System Info: Heroic Version: 2.7.0 Eustass Kid Legendary Version: 0.20.32 Dark Energy (hotfix #6) GOGdl Version: 0.7.1 Electron Version: 23.1.4 Chrome Version: 110.0.5481.192 NodeJS Version: 18.12.1 OS: LinuxMint KERNEL: 6.2.14-060214-generic ARCH: x64 CPU: AMD Ryzen 7 4800H with Radeon Graphics @2.9 GOVERNOR: schedutil RAM: Total: 39.03 GiB Available: 35.51 GiB GRAPHICS: GPU0: NVIDIA GeForce GTX 1650 VRAM: 4096MB DRIVER: 515.105.01 PROTOCOL: x11 Legendary's config from config.ini (before Heroic's settings): { "game_parameters": [], "game_executable": "Binaries/Win64/RocketLeague.exe", "game_directory": "/media/tobias/Spiele/Tooob/Epic Games/rocketleague", "launch_command": [ "wine" ], "working_directory": "/media/tobias/Spiele/Tooob/Epic Games/rocketleague/Binaries/Win64", "user_parameters": [], "environment": {}, "pre_launch_command": "", "pre_launch_wait": false } Launch Command: LD_LIBRARY_PATH=/home/tobias/.config/heroic/tools/wine/Wine-GE-Proton7-43/lib64:/home/tobias/.config/heroic/tools/wine/Wine-GE-Proton7-43/lib:/tmp/.mount_Heroic9rxZnG/usr/lib: LD_PRELOAD= WINEPREFIX="/home/tobias/Games/Heroic/Prefixes/Rocket League" WINEDLLOVERRIDES=winemenubuilder= ORIG_LD_LIBRARY_PATH=/tmp/.mount_Heroic9rxZnG/usr/lib: GST_PLUGIN_SYSTEM_PATH_1_0=/home/tobias/.config/heroic/tools/wine/Wine-GE-Proton7-43/lib64/gstreamer-1.0:/home/tobias/.config/heroic/tools/wine/Wine-GE-Proton7-43/lib/gstreamer-1.0 WINEDLLPATH=/home/tobias/.config/heroic/tools/wine/Wine-GE-Proton7-43/lib64/wine:/home/tobias/.config/heroic/tools/wine/Wine-GE-Proton7-43/lib/wine /tmp/.mount_Heroic9rxZnG/resources/app.asar.unpacked/build/bin/linux/legendary launch Sugar --language de --wine /home/tobias/.config/heroic/tools/wine/Wine-GE-Proton7-43/bin/wine Game Log: [cli] INFO: Logging in... [Core] INFO: Trying to re-use existing login session... [cli] INFO: Checking for updates... [Core] INFO: Getting authentication token... [cli] INFO: Launching Sugar... wineserver: using server-side synchronization. wine: RLIMIT_NICE is <= 20, unable to use setpriority safely 002c:fixme:winediag:LdrInitializeThunk wine-staging 7.0 is a testing version containing experimental patches. 002c:fixme:winediag:LdrInitializeThunk Please mention your exact version when filing bug reports on winehq.org. ATTENTION: default value of option mesa_glthread overridden by environment. ATTENTION: default value of option mesa_glthread overridden by environment. Wine cannot find the FreeType font library. To enable Wine to use TrueType fonts please install a version of FreeType greater than or equal to 2.0.5. http://www.freetype.org 0114:fixme:kernelbase:AppPolicyGetThreadInitializationType FFFFFFFFFFFFFFFA, 0000000001E7FF80 0110:fixme:ntdll:NtQuerySystemInformation info_class SYSTEM_PERFORMANCE_INFORMATION 0110:err:kerberos:kerberos_LsaApInitializePackage no Kerberos support, expect problems 0110:err:ntlm:ntlm_LsaApInitializePackage no NTLM support, expect problems info: Game: RocketLeague.exe info: DXVK: v2.1 info: Built-in extension providers: info: Win32 WSI info: OpenVR info: OpenXR info: OpenVR: could not open registry key, status 2 info: OpenVR: Failed to locate module info: Vulkan: Found vkGetInstanceProcAddr in winevulkan.dll @ 0x3b6dc4070 info: Enabled instance extensions: info: VK_KHR_get_surface_capabilities2 info: VK_KHR_surface info: VK_KHR_win32_surface ATTENTION: default value of option mesa_glthread overridden by environment. warn: Skipping CPU adapter: llvmpipe (LLVM 15.0.6, 256 bits) info: NVIDIA GeForce GTX 1650: info: Driver: 515.105.1 info: Vulkan: 1.3.205 info: Memory Heap[0]: info: Size: 4096 MiB info: Flags: 