0174:fixme:d3d:wined3d_debug_callback 0x11d10770: "Program undefined behavior warning: The current GL state uses a sampler (17) that has depth comparisons enabled, with a texture object (65) with a non-depth format, by a shader that samples it with a shadow sampler. This will result in undefined behavior.". 0174:fixme:d3d:wined3d_debug_callback 0x11d10770: "Program undefined behavior warning: The current GL state uses a sampler (17) that has depth comparisons enabled, with a texture object (8232) with a non-depth format, by a shader that samples it with a shadow sampler. This will result in undefined behavior.". 0174:fixme:d3d:wined3d_debug_callback 0x11d10770: "Program undefined behavior warning: The current GL state uses a sampler (17) that has depth comparisons enabled, with a texture object (65) with a non-depth format, by a shader that samples it with a shadow sampler. This will result in undefined behavior.". 0174:err:d3d:wined3d_debug_callback 0x11d10770: "GL_INVALID_OPERATION error generated. Texture is already resident for this context.". 0174:err:d3d:wined3d_debug_callback 0x11d10770: "GL_INVALID_OPERATION error generated. Texture is already resident for this context.". 0174:err:d3d:wined3d_debug_callback 0x11d10770: "GL_INVALID_OPERATION error generated. Texture is already resident for this context.". 0174:fixme:d3d:wined3d_debug_callback 0x11d10770: "Program undefined behavior warning: The current GL state uses a sampler (17) that has depth comparisons enabled, with a texture object (38) with a non-depth format, by a shader that samples it with a shadow sampler. This will result in undefined behavior.". 0174:fixme:d3d:wined3d_debug_callback 0x11d10770: "Program undefined behavior warning: The current GL state uses a sampler (17) that has depth comparisons enabled, with a texture object (65) with a non-depth format, by a shader that samples it with a shadow sampler. This will result in undefined behavior.". 0174:fixme:d3d:wined3d_debug_callback 0x11d10770: "Program undefined behavior warning: The current GL state uses a sampler (17) that has depth comparisons enabled, with a texture object (38) with a non-depth format, by a shader that samples it with a shadow sampler. This will result in undefined behavior.". 0174:fixme:d3d:wined3d_debug_callback 0x11d10770: "Program undefined behavior warning: The current GL state uses a sampler (17) that has depth comparisons enabled, with a texture object (65) with a non-depth format, by a shader that samples it with a shadow sampler. This will result in undefined behavior.". 0174:fixme:d3d:wined3d_debug_callback 0x11d10770: "Program undefined behavior warning: The current GL state uses a sampler (17) that has depth comparisons enabled, with a texture object (38) with a non-depth format, by a shader that samples it with a shadow sampler. This will result in undefined behavior.". 0174:fixme:d3d:wined3d_debug_callback 0x11d10770: "Program undefined behavior warning: The current GL state uses a sampler (17) that has depth comparisons enabled, with a texture object (65) with a non-depth format, by a shader that samples it with a shadow sampler. This will result in undefined behavior.". 0174:fixme:d3d:wined3d_debug_callback 0x11d10770: "Program undefined behavior warning: The current GL state uses a sampler (17) that has depth comparisons enabled, with a texture object (8232) with a non-depth format, by a shader that samples it with a shadow sampler. This will result in undefined behavior.". 0174:fixme:d3d:wined3d_debug_callback 0x11d10770: "Program undefined behavior warning: The current GL state uses a sampler (17) that has depth comparisons enabled, with a texture object (65) with a non-depth format, by a shader that samples it with a shadow sampler. This will result in undefined behavior.". 0174:err:d3d:wined3d_debug_callback 0x11d10770: "GL_INVALID_OPERATION error generated. Texture is already resident for this context.". 0174:err:d3d:wined3d_debug_callback 0x11d10770: "GL_INVALID_OPERATION error generated. Texture is already resident for this context.". 0174:fixme:d3d:wined3d_debug_callback 0x11d10770: "Program undefined behavior warning: The current GL state uses a sampler (17) that has depth comparisons enabled, with a texture object (38) with a non-depth format, by a shader that samples it with a shadow sampler. This will result in undefined behavior.". 0174:fixme:d3d:wined3d_debug_callback 0x11d10770: "Program undefined behavior warning: The current GL state uses a sampler (17) that has depth comparisons enabled, with a texture object (65) with a non-depth format, by a shader that samples it with a shadow sampler. This will result in undefined behavior.". 0174:fixme:d3d:wined3d_debug_callback 0x11d10770: "Program undefined behavior warning: The current GL state uses a sampler (17) that has depth comparisons enabled, with a texture object (38) with a non-depth format, by a shader that samples it with a shadow sampler. This will result in undefined behavior.". 0174:fixme:d3d:wined3d_debug_callback 0x11d10770: "Program undefined behavior warning: The current GL state uses a sampler (17) that has depth comparisons enabled, with a texture object (65) with a non-depth format, by a shader that samples it with a shadow sampler. This will result in undefined behavior.". 