deferred()+MoveNext() in tModLoader\Terraria\Main.cs:line 9633 at Terraria.Main.TickLoadProcess() in tModLoader\Terraria\Main.cs:line 9665 at Terraria.Main.DrawSplash(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 45011 at Terraria.Main.DoDraw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 52860 at Terraria.Main.Draw_Inner(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 52843 at Terraria.Main.Draw(GameTime gameTime) in tModLoader\Terraria\Main.cs:line 52830 at Microsoft.Xna.Framework.Game.Tick() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 562 at Microsoft.Xna.Framework.Game.RunLoop() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 878 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 419 at Terraria.Program.RunGame() in tModLoader\Terraria\Program.cs:line 266 [15:59:10.045] [Main Thread/DEBUG] [TerrariaSteamClient]: Send: shutdown