Game Settings: { "autoInstallDxvk": true, "autoInstallVkd3d": true, "preferSystemLibs": false, "enableEsync": true, "enableFsync": true, "nvidiaPrime": false, "enviromentOptions": [], "wrapperOptions": [], "showFps": false, "useGameMode": false, "language": "", "wineVersion": { "bin": "/home/nim/.local/share/Steam/steamapps/common/Proton - Experimental/proton", "name": "Proton - Proton - Experimental", "type": "proton" }, "winePrefix": "/home/nim/Games/Heroic/Prefixes/default/Unrailed", "wineCrossoverBottle": "" } Game launched at: Tue Aug 08 2023 04:01:02 GMT+0300 (Eastern European Summer Time) System Info: Heroic Version: 2.9.1 Boa Hancock Legendary Version: 0.20.32 Dark Energy (hotfix #6) GOGdl Version: 0.7.3 Nile Version: 1.0.0 Jonathan Joestar Electron Version: 24.4.1 Chrome Version: 112.0.5615.204 NodeJS Version: 18.14.0 OS: Arch KERNEL: 6.4.4-arch1-1 ARCH: x64 CPU: Intel Coreā„¢ i7-7600U @2.8 GOVERNOR: powersave RAM: Total: 15.5 GiB Available: 11.86 GiB GRAPHICS: GPU0: HD Graphics 620 VRAM: 256MB PROTOCOL: wayland Launch Command: LD_PRELOAD= STEAM_COMPAT_CLIENT_INSTALL_PATH=/home/nim/.steam/steam STEAM_COMPAT_DATA_PATH=/home/nim/Games/Heroic/Prefixes/default/Unrailed STEAM_COMPAT_INSTALL_PATH=/home/nim/Games/Heroic/Unrailed WINE_FULLSCREEN_FSR=0 STEAM_COMPAT_APP_ID=0 SteamAppId=0 SteamGameId=heroic-Unrailed PROTON_LOG_DIR=/home/nim /opt/Heroic/resources/app.asar.unpacked/build/bin/linux/legendary launch 76233c0af0a441c7bd541e7d7ab3cde1 --language en --no-wine --wrapper " '/home/nim/.local/share/Steam/steamapps/common/Proton - Experimental/proton' run" Game Log: [cli] INFO: Logging in... [Core] INFO: Trying to re-use existing login session... [cli] INFO: Checking for updates... [Core] INFO: Getting authentication token... [cli] INFO: Launching 76233c0af0a441c7bd541e7d7ab3cde1... Legendary update available! - New version: 0.20.33 - "Undue Alarm" - Release summary: [*] Improved handling of SDL changes [*] Added safeguards to prevent two simultaneous instances from corrupting the database [*] Added support for running uninstallers [*] More gracefully handles account errors See full changelog for additional details. - Release URL: https://legendary.gl/release/0.20.33 - Download URL: https://legendary.gl/release/download/0.20.33/legendary fsync: up and running. wine: RLIMIT_NICE is <= 20, unable to use setpriority safely [S_API FAIL] SteamAPI_Init() failed; no appID found. Either launch the game from Steam, or put the file steam_appid.txt containing the correct appID in your game folder. /vagrant/mono/mono/eglib/gpath.c:115: assertion 'filename != NULL' failed Z:\home\nim\Games\Heroic\Unrailed\newRoot\windows Platform windows wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial are not available. wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial are not available. /vagrant/mono/mono/eglib/gpath.c:115: assertion 'filename != NULL' failed NetworkClientState set to 'aAP' (was '0') Mkdir:Replays Mkdir:SaveGames 2.1-7496918d8 Write:ignore.txt Read:ignore.txt /vagrant/mono/mono/eglib/gpath.c:115: assertion 'filename != NULL' failed /vagrant/mono/mono/eglib/gpath.c:115: assertion 'filename != NULL' failed /vagrant/mono/mono/eglib/gpath.c:115: assertion 'filename != NULL' failed /vagrant/mono/mono/eglib/gpath.c:115: assertion 'filename != NULL' failed ================================================================= Native Crash Reporting ================================================================= Got a UNKNOWN while executing native code. This usually indicates a fatal error in the mono runtime or one of the native libraries used by your application. ================================================================= ================================================================= Managed Stacktrace: ================================================================= at <0xffffffff> at MojoShader:MOJOSHADER_glProgramViewportInfo <0x000c8> at Microsoft.Xna.Framework.Graphics.OpenGLDevice:ApplyVertexAttributes <0x008da> at Microsoft.Xna.Framework.Graphics.GraphicsDevice:DrawIndexedPrimitives <0x00080> at Microsoft.Xna.Framework.Graphics.SpriteBatch:DrawPrimitives <0x0024a> at Microsoft.Xna.Framework.Graphics.SpriteBatch:FlushBatch <0x0052a> at Microsoft.Xna.Framework.Graphics.SpriteBatch:End <0x00092> at Y.YZ:a <0x00b82> at O.OS:A <0x00083> at E.EL:A <0x0067f> at E.Ep:Draw <0x00072> at Microsoft.Xna.Framework.Game:Tick <0x006c6> at Microsoft.Xna.Framework.SDL2_FNAPlatform:RunLoop <0x01e0a> at Microsoft.Xna.Framework.Game:Run <0x000d1> at n.nT:A <0x00282> at n.nS:A <0x017e2> at A.a:A <0x001d0> at :runtime_invoke_void_object <0x000af> =================================================================