0x1 info: Memory Type[1]: Property Flags = 0x1 info: Memory Heap[1]: info: Size: 29978 MiB info: Flags: 0x0 info: Memory Type[0]: Property Flags = 0x0 info: Memory Type[2]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe info: Memory Heap[2]: info: Size: 246 MiB info: Flags: 0x1 info: Memory Type[4]: Property Flags = 0x7 info: DXGI: NvAPI workaround enabled, reporting AMD GPU info: D3D11CoreCreateDevice: Maximum supported feature level: D3D_FEATURE_LEVEL_12_1 info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0 info: Device properties: info: Device name: : NVIDIA GeForce GTX 1650 info: Driver version : 515.105.1 info: Enabled device extensions: info: VK_EXT_conservative_rasterization info: VK_EXT_custom_border_color info: VK_EXT_depth_clip_enable info: VK_EXT_fragment_shader_interlock info: VK_EXT_robustness2 info: VK_EXT_transform_feedback info: VK_EXT_vertex_attribute_divisor info: VK_KHR_external_memory_win32 info: VK_KHR_external_semaphore_win32 info: VK_KHR_swapchain info: VK_NVX_binary_import info: VK_NVX_image_view_handle info: Device features: info: robustBufferAccess : 1 info: fullDrawIndexUint32 : 1 info: imageCubeArray : 1 info: independentBlend : 1 info: geometryShader : 1 info: tessellationShader : 1 info: sampleRateShading : 1 info: dualSrcBlend : 1 info: logicOp : 1 info: multiDrawIndirect : 1 info: drawIndirectFirstInstance : 1 info: depthClamp : 1 info: depthBiasClamp : 1 info: fillModeNonSolid : 1 info: depthBounds : 1 info: multiViewport : 1 info: samplerAnisotropy : 1 info: textureCompressionBC : 1 info: occlusionQueryPrecise : 1 info: pipelineStatisticsQuery : 1 info: vertexPipelineStoresAndAtomics : 1 info: fragmentStoresAndAtomics : 1 info: shaderImageGatherExtended : 1 info: shaderClipDistance : 1 info: shaderCullDistance : 1 info: shaderFloat64 : 1 info: shaderInt64 : 1 info: variableMultisampleRate : 1 info: shaderResourceResidency : 1 info: shaderResourceMinLod : 1 info: sparseBinding : 1 info: sparseResidencyBuffer : 1 info: sparseResidencyImage2D : 1 info: sparseResidencyImage3D : 1 info: sparseResidency2Samples : 1 info: sparseResidency4Samples : 1 info: sparseResidency8Samples : 1 info: sparseResidency16Samples : 1 info: sparseResidencyAliased : 1 info: Vulkan 1.1 info: shaderDrawParameters : 1 info: Vulkan 1.2 info: samplerMirrorClampToEdge : 1 info: drawIndirectCount : 1 info: samplerFilterMinmax : 1 info: hostQueryReset : 1 info: timelineSemaphore : 1 info: bufferDeviceAddress : 1 info: shaderOutputViewportIndex : 1 info: shaderOutputLayer : 1 info: vulkanMemoryModel : 1 info: Vulkan 1.3 info: robustImageAccess : 0 info: pipelineCreationCacheControl : 1 info: shaderDemoteToHelperInvocation : 1 info: shaderZeroInitializeWorkgroupMemory : 0 info: synchronization2 : 1 info: dynamicRendering : 1 info: VK_AMD_shader_fragment_mask info: extension supported : 0 info: VK_EXT_attachment_feedback_loop_layout info: attachmentFeedbackLoopLayout : 0 info: VK_EXT_conservative_rasterization info: extension supported : 1 info: VK_EXT_custom_border_color info: customBorderColors : 1 info: customBorderColorWithoutFormat : 1 info: VK_EXT_depth_clip_enable info: depthClipEnable : 1 info: VK_EXT_extended_dynamic_state3 info: extDynamicState3AlphaToCoverageEnable : 0 info: extDynamicState3DepthClipEnable : 0 info: extDynamicState3RasterizationSamples : 0 info: extDynamicState3SampleMask : 0 info: VK_EXT_fragment_shader_interlock info: fragmentShaderSampleInterlock : 1 info: fragmentShaderPixelInterlock : 1 info: VK_EXT_full_screen_exclusive info: extension supported : 0 info: VK_EXT_graphics_pipeline_library info: graphicsPipelineLibrary : 0 info: VK_EXT_memory_budget info: extension supported : 1 info: VK_EXT_memory_priority info: memoryPriority : 0 info: VK_EXT_non_seamless_cube_map info: nonSeamlessCubeMap : 0 info: VK_EXT_robustness2 info: robustBufferAccess2 : 1 info: robustImageAccess2 : 1 info: nullDescriptor : 1 info: VK_EXT_shader_module_identifier info: shaderModuleIdentifier : 0 info: VK_EXT_shader_stencil_export info: extension supported : 0 info: VK_EXT_swapchain_colorspace info: extension supported : 0 info: VK_EXT_hdr_metadata info: extension supported : 0 info: VK_EXT_transform_feedback info: transformFeedback : 1 info: geometryStreams : 1 info: VK_EXT_vertex_attribute_divisor info: vertexAttributeInstanceRateDivisor : 1 info: vertexAttributeInstanceRateZeroDivisor : 1 info: VK_KHR_external_memory_win32 info: extension supported : 1 info: VK_KHR_external_semaphore_win32 info: extension supported : 1 info: VK_NVX_binary_import info: extension supported : 1 info: VK_NVX_image_view_handle info: extension supported : 1 info: Queue families: info: Graphics : 0 info: Transfer : 1 info: Sparse : 0 info: Memory type mask for sparse resources: 0x2 warn: DXVK: No state cache file found info: DXVK: Graphics pipeline libraries not supported info: DXGI: NvAPI workaround enabled, reporting AMD GPU info: Game: RocketLeague.exe info: DXVK: v2.1 info: Built-in extension providers: info: Win32 WSI info: OpenVR info: OpenXR info: OpenVR: could not open registry key, status 2 info: OpenVR: Failed to locate module info: Vulkan: Found vkGetInstanceProcAddr in winevulkan.dll @ 0x3b6dc4070 info: Enabled instance extensions: info: VK_KHR_get_surface_capabilities2 info: VK_KHR_surface info: VK_KHR_win32_surface ATTENTION: default value of option mesa_glthread overridden by environment. warn: Skipping CPU adapter: llvmpipe (LLVM 15.0.6, 256 bits) info: NVIDIA GeForce GTX 1650: info: Driver: 515.105.1 info: Vulkan: 1.3.205 info: Memory Heap[0]: info: Size: 4096 MiB info: Flags: 0x1 info: Memory Type[1]: Property Flags = 0x1 info: Memory Heap[1]: info: Size: 29978 MiB info: Flags: 0x0 info: Memory Type[0]: Property Flags = 0x0 info: Memory Type[2]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe info: Memory Heap[2]: info: Size: 246 MiB info: Flags: 0x1 info: Memory Type[4]: Property Flags = 0x7 0110:fixme:nvapi:unimplemented_stub function 0xbe7692ec is unimplemented! 0110:fixme:nvapi:unimplemented_stub function 0x6c2d048c is unimplemented! 0058:fixme:imm:ImeSetActiveContext (0x4803d0, 0): stub 0058:fixme:imm:ImmReleaseContext (0000000000010020, 00000000004803D0): stub 0110:fixme:imm:ImeSetActiveContext (0x19c70ad0, 1): stub 0110:fixme:imm:ImmReleaseContext (000000000001005C, 0000000019C70AD0): stub 01cc:fixme:ole:CoInitializeSecurity 0000000000000000, -1, 0000000000000000, 0000000000000000, 0, 3, 0000000000000000, 0, 0000000000000000 stub 01cc:fixme:wbemprox:client_security_SetBlanket 00000002419C3DA0, 000000001F8702D0, 10, 0, (null), 3, 3, 0000000000000000, 0x00000000 01cc:fixme:wbemprox:client_security_Release 00000002419C3DA0 0110:fixme:system:NtUserSystemParametersInfo Unimplemented action: 59 (SPI_SETSTICKYKEYS) 0110:fixme:system:NtUserSystemParametersInfo Unimplemented action: 53 (SPI_SETTOGGLEKEYS) 0110:fixme:system:NtUserSystemParametersInfo Unimplemented action: 51 (SPI_SETFILTERKEYS) info: DXGI: NvAPI workaround enabled, reporting AMD GPU info: DXGI: NvAPI workaround enabled, reporting AMD GPU info: D3D11CoreCreateDevice: Maximum supported feature level: D3D_FEATURE_LEVEL_12_1 info: D3D11CoreCreateDevice: Using feature level D3D_FEATURE_LEVEL_11_0 info: Device properties: info: Device name: : NVIDIA GeForce GTX 1650 info: Driver version : 515.105.1 info: Enabled device extensions: info: VK_EXT_conservative_rasterization info: VK_EXT_custom_border_color info: VK_EXT_depth_clip_enable info: VK_EXT_fragment_shader_interlock info: VK_EXT_robustness2 info: VK_EXT_transform_feedback info: VK_EXT_vertex_attribute_divisor info: VK_KHR_external_memory_win32 info: VK_KHR_external_semaphore_win32 info: VK_KHR_swapchain info: VK_NVX_binary_import info: VK_NVX_image_view_handle info: Device features: info: robustBufferAccess : 1 info: fullDrawIndexUint32 : 1 info: imageCubeArray : 1 info: independentBlend : 1 info: geometryShader : 1 info: tessellationShader : 1 info: sampleRateShading : 1 info: dualSrcBlend : 1 info: logicOp : 1 info: multiDrawIndirect : 1 info: drawIndirectFirstInstance : 1 info: depthClamp : 1 info: depthBiasClamp : 1 info: fillModeNonSolid : 1 info: depthBounds : 1 info: multiViewport : 1 info: samplerAnisotropy : 1 info: textureCompressionBC : 1 info: occlusionQueryPrecise : 1 info: pipelineStatisticsQuery : 1 info: vertexPipelineStoresAndAtomics : 1 info: fragmentStoresAndAtomics : 1 info: shaderImageGatherExtended : 1 info: shaderClipDistance : 1 info: shaderCullDistance : 1 info: shaderFloat64 : 1 info: shaderInt64 : 1 info: variableMultisampleRate : 1 info: shaderResourceResidency : 1 info: shaderResourceMinLod : 1 info: sparseBinding : 1 info: sparseResidencyBuffer : 1 info: sparseResidencyImage2D : 1 info: sparseResidencyImage3D : 1 info: sparseResidency2Samples : 1 info: sparseResidency4Samples : 1 info: sparseResidency8Samples : 1 info: sparseResidency16Samples : 1 info: sparseResidencyAliased : 1 info: Vulkan 1.1 info: shaderDrawParameters : 1 info: Vulkan 1.2 info: samplerMirrorClampToEdge : 1 info: drawIndirectCount : 1 info: samplerFilterMinmax : 1 info: hostQueryReset : 1 info: timelineSemaphore : 1 info: bufferDeviceAddress : 1 info: shaderOutputViewportIndex : 1 info: shaderOutputLayer : 1 info: vulkanMemoryModel : 1 info: Vulkan 1.3 info: robustImageAccess : 0 info: pipelineCreationCacheControl : 1 info: shaderDemoteToHelperInvocation : 1 info: shaderZeroInitializeWorkgroupMemory : 0 info: synchronization2 : 1 info: dynamicRendering : 1 info: VK_AMD_shader_fragment_mask info: extension supported : 0 info: VK_EXT_attachment_feedback_loop_layout info: attachmentFeedbackLoopLayout : 0 info: VK_EXT_conservative_rasterization info: extension supported : 1 info: VK_EXT_custom_border_color info: info: customBorderColors : 1 NVIDIA GeForce GTX 1650: info: customBorderColorWithoutFormat : 1 info: Driver: 515.105.1 info: VK_EXT_depth_clip_enable info: Vulkan: 1.3.205 info: depthClipEnable : 1 info: Memory Heap[0]: info: VK_EXT_extended_dynamic_state3 info: Size: 4096 MiB info: extDynamicState3AlphaToCoverageEnable : 0 info: Flags: 0x1 info: extDynamicState3DepthClipEnable : 0 info: Memory Type[1]: Property Flags = 0x1 info: extDynamicState3RasterizationSamples : 0 info: Memory Heap[1]: info: extDynamicState3SampleMask : 0 info: VK_EXT_fragment_shader_interlock info: Size: 29978 MiB info: fragmentShaderSampleInterlock : 1 info: Flags: 0x0 info: fragmentShaderPixelInterlock : 1 info: Memory Type[0]: Property Flags = 0x0 info: VK_EXT_full_screen_exclusive info: extension supported : 0 info: Memory Type[2]: Property Flags = 0x6 info: VK_EXT_graphics_pipeline_library info: Memory Type[3]: Property Flags = 0xe info: graphicsPipelineLibrary : 0 info: Memory Heap[2]: info: VK_EXT_memory_budget info: Size: 246 MiB info: extension supported : 1 info: Flags: 0x1 info: VK_EXT_memory_priority info: Memory Type[4]: Property Flags = 0x7 info: memoryPriority : 0 info: DXGI: NvAPI workaround enabled, reporting AMD GPU info: VK_EXT_non_seamless_cube_map info: nonSeamlessCubeMap : 0 info: VK_EXT_robustness2 info: robustBufferAccess2 : 1 info: robustImageAccess2 : 1 info: nullDescriptor : 1 info: VK_EXT_shader_module_identifier info: shaderModuleIdentifier : 0 info: VK_EXT_shader_stencil_export info: extension supported : 0 info: VK_EXT_swapchain_colorspace info: extension supported : 0 info: VK_EXT_hdr_metadata info: extension supported : 0 info: VK_EXT_transform_feedback info: transformFeedback : 1 info: geometryStreams : 1 info: VK_EXT_vertex_attribute_divisor info: vertexAttributeInstanceRateDivisor : 1 info: vertexAttributeInstanceRateZeroDivisor : 1 info: VK_KHR_external_memory_win32 info: extension supported : 1 info: VK_KHR_external_semaphore_win32 info: extension supported : 1 info: VK_NVX_binary_import info: extension supported : 1 info: VK_NVX_image_view_handle info: extension supported : 1 info: Queue families: info: Graphics : 0 info: Transfer : 1 info: Sparse : 0 info: Memory type mask for sparse resources: 0x2 warn: DXVK: No state cache file found info: DXVK: Graphics pipeline libraries not supported 0060:fixme:mountmgr:harddisk_ioctl The DISK_PARTITION_INFO and DISK_DETECTION_INFO structures will not be filled wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial are not available. wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial are not available. wine: Read access denied for device L"\\??\\Z:\\", FS volume label and serial are not available. info: NVIDIA GeForce GTX 1650: info: Driver: 515.105.1 info: Vulkan: 1.3.205 info: Memory Heap[0]: info: Size: 4096 MiB info: Flags: 0x1 info: Memory Type[1]: Property Flags = 0x1 info: Memory Heap[1]: info: Size: 29978 MiB info: Flags: 0x0 info: Memory Type[0]: Property Flags = 0x0 info: Memory Type[2]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe info: Memory Heap[2]: info: Size: 246 MiB info: Flags: 0x1 info: Memory Type[4]: Property Flags = 0x7 info: DXGI: NvAPI workaround enabled, reporting AMD GPU Detected 1 GPUs for rendering info: Presenter: Actual swap chain properties: info: Format: VK_FORMAT_B8G8R8A8_UNORM info: Color space: VK_COLOR_SPACE_SRGB_NONLINEAR_KHR info: Present mode: VK_PRESENT_MODE_IMMEDIATE_KHR info: Buffer size: 1920x1080 info: Image count: 2 info: Exclusive FS: 1 info: Setting display mode: 1920x1080@120 info: Setting display mode: 1920x1080@120 warn: DXGI: MakeWindowAssociation: Ignoring flags 0110:fixme:secur32:get_cipher_algid unknown algorithm 23 0110:fixme:secur32:get_mac_algid unknown algorithm 200, cipher 23 info: NVIDIA GeForce GTX 1650: info: Driver: 515.105.1 info: Vulkan: 1.3.205 info: Memory Heap[0]: info: Size: 4096 MiB info: Flags: 0x1 info: Memory Type[1]: Property Flags = 0x1 info: Memory Heap[1]: info: Size: 29978 MiB info: Flags: 0x0 info: Memory Type[0]: Property Flags = 0x0 info: Memory Type[2]: Property Flags = 0x6 info: Memory Type[3]: Property Flags = 0xe info: Memory Heap[2]: info: Size: 246 MiB info: Flags: 0x1 info: Memory Type[4]: Property Flags = 0x7 info: DXGI: NvAPI workaround enabled, reporting AMD GPU info: DXGI: NvAPI workaround enabled, reporting AMD GPU Error, FSaveDataImportTask: '..\..\TAGame\SaveDataEpic\DBE_Production\4a0aba0978354a4d95a8d8b6609c5631.save' no files found 0104:fixme:oleacc:find_class_data unhandled window class: L"#32769" 0104:fixme:oleacc:find_class_data unhandled window class: L"#32769" 0104:fixme:oleacc:find_class_data unhandled window class: L"#32769" warn: DXVK: Creating new state cache file *** WARNING - PATHS MAY NOT BE VALID ***