0174:fixme:d3d:wined3d_debug_callback 0x11d10770: "Program undefined behavior warning: The current GL state uses a sampler (17) that has depth comparisons enabled, with a texture object (38) with a non-depth format, by a shader that samples it with a shadow sampler. This will result in undefined behavior.". 0174:fixme:d3d:wined3d_debug_callback 0x11d10770: "Program undefined behavior warning: The current GL state uses a sampler (17) that has depth comparisons enabled, with a texture object (65) with a non-depth format, by a shader that samples it with a shadow sampler. This will result in undefined behavior.". 0174:fixme:d3d:wined3d_debug_callback 0x11d10770: "Program undefined behavior warning: The current GL state uses a sampler (17) that has depth comparisons enabled, with a texture object (8232) with a non-depth format, by a shader that samples it with a shadow sampler. This will result in undefined behavior.". 0174:fixme:d3d:wined3d_debug_callback 0x11d10770: "Program undefined behavior warning: The current GL state uses a sampler (17) that has depth comparisons enabled, with a texture object (65) with a non-depth format, by a shader that samples it with a shadow sampler. This will result in undefined behavior.". 0174:err:d3d:wined3d_debug_callback 0x11d10770: "GL_INVALID_OPERATION error generated. Texture is already resident for this context.". 0174:fixme:d3d:wined3d_debug_callback 0x11d10770: "Program undefined behavior warning: The current GL state uses a sampler (17) that has depth comparisons enabled, with a texture object (8232) with a non-depth format, by a shader that samples it with a shadow sampler. This will result in undefined behavior.". 0174:fixme:d3d:wined3d_debug_callback 0x11d10770: "Program undefined behavior warning: The current GL state uses a sampler (17) that has depth comparisons enabled, with a texture object (65) with a non-depth format, by a shader that samples it with a shadow sampler. This will result in undefined behavior.". 0174:fixme:d3d:wined3d_debug_callback 0x11d10770: "Program undefined behavior warning: The current GL state uses a sampler (17) that has depth comparisons enabled, with a texture object (38) with a non-depth format, by a shader that samples it with a shadow sampler. This will result in undefined behavior.". 0174:fixme:d3d:wined3d_debug_callback 0x11d10770: "Program undefined behavior warning: The current GL state uses a sampler (17) that has depth comparisons enabled, with a texture object (65) with a non-depth format, by a shader that samples it with a shadow sampler. This will result in undefined behavior.". 0174:fixme:d3d:wined3d_debug_callback 0x11d10770: "Program undefined behavior warning: The current GL state uses a sampler (17) that has depth comparisons enabled, with a texture object (38) with a non-depth format, by a shader that samples it with a shadow sampler. This will result in undefined behavior.". 0174:fixme:d3d:wined3d_debug_callback 0x11d10770: "Program undefined behavior warning: The current GL state uses a sampler (17) that has depth comparisons enabled, with a texture object (65) with a non-depth format, by a shader that samples it with a shadow sampler. This will result in undefined behavior.". 0174:fixme:d3d:wined3d_debug_callback 0x11d10770: "Program undefined behavior warning: The current GL state uses a sampler (17) that has depth comparisons enabled, with a texture object (38) with a non-depth format, by a shader that samples it with a shadow sampler. This will result in undefined behavior.". 0174:fixme:d3d:wined3d_debug_callback 0x11d10770: "Program undefined behavior warning: The current GL state uses a sampler (17) that has depth comparisons enabled, with a texture object (65) with a non-depth format, by a shader that samples it with a shadow sampler. This will result in undefined behavior.". 0174:fixme:d3d:wined3d_debug_callback 0x11d10770: "Program undefined behavior warning: The current GL state uses a sampler (17) that has depth comparisons enabled, with a texture object (38) with a non-depth format, by a shader that samples it with a shadow sampler. This will result in undefined behavior.". 0104:fixme:d3d:wined3d_deferred_context_flush context 0x2a9a10, stub! 0104:fixme:d3d:wined3d_deferred_context_flush context 0x2a9ad0, stub! 0104:fixme:d3d:wined3d_deferred_context_flush context 0x2a9b90, stub! 0104:fixme:d3d:wined3d_deferred_context_flush context 0x2a9c50, stub! 0104:fixme:d3d:wined3d_deferred_context_flush context 0x2a9d10, stub! 0104:fixme:d3d:wined3d_deferred_context_flush context 0x2a9dd0, stub! 0104:fixme:d3d:wined3d_deferred_context_flush context 0x2a9e90, stub! 0104:fixme:d3d:wined3d_deferred_context_flush context 0x2a9f50, stub! 0174:err:d3d:wined3d_context_gl_reacquire Acquired context 0x11d10050 instead of 0x11d10770. 0104:fixme:d3d:wined3d_deferred_context_flush context 0x8db0ad0, stub! 0104:fixme:d3d:wined3d_deferred_context_flush context 0xaf30f50, stub! 0104:fixme:d3d:wined3d_deferred_context_flush context 0x77c1790, stub! 0104:fixme:d3d:wined3d_deferred_context_flush context 0x10992990, stub! 0104:fixme:d3d:wined3d_deferred_context_flush context 0x8222210, stub! 0104:fixme:d3d:wined3d_deferred_context_flush context 0xd992150, stub! 0104:fixme:d3d:wined3d_deferred_context_flush context 0xc993a10, stub! 0104:fixme:d3d:wined3d_deferred_context_flush context 0x9943ad0, stub! 0104:fixme:d3d:wined3d_deferred_context_flush context 0xe193a10, stub! 0104:fixme:d3d:wined3d_deferred_context_flush context 0xd194a90, stub!