[17:47:32.030] [Main Thread/INFO] [tML]: Save Are Located At: C:\Users\Richard\Documents\My Games\Terraria\tModLoader [17:47:32.037] [Main Thread/INFO] [tML]: Starting tModLoader client 1.4.3.6+2022.08.54.6|1.4-stable|Stable|3353fdf7d16a69347969c1db25e2c27694e80cc9|5249672725703411194 built 13.09.2022 14:58 [17:47:32.038] [Main Thread/INFO] [tML]: Log date: 22.09.2022 [17:47:32.038] [Main Thread/INFO] [tML]: Running on Windows (v10.0.22000.0) X64 NetCore 6.0.9 [17:47:32.039] [Main Thread/INFO] [tML]: Executable: C:\SteamLibrary\steamapps\common\tModLoader\tModLoader.dll [17:47:32.039] [Main Thread/INFO] [tML]: Working Directory: C:\SteamLibrary\steamapps\common\tModLoader [17:47:32.285] [Main Thread/DEBUG] [FNA]: Querying linked library versions... [17:47:32.292] [Main Thread/DEBUG] [FNA]: SDL v2.0.22 [17:47:32.292] [Main Thread/DEBUG] [FNA]: FNA3D v22.7.0 [17:47:32.295] [Main Thread/DEBUG] [FNA]: FAudio v22.7.0 [17:47:32.507] [Main Thread/INFO] [tML]: Distribution Platform: Steam. Detection method: CWD is /steamapps/ [17:47:32.514] [Main Thread/DEBUG] [tML]: Process.Start (UseShellExecute = False): "C:\SteamLibrary\steamapps\common\tModLoader\dotnet\6.0.0\dotnet.exe" tModLoader.dll -terrariasteamclient 1648 [17:47:32.808] [Main Thread/DEBUG] [TerrariaSteamClient]: Recv: init_success [17:47:32.808] [Main Thread/DEBUG] [TerrariaSteamClient]: Send: acknowledged [17:47:33.138] [Main Thread/INFO] [Terraria]: Steam Cloud Quota: 131.2 MB available [17:47:33.226] [Main Thread/INFO] [FNA]: FNA3D Driver: D3D11 [17:47:33.226] [Main Thread/INFO] [FNA]: D3D11 Adapter: NVIDIA GeForce GTX 1070 [17:47:33.244] [Main Thread/INFO] [tML]: Terraria Steam Install Location assumed to be: C:\SteamLibrary\steamapps\common\Terraria [17:47:33.540] [Main Thread/DEBUG] [Terraria]: Device Created, Adapter: Generic PnP Monitor, DisplayMode: {{Width:1920 Height:1080 Format:Color}}, Profile: Reach, Width: 800, Height: 480, Fullscreen: False, Display: \\.\DISPLAY1 [17:47:33.576] [Main Thread/DEBUG] [Terraria]: Device Reset, Adapter: Generic PnP Monitor, DisplayMode: {{Width:1920 Height:1080 Format:Color}}, Profile: Reach, Width: 800 -> 1920, Height: 480 -> 1080, Fullscreen: False, Display: \\.\DISPLAY1 [17:47:33.578] [Main Thread/DEBUG] [Terraria]: Device Reset, Adapter: Generic PnP Monitor, DisplayMode: {{Width:1920 Height:1080 Format:Color}}, Profile: Reach, Width: 1920, Height: 1080, Fullscreen: False -> True, Display: \\.\DISPLAY1 [17:47:33.579] [Main Thread/DEBUG] [Terraria]: Device Reset, Adapter: Generic PnP Monitor, DisplayMode: {{Width:1920 Height:1080 Format:Color}}, Profile: Reach, Width: 1920, Height: 1080, Fullscreen: True, Display: \\.\DISPLAY1 [17:47:33.725] [Main Thread/WARN] [tML]: Silently Caught Exception: Newtonsoft.Json.JsonReaderException: After parsing a value an unexpected character was encountered: ". Path 'tModLoader.TypeInitializationHint', line 464, position 2. at Newtonsoft.Json.JsonTextReader.ParsePostValue(Boolean ignoreComments) at Newtonsoft.Json.JsonTextReader.Read() at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateDictionary(IDictionary dictionary, JsonReader reader, JsonDictionaryContract contract, JsonProperty containerProperty, String id) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.PopulateDictionary(IDictionary dictionary, JsonReader reader, JsonDictionaryContract contract, JsonProperty containerProperty, String id) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateObject(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.CreateValueInternal(JsonReader reader, Type objectType, JsonContract contract, JsonProperty member, JsonContainerContract containerContract, JsonProperty containerMember, Object existingValue) at Newtonsoft.Json.Serialization.JsonSerializerInternalReader.Deserialize(JsonReader reader, Type objectType, Boolean checkAdditionalContent) at Newtonsoft.Json.JsonSerializer.DeserializeInternal(JsonReader reader, Type objectType) at Newtonsoft.Json.JsonSerializer.Deserialize(JsonReader reader, Type objectType) at Newtonsoft.Json.JsonConvert.DeserializeObject(String value, Type type, JsonSerializerSettings settings) at Terraria.Localization.LanguageManager.LoadLanguageFromFileTextJson(String fileText, Boolean canCreateCategories) in tModLoader\Terraria\Localization\LanguageManager.cs:line 226 at Terraria.Localization.LanguageManager.LoadFilesForCulture(GameCulture culture) in tModLoader\Terraria\Localization\LanguageManager.cs:line 133 at Terraria.Localization.LanguageManager.LoadLanguage(GameCulture culture, Boolean processCopyCommands) in tModLoader\Terraria\Localization\LanguageManager.cs:line 115 at Terraria.Localization.LanguageManager.SetLanguage(GameCulture culture) in tModLoader\Terraria\Localization\LanguageManager.cs:line 99 at Terraria.Localization.LanguageManager.SetLanguage(String cultureName) in tModLoader\Terraria\Localization\LanguageManager.cs:line 53 at Terraria.Main.LoadSettings() in tModLoader\Terraria\Main.cs:line 3407 at Terraria.Main.ClientInitialize() in tModLoader\Terraria\Main.cs:line 8535 at Terraria.Main.Initialize() in tModLoader\Terraria\Main.cs:line 5187 at Microsoft.Xna.Framework.Game.DoInitialize() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 779 at Microsoft.Xna.Framework.Game.Run() in D:\a\tModLoader\tModLoader\FNA\src\Game.cs:line 411 at Terraria.Program.LaunchGame_(Boolean isServer) in tModLoader\Terraria\Program.cs:line 231 at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs) in tModLoader\Terraria\Program.cs:line 192 at MonoLaunch.<>c__DisplayClass1_0.
b__0() in tModLoader\Terraria\MonoLaunch.cs:line 56 at System.Threading.Thread.StartCallback()