System Info: Heroic Version: 2.5.0-beta.2 Caesar Clown Legendary Version: 0.20.30 Dark Energy (hotfix #4) GOGdl Version: 0.5 OS: macOS KERNEL: 22.1.0 ARCH: x64 CPU: Apple M1 Max @2.4 RAM: Total: 32 GiB Available: 22.16 GiB GRAPHICS: GPU0: Apple M1 Max VRAM: nullMB DRIVER: Game Settings: { "autoInstallDxvk": true, "autoInstallVkd3d": true, "preferSystemLibs": false, "maxSharpness": 2, "nvidiaPrime": false, "enviromentOptions": [], "wrapperOptions": [], "savesPath": "", "showFps": true, "targetExe": "", "useGameMode": false, "language": "en", "wineVersion": { "bin": "/Applications/CrossOver.app/Contents/SharedSupport/CrossOver/bin/wine", "name": "CrossOver - 2220221118", "type": "crossover", "wineserver": "/Applications/CrossOver.app/Contents/SharedSupport/CrossOver/bin/wineserver", "wineboot": "" }, "wineCrossoverBottle": "Heroic", "eacRuntime": false, "battlEyeRuntime": false, "gogSaves": [] } Game launched at: Sat Nov 19 2022 17:41:42 GMT-0800 (Pacific Standard Time) Legendary's config from config.ini (before Heroic's settings): { "game_parameters": [], "game_executable": "PlayGTAV.exe", "game_directory": "/Users/willem/Games/Heroic/GTAV", "launch_command": [ "/Applications/CrossOver.app/Contents/SharedSupport/CrossOver/bin/wine" ], "working_directory": "/Users/willem/Games/Heroic/GTAV", "user_parameters": [], "environment": { "CX_BOTTLE": "Legendary" }, "pre_launch_command": "", "pre_launch_wait": false } Launch Command: LD_PRELOAD= CX_BOTTLE=Heroic DXVK_HUD=fps /Applications/Heroic.app/Contents/Resources/app.asar.unpacked/build/bin/darwin/legendary launch 9d2d0eb64d5c44529cece33fe2a46482 --language en --wine /Applications/CrossOver.app/Contents/SharedSupport/CrossOver/bin/wine Game Log: [cli] INFO: Logging in... [Core] INFO: Trying to re-use existing login session... [cli] INFO: Checking for updates... [Core] INFO: Getting authentication token... [cli] INFO: Using CrossOver Bottle "Heroic" [cli] INFO: Launching 9d2d0eb64d5c44529cece33fe2a46482... Legendary update available! - New version: 0.20.31 - "Dark Energy (hotfix #5)" - Release summary: [!] Fixed cloud-syncing accidentally deleting game or save data in some cases [*] Updated API URL for Uplay activiation See full changelog for additional details. - Release URL: https://legendary.gl/release/0.20.31 ! This update is recommended as it fixes major issues. - Download URL: https://legendary.gl/release/download/0.20.31/legendary_macOS.zip preloader: Warning: failed to reserve range 0000000000010000-0000000000110000 preloader: Warning: failed to reserve range 0000000000010000-0000000000110000 preloader: Warning: failed to reserve range 0000000000010000-0000000000110000 preloader: Warning: failed to reserve range 0000000000010000-0000000000110000 preloader: Warning: failed to reserve range 0000000000010000-0000000000110000 [mvk-info] MoltenVK version 1.1.10, supporting Vulkan version 1.1.216. The following 78 Vulkan extensions are supported: VK_KHR_16bit_storage v1 VK_KHR_8bit_storage v1 VK_KHR_bind_memory2 v1 VK_KHR_create_renderpass2 v1 VK_KHR_dedicated_allocation v3 VK_KHR_depth_stencil_resolve v1 VK_KHR_descriptor_update_template v1 VK_KHR_device_group v4 VK_KHR_device_group_creation v1 VK_KHR_driver_properties v1 VK_KHR_dynamic_rendering v1 VK_KHR_external_fence v1 VK_KHR_external_fence_capabilities v1 VK_KHR_external_memory v1 VK_KHR_external_memory_capabilities v1 VK_KHR_external_semaphore v1 VK_KHR_external_semaphore_capabilities v1 VK_KHR_fragment_shader_barycentric v1 VK_KHR_get_memory_requirements2 v1 VK_KHR_get_physical_device_properties2 v2 VK_KHR_get_surface_capabilities2 v1 VK_KHR_imageless_framebuffer v1 VK_KHR_image_format_list v1 VK_KHR_maintenance1 v2 VK_KHR_maintenance2 v1 VK_KHR_maintenance3 v1 VK_KHR_multiview v1 VK_KHR_portability_subset v1 VK_KHR_push_descriptor v2 VK_KHR_relaxed_block_layout v1 VK_KHR_sampler_mirror_clamp_to_edge v3 VK_KHR_sampler_ycbcr_conversion v14 VK_KHR_separate_depth_stencil_layouts v1 VK_KHR_shader_draw_parameters v1 VK_KHR_shader_float16_int8 v1 VK_KHR_shader_subgroup_extended_types v1 VK_KHR_storage_buffer_storage_class v1 VK_KHR_surface v25 VK_KHR_swapchain v70 VK_KHR_swapchain_mutable_format v1 VK_KHR_timeline_semaphore v2 VK_KHR_uniform_buffer_standard_layout v1 VK_KHR_variable_pointers v1 VK_EXT_debug_marker v4 VK_EXT_debug_report v10 VK_EXT_debug_utils v2 VK_EXT_descriptor_indexing v2 VK_EXT_fragment_shader_interlock v1 VK_EXT_hdr_metadata v2 VK_EXT_host_query_reset v1 VK_EXT_image_robustness v1 VK_EXT_inline_uniform_block v1 VK_EXT_memory_budget v1 VK_EXT_metal_surface v1 VK_EXT_post_depth_coverage v1 VK_EXT_private_data v1 VK_EXT_robustness2 v1 VK_EXT_sample_locations v1 VK_EXT_scalar_block_layout v1 VK_EXT_separate_stencil_usage v1 VK_EXT_shader_stencil_export v1 VK_EXT_shader_viewport_index_layer v1 VK_EXT_subgroup_size_control v2 VK_EXT_swapchain_colorspace v4 VK_EXT_texel_buffer_alignment v1 VK_EXT_texture_compression_astc_hdr v1 VK_EXT_vertex_attribute_divisor v3 VK_AMD_gpu_shader_half_float v2 VK_AMD_negative_viewport_height v1 VK_AMD_shader_image_load_store_lod v1 VK_AMD_shader_trinary_minmax v1 VK_IMG_format_pvrtc v1 VK_INTEL_shader_integer_functions2 v1 VK_GOOGLE_display_timing v1 VK_MVK_macos_surface v3 VK_MVK_moltenvk v34 VK_NV_fragment_shader_barycentric v1 VK_NV_glsl_shader v1 [mvk-info] GPU device: model: Apple M1 Max type: Integrated vendorID: 0x106b deviceID: 0xd0003ef pipelineCacheUUID: F7B386D8-0D00-03EF-0000-000000000000 supports the following Metal Versions, GPU's and Feature Sets: Metal Shading Language 2.4 GPU Family Apple 7 GPU Family Apple 6 GPU Family Apple 5 GPU Family Apple 4 GPU Family Apple 3 GPU Family Apple 2 GPU Family Apple 1 GPU Family Mac 2 GPU Family Mac 1 GPU Family Common 3 GPU Family Common 2 GPU Family Common 1 macOS GPU Family 2 v1 macOS GPU Family 1 v4 macOS GPU Family 1 v3 macOS GPU Family 1 v2 macOS GPU Family 1 v1 [mvk-info] Created VkInstance for Vulkan version 1.1.0, as requested by app, with the following 2 Vulkan extensions enabled: VK_KHR_surface v25 VK_EXT_metal_surface